width = info.current_w height = info.current_h display = (width, height) screen = pygame.display.set_mode(display, pygame.FULLSCREEN) up = 0 fps = 10 run = True counter = 0 max_ctr = 29 screen = pygame.display.set_mode(env.getResolution(), pygame.FULLSCREEN) # screen = pygame.display.set_mode([700, 500]) clr_back = env.getColor('black') clr_yellow = env.getColor('yellow') clr_default = env.getColor('white') screen.fill(clr_back) pygame.display.update() position = env.getRectPos() updatable = position + env.getRectSize() avail_state = ['prev_stop', 'left', 'right', 'forward'] image_state = random.choice(avail_state) clock = pygame.time.Clock() last_tick = pygame.time.get_ticks()
delay = float(sys.argv[2]) except : delay = 3 try : still = float(sys.argv[3]) except : still = 0.1 pygame.init() info = pygame.display.Info() clock = pygame.time.Clock() env = Env(info.current_w, info.current_h) screen = pygame.display.set_mode(env.getResolution(), pygame.FULLSCREEN) clr_back = env.getColor('black') clr_default = env.getColor('white') screen.fill(clr_back) pygame.display.update() position = env.getRectPos() updatable = position + env.getRectSize() run = True fps = 10 avail_state = ['stop', 'fill_left', 'fill_right', 'fill_forward'] try : choosen = sys.argv[1] if (choosen is not 'stop') : choosen = 'fill_' + choosen