def test_haobc_rfsf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()  #点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
Beispiel #2
0
 def test_haobc_dxf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择二选一
     aa = pbcn.two_choose_one_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
Beispiel #4
0
 def test_haobc_dxf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(3)  #输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3', text)
 def test_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.clear_button()  #点击清除按钮
         pbcn.rqspf_choose(3)  #选择3场比赛
         pbcn.confirm_match()  #确认所选场次
         text = pbc.Pf_pass_text()  #获取过关方式文本
         self.assertIn("3串1", text)
 def test_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择二选一
     aa = pbcn.two_choose_one_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(3)  #输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3', text)
 def test_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = pbcn.spf_choose(8)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()  #点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
 def test_throw50_case(self):
     '''选择投50倍流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数
         pbc.throw_times(50)  # 点击投注50倍
         text = cl.throw_time_text()
         self.assertIn('50', text)
 def test_delete_double_event_case(self):
     """选择两场赛事,验证单个删除多场赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(2)  ###随机点击2场比赛
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.NN()  ###读取删除前有多少个X按钮
         pbc.N_del(1)  ##点击删除第一场赛事
         pbcn.rqspf_choose(2)  ###随机点击2场比赛
Beispiel #10
0
 def test_haobc_dxf_throw100_case(self):
     '''选择投100倍流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数
         pbc.throw_times(100)  # 点击投注100倍
         text = cl.throw_time_text()
         self.assertIn('100', text)
 def optimize_award_case(self):
     '''验证奖金优化流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_2x1()  ##点击二选一
     aa = pbcn.two_choose_one_choose(2)  ###随机点击4场比赛
     if aa > 0:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_bouns()  ##点击奖金优化
         text = pbc.optimize_award()  #获取奖金优化页上方文本
         self.assertIn("平均优化购买", text)
 def test_single_basketball_sf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()#点击-按钮
         text=cl.throw_time_text()
         self.assertIn('4',text)
 def test_single_basketball_sf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()#点击投注倍数输入框
         pbc.Times_input(3)#输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3',text)
Beispiel #14
0
 def test_haobc_dxf_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.clear_button()  #点击清除按钮
         hcn.sf_choose(3)  #选择3场比赛
         hcn.confirm_match()  #确认所选场次
         text = pbc.Pf_pass_text()  #获取过关方式文本
         self.assertIn("3串1", text)
 def test_single_basketball_dxf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp = HomePage_lexiu(self.driver)
     hp.Moveable_float_close()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = sbcn.jldg_sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()  #点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
 def test_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_2x1()  ##点击二选一
     aa = pbcn.two_choose_one_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         a = pbc.NN()  ###读取删除前有多少个X按钮
         pbc.N_del(1)  ##点击删除第一场赛事
         a1 = pbc.NN()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
Beispiel #17
0
 def test_haobc_dxf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_dxf()  ##点击大小分
     aa = hcn.sf_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.Dxf_nn()  ###读取删除前有多少个X按钮
         pbc.DXF_del_n(1)  ##点击删除第一场赛事
         a1 = pbc.Dxf_nn()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
 def test_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Add_event()  #点击编辑赛事
         pbcn.edit_event(1)  #选择1场比赛
         pbcn.confirm_match()  # 点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("3串1", text)
 def test_test_paintball_rqspf_option7chage_throw_all_way(self):
     '''选号页面,任意选择七场对阵,选择串关为6串1、5串1、2串1组合,提交订单'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(7)  # 选择7场比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()  # 点击过关方式
         pbc.choose_all_pass_nu()  ###选中所有的过关方式
         a = pbc.Pf_pass_text()  ###读取选中的过关方式
         self.assertIn('2串1,3串1,4串1,5串1,6串1,7串1', a)
         cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         text1 = sos.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
 def test_single_basketball_sf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_sf()  ##点击胜负
     aa = sbcn.jldg_sf_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.NN()  ###读取删除前有多少个X按钮
         pbc.N_del(1)  ##点击删除第一场赛事
         a1 =pbc.NN()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
 def test_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_2x1()  ##点击二选一
     aa = pbcn.two_choose_one_choose(2)  ###随机点击2场比赛
     if aa > 0:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()  #点击删除图标
         cl.confirm_delete_button()  #点击确认删除按钮
         pbcn.two_choose_one_choose(4)  #选择4场比赛
         pbcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)
Beispiel #22
0
 def test_haobc_dxf_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_dxf()  ##点击大小分
     aa = hcn.sf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()  #点击删除图标
         cl.confirm_delete_button()  #点击确认删除按钮
         hcn.sf_choose(4)  #选择4场比赛
         hcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)
 def test_throw_add_btn_case(self):
     '''点击投注倍数的+按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1
     aa = sfcn.jzdg_two_choose_one_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_add()  # 点击+按钮
         text = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn('1注6倍', text)
     if aa == 0:
         texxt = hp.header_text()  #获取首页顶端文本
         self.assertEqual("乐秀赢球", texxt)
 def test_input_throw_times_case(self):
     '''输入投注1倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(1)  #输入投注3倍
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注1倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注4倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1
     aa = sfcn.jzdg_two_choose_one_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数输入框
         pbc.Times_input(3)  # 输入投注3倍
         text = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn('1注3倍', text)
     if aa == 0:
         texxt = hp.header_text()  #获取首页顶端文本
         self.assertEqual("乐秀赢球", texxt)
 def optimize_award_case(self):
     '''验证奖金优化流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  ###点击玩法
     hcn.Play_sfc()  ##点击胜负
     aa = hcn.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_bouns()##点击奖金优化
         text=pbc.optimize_award()#获取奖金优化页上方文本
         self.assertIn("平均优化购买",text)
         cl.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         cl.submit_order_to_station_owner_button()  # 点击提交给站主
         cl.confirm_and_pay_button()  # 点击确认支付
 def test_choose7_throw_add_btn_case(self):
     '''选号页面,任意选择七场对阵,增加倍数,提交订单'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(7)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         sleep(10)
         pbc.Btn_add()  #点击+按钮
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注6倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Beispiel #29
0
 def test_Play_bqc_Times_input(self):
     """验证修改倍数输入框功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('3', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Beispiel #30
0
 def test_UnionLotto_unitary_del_X(self):
     """左边X按钮,能够删除所选号码"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     hd = PaintBallConfirm_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Del_x()  ##点击左侧X按钮
     mur1 = hc1.Play_fb()
     self.assertEqual('玩\n法', mur1)