def test_haobc_rfsf_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_rfsf() # 选择让分胜负 aa = hcn.sf_choose(8) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_haobc_dxf_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = cl.throw_time_text() self.assertIn('4', text)
def test_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择二选一 aa = pbcn.two_choose_one_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = cl.throw_time_text() self.assertIn('4', text)
def test_haobc_dxf_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(3) #输入投注3倍 text = cl.throw_time_text() self.assertIn('3', text)
def test_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = pbcn.rqspf_choose(2) # 选择比赛 if aa == 2: pbcn.clear_button() #点击清除按钮 pbcn.rqspf_choose(3) #选择3场比赛 pbcn.confirm_match() #确认所选场次 text = pbc.Pf_pass_text() #获取过关方式文本 self.assertIn("3串1", text)
def test_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择二选一 aa = pbcn.two_choose_one_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(3) #输入投注3倍 text = cl.throw_time_text() self.assertIn('3', text)
def test_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(8) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_throw50_case(self): '''选择投50倍流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = pbcn.rqspf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数 pbc.throw_times(50) # 点击投注50倍 text = cl.throw_time_text() self.assertIn('50', text)
def test_delete_double_event_case(self): """选择两场赛事,验证单个删除多场赛事X按钮,流程测试""" hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) ###随机点击2场比赛 if aa == 2: pbcn.confirm_match() ###点击确认赛事 pbc.NN() ###读取删除前有多少个X按钮 pbc.N_del(1) ##点击删除第一场赛事 pbcn.rqspf_choose(2) ###随机点击2场比赛
def test_haobc_dxf_throw100_case(self): '''选择投100倍流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数 pbc.throw_times(100) # 点击投注100倍 text = cl.throw_time_text() self.assertIn('100', text)
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_2x1() ##点击二选一 aa = pbcn.two_choose_one_choose(2) ###随机点击4场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns() ##点击奖金优化 text = pbc.optimize_award() #获取奖金优化页上方文本 self.assertIn("平均优化购买", text)
def test_single_basketball_sf_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) sbcn = SingleBasketballChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_sf() # 选择胜负 aa = sbcn.jldg_sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Btn_less()#点击-按钮 text=cl.throw_time_text() self.assertIn('4',text)
def test_single_basketball_sf_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) sbcn = SingleBasketballChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_sf() # 选择胜负 aa = sbcn.jldg_sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click()#点击投注倍数输入框 pbc.Times_input(3)#输入投注3倍 text = cl.throw_time_text() self.assertIn('3',text)
def test_haobc_dxf_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.clear_button() #点击清除按钮 hcn.sf_choose(3) #选择3场比赛 hcn.confirm_match() #确认所选场次 text = pbc.Pf_pass_text() #获取过关方式文本 self.assertIn("3串1", text)
def test_single_basketball_dxf_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) sbcn = SingleBasketballChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp = HomePage_lexiu(self.driver) hp.Moveable_float_close() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = sbcn.jldg_sf_choose(8) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_2x1() ##点击二选一 aa = pbcn.two_choose_one_choose(3) ###随机点击3场比赛 sleep(3) if aa == 2: pbcn.confirm_match() ###点击确认赛事 a = pbc.NN() ###读取删除前有多少个X按钮 pbc.N_del(1) ##点击删除第一场赛事 a1 = pbc.NN() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def test_haobc_dxf_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_dxf() ##点击大小分 aa = hcn.sf_choose(3) ###随机点击3场比赛 sleep(3) if aa == 2: hcn.confirm_match() ###点击确认赛事 a = pbc.Dxf_nn() ###读取删除前有多少个X按钮 pbc.DXF_del_n(1) ##点击删除第一场赛事 a1 = pbc.Dxf_nn() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def test_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = pbcn.rqspf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Add_event() #点击编辑赛事 pbcn.edit_event(1) #选择1场比赛 pbcn.confirm_match() # 点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("3串1", text)
def test_test_paintball_rqspf_option7chage_throw_all_way(self): '''选号页面,任意选择七场对阵,选择串关为6串1、5串1、2串1组合,提交订单''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = pbcn.rqspf_choose(7) # 选择7场比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() # 点击过关方式 pbc.choose_all_pass_nu() ###选中所有的过关方式 a = pbc.Pf_pass_text() ###读取选中的过关方式 self.assertIn('2串1,3串1,4串1,5串1,6串1,7串1', a) cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_single_basketball_sf_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) sbcn = SingleBasketballChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_sf() ##点击胜负 aa = sbcn.jldg_sf_choose(3) ###随机点击3场比赛 sleep(3) if aa == 2: hcn.confirm_match() ###点击确认赛事 a = pbc.NN() ###读取删除前有多少个X按钮 pbc.N_del(1) ##点击删除第一场赛事 a1 =pbc.NN() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def test_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_2x1() ##点击二选一 aa = pbcn.two_choose_one_choose(2) ###随机点击2场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 pbcn.two_choose_one_choose(4) #选择4场比赛 pbcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_haobc_dxf_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_dxf() ##点击大小分 aa = hcn.sf_choose(2) ###随机点击2场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 hcn.sf_choose(4) #选择4场比赛 hcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_throw_add_btn_case(self): '''点击投注倍数的+按钮流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_add() # 点击+按钮 text = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn('1注6倍', text) if aa == 0: texxt = hp.header_text() #获取首页顶端文本 self.assertEqual("乐秀赢球", texxt)
def test_input_throw_times_case(self): '''输入投注1倍测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(1) #输入投注3倍 text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注1倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注4倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数输入框 pbc.Times_input(3) # 输入投注3倍 text = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn('1注3倍', text) if aa == 0: texxt = hp.header_text() #获取首页顶端文本 self.assertEqual("乐秀赢球", texxt)
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() ###点击玩法 hcn.Play_sfc() ##点击胜负 aa = hcn.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns()##点击奖金优化 text=pbc.optimize_award()#获取奖金优化页上方文本 self.assertIn("平均优化购买",text) cl.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 cl.submit_order_to_station_owner_button() # 点击提交给站主 cl.confirm_and_pay_button() # 点击确认支付
def test_choose7_throw_add_btn_case(self): '''选号页面,任意选择七场对阵,增加倍数,提交订单''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(7) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 sleep(10) pbc.Btn_add() #点击+按钮 text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注6倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_Play_bqc_Times_input(self): """验证修改倍数输入框功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 mul = hc1.Times_display() ###获取倍数 self.assertEqual('3', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_UnionLotto_unitary_del_X(self): """左边X按钮,能够删除所选号码""" ha = HomePage_lexiu(self.driver) hb = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallChooseNumber_lexiu(self.driver) hd = PaintBallConfirm_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.Del_x() ##点击左侧X按钮 mur1 = hc1.Play_fb() self.assertEqual('玩\n法', mur1)