def hardcode_vars(): ### Setup execution block ############################################### # Context setup. context = DataContext(name='Data') context['a'] = 0.5 context['b'] = 3.0 context['c'] = 4.0 """ context.defer_events = True x = arange(0,10,.01) context['a'] = 1.0 context['b'] = array([1, 2, 3]) context['c'] = array([4, 5, 6]) context.defer_events = False """ context.defer_events = False code = "from enthought.block_canvas.debug.my_operator import add, mul\n" \ "from numpy import arange\n" \ "x = arange(0,10,.1)\n" \ "c1 = mul(a,a)\n" \ "x1 = mul(x,x)\n" \ "t1 = mul(c1,x1)\n" \ "t2 = mul(b, x)\n" \ "t3 = add(t1,t2)\n" \ "y = add(t3,c)\n" return code, context
def main(): # Search boxes for finding functions to place on module. function_search = HandledFunctionSearch() ### Setup execution block ############################################### # Context setup. context = DataContext(name="Data") context["a"] = 1.0 context.defer_events = False ### Setup the main application object ################################### # Reload from a file # Note: test case for block persistence, set the file_path to '' if # persistence need not be tested file_path = "" if not os.path.isfile(file_path): code = "from numpy import arange\n" "b=3\n" "c=4\n" "x = arange(0,10,.1)\n" "y = a*x**2 + b*x + c\n" bu = BlockUnit(code=code, data_context=context) else: bu = BlockUnit(data_context=context) bu.load_block_from_file(file_path) def loop_interactor(interactor): import time import numpy time.sleep(1) for i in range(1, 100): interactor.interactor_shadow.input_a = numpy.sin(i / 10) time.sleep(0.1) print "done" import sys sys.exit(0) from enthought.block_canvas.interactor.configurable_interactor import ConfigurableInteractor from enthought.block_canvas.interactor.shadow_interactor import ShadowInteractor from enthought.block_canvas.interactor.interactor_config import PlotConfig, InteractorConfig, VariableConfig from enthought.block_canvas.plot.configurable_context_plot import ConfigurableContextPlot from enthought.block_canvas.block_display.block_unit_variables import BlockUnitVariableList from threading import Thread vars = BlockUnitVariableList(block=bu.codeblock.block, context=bu._exec_context) config = InteractorConfig( vars=vars.variables, var_configs=[VariableConfig(name="a", type="Shadow")], plot_configs=[PlotConfig(x="x", y="y")], ) interactor = ConfigurableInteractor(context=bu._exec_context, block=bu.codeblock.block, interactor_config=config) # Thread(target=loop_interactor, args=(interactor,)).start() interactor.edit_traits(kind="livemodal")