Пример #1
0
width       = info.current_w
height      = info.current_h

display     = (width, height)
screen      = pygame.display.set_mode(display, pygame.FULLSCREEN)

up          = 0
fps         = 10
run         = True

counter     = 0
max_ctr     = 29

screen      = pygame.display.set_mode(env.getResolution(), pygame.FULLSCREEN)
# screen      = pygame.display.set_mode([700, 500])
clr_back    = env.getColor('black')
clr_yellow  = env.getColor('yellow')
clr_default = env.getColor('white')

screen.fill(clr_back)
pygame.display.update()

position    = env.getRectPos()
updatable   = position + env.getRectSize()

avail_state = ['prev_stop', 'left', 'right', 'forward']
image_state = random.choice(avail_state)

clock       = pygame.time.Clock()
last_tick   = pygame.time.get_ticks()
Пример #2
0
    delay   = float(sys.argv[2])
except :
    delay   = 3

try :
    still   = float(sys.argv[3])
except :
    still   = 0.1

pygame.init()
info        = pygame.display.Info()
clock       = pygame.time.Clock()
env         = Env(info.current_w, info.current_h)

screen      = pygame.display.set_mode(env.getResolution(), pygame.FULLSCREEN)
clr_back    = env.getColor('black')
clr_default = env.getColor('white')

screen.fill(clr_back)
pygame.display.update()

position    = env.getRectPos()
updatable   = position + env.getRectSize()

run         = True
fps         = 10

avail_state = ['stop', 'fill_left', 'fill_right', 'fill_forward']
try :
    choosen = sys.argv[1]
    if (choosen is not 'stop') : choosen = 'fill_' + choosen