Beispiel #1
0
 def func(self):
     foobar = create.create_player("TestPlayer4", email="*****@*****.**", password="******",
                                   typeclass=settings.BASE_PLAYER_TYPECLASS)
     foobar.db.FIRST_LOGIN = True
     self.msg("%s" % foobar)
     unloggedin._create_character(self, foobar, settings.BASE_CHARACTER_TYPECLASS, settings.DEFAULT_HOME,
                                  settings.PERMISSION_PLAYER_DEFAULT)
Beispiel #2
0
def create_password(caller, string_input):
    """Ask the user to create a password.

    This node is at the end of the menu for account creation.  If
    a proper MULTI_SESSION is configured, a character is also
    created with the same name (we try to login into it).

    """
    menutree = caller.ndb._menutree
    text = ""
    options = (
        {"key": "",
         "exec": lambda caller: caller.msg("", options={"echo": True}),
         "goto": "start"},
        {"key": "_default",
         "goto": "create_password"})

    password = string_input.strip()
    accountname = menutree.accountname

    if len(password) < LEN_PASSWD:
        # The password is too short
        text = dedent("""
            |rYour password must be at least {} characters long.|n
            Enter another password or leave it empty to go back.
        """.strip("\n")).format(LEN_PASSWD)
    else:
        # Everything's OK.  Create the new player account and
        # possibly the character, depending on the multisession mode
        from evennia.commands.default import unloggedin
        # We make use of the helper functions from the default set here.
        try:
            permissions = settings.PERMISSION_ACCOUNT_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_account = unloggedin._create_account(caller, accountname,
                                                     password, permissions)
            if new_account:
                if settings.MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(
                        settings.DEFAULT_HOME)
                    unloggedin._create_character(caller, new_account,
                                                 typeclass, default_home, permissions)
        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't, we
            # won't see any errors at all.
            caller.msg(dedent("""
                |rAn error occurred.|n  Please e-mail an admin if
                the problem persists. Try another password or leave
                it empty to go back to the login screen.
            """.strip("\n")))
            logger.log_trace()
        else:
            text = ""
            caller.msg("|gWelcome, your new account has been created!|n")
            caller.msg("", options={"echo": True})
            caller.sessionhandler.login(caller, new_account)

    return text, options
Beispiel #3
0
 def func(self):
     foobar = create.create_player("TestPlayer4",
                                   email="*****@*****.**",
                                   password="******",
                                   typeclass=settings.BASE_PLAYER_TYPECLASS)
     foobar.db.FIRST_LOGIN = True
     self.msg("%s" % foobar)
     unloggedin._create_character(self, foobar,
                                  settings.BASE_CHARACTER_TYPECLASS,
                                  settings.DEFAULT_HOME,
                                  settings.PERMISSION_PLAYER_DEFAULT)
Beispiel #4
0
    def func(self):
        "Execute  the command"
        password = self.args
        self.caller.msg(echo=False)
        if not hasattr(self.menutree, 'playername'):
            self.caller.msg(
                "{rSomething went wrong! Playername not remembered from previous step!{n"
            )
            self.menutree.goto("node2a")
            return
        playername = self.menutree.playername
        if len(password) < 3:
            # too short password
            string = "{rYour password must be at least 3 characters or longer."
            string += "\n\rFor best security, make it at least 8 characters "
            string += "long, avoid making it a real word and mix numbers "
            string += "into it.{n"
            self.caller.msg(string)
            self.menutree.goto("node2b")
            return
        # everything's ok. Create the new player account and possibly the character
        # depending on the multisession mode

        from evennia.commands.default import unloggedin
        # we make use of the helper functions from the default set here.
        try:
            permissions = settings.PERMISSION_PLAYER_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_player = unloggedin._create_player(self.caller, playername,
                                                   password, permissions)
            if new_player:
                if MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(
                        settings.DEFAULT_HOME)
                    unloggedin._create_character(self.caller, new_player,
                                                 typeclass, default_home,
                                                 permissions)
            # tell the caller everything went well.
            string = "{gA new account '%s' was created. Now go log in from the menu!{n"
            self.caller.msg(string % (playername))
            self.menutree.goto("START")
        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't, we
            # won't see any errors at all.
            self.caller.msg(
                "An error occurred. Please e-mail an admin if the problem persists."
            )
            logger.log_trace()
Beispiel #5
0
    def func(self):
        "Execute  the command"
        password = self.args
        self.caller.msg(echo=False)
        if not hasattr(self.menutree, 'playername'):
            self.caller.msg("{rSomething went wrong! Playername not remembered from previous step!{n")
            self.menutree.goto("node2a")
            return
        playername = self.menutree.playername
        if len(password) < 3:
            # too short password
            string = "{rYour password must be at least 3 characters or longer."
            string += "\n\rFor best security, make it at least 8 characters "
            string += "long, avoid making it a real word and mix numbers "
            string += "into it.{n"
            self.caller.msg(string)
            self.menutree.goto("node2b")
            return
        # everything's ok. Create the new player account and possibly the character
        # depending on the multisession mode

        from evennia.commands.default import unloggedin
        # we make use of the helper functions from the default set here.
        try:
            permissions = settings.PERMISSION_PLAYER_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_player = unloggedin._create_player(self.caller, playername,
                                               password, permissions)
            if new_player:
                if MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
                    unloggedin._create_character(self.caller, new_player, typeclass,
                                                 default_home, permissions)
            # tell the caller everything went well.
            string = "{gA new account '%s' was created. Now go log in from the menu!{n"
            self.caller.msg(string % (playername))
            self.menutree.goto("START")
        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't, we
            # won't see any errors at all.
            string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
            self.caller.msg(string % (traceback.format_exc()))
            logger.log_errmsg(traceback.format_exc())
Beispiel #6
0
def create_password(caller, string_input):
    """Ask the user to create a password.

    This node is at the end of the menu for account creation.  If
    a proper MULTI_SESSION is configured, a character is also
    created with the same name (we try to login into it).

    """
    menutree = caller.ndb._menutree
    text = ""
    options = ({
        "key": "",
        "exec": lambda caller: caller.msg("", options={"echo": True}),
        "goto": "start"
    }, {
        "key": "_default",
        "goto": "create_password"
    })

    password = string_input.strip()
    accountname = menutree.accountname

    if len(password) < LEN_PASSWD:
        # The password is too short
        text = dedent("""
            |rYour password must be at least {} characters long.|n
            Enter another password or leave it empty to go back.
        """.strip("\n")).format(LEN_PASSWD)
    else:
        # Everything's OK.  Create the new player account and
        # possibly the character, depending on the multisession mode
        from evennia.commands.default import unloggedin
        # We make use of the helper functions from the default set here.
        try:
            permissions = settings.PERMISSION_ACCOUNT_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_account = unloggedin._create_account(caller, accountname,
                                                     password, permissions)
            if new_account:
                if settings.MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(
                        settings.DEFAULT_HOME)
                    unloggedin._create_character(caller, new_account,
                                                 typeclass, default_home,
                                                 permissions)
        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't, we
            # won't see any errors at all.
            caller.msg(
                dedent("""
                |rAn error occurred.|n  Please e-mail an admin if
                the problem persists. Try another password or leave
                it empty to go back to the login screen.
            """.strip("\n")))
            logger.log_trace()
        else:
            text = ""
            caller.msg("|gWelcome, your new account has been created!|n")
            caller.msg("", options={"echo": True})
            caller.sessionhandler.login(caller, new_account)

    return text, options
Beispiel #7
0
def creating(request):
    user = request.user
    #foobar = create.create_player("TestPlayer42", email="*****@*****.**", password="******", typeclass=settings.BASE_PLAYER_TYPECLASS)
    #foobar.db.FIRST_LOGIN = True
    #unloggedin._create_character(self, foobar, settings.BASE_CHARACTER_TYPECLASS, settings.DEFAULT_HOME, settings.PERMISSION_PLAYER_DEFAULT)
    if request.method == 'POST':
        myform = request.POST
        test = myform['validation']
        if test.lower() != "june":
            return HttpResponseRedirect('/chargen')
        fields = myform['name']
        pwd = myform['password']
        circuit = create.create_player(fields, email="*****@*****.**", password=pwd, typeclass=settings.BASE_PLAYER_TYPECLASS)
        unloggedin._create_character(user, circuit, settings.BASE_CHARACTER_TYPECLASS, settings.DEFAULT_HOME, settings.PERMISSION_PLAYER_DEFAULT)
        newchar = circuit.db._last_puppet
        newchar.db.tradition = myform['tradition']
        newchar.db.desc =  myform['description']
        newchar.db.image = myform['image']
        newchar.db.essence = myform['testinput']
        newchar.db.concept = myform['concept']
        newchar.db.strength = trans(myform['Strength'])
        newchar.db.dexterity = trans(myform['Dexterity'])
        newchar.db.stamina = trans(myform['Stamina'])
        newchar.db.charisma = trans(myform['Charisma'])
        newchar.db.manipulation = trans(myform['Manipulation'])
        newchar.db.appearance = trans(myform['Appearance'])
        newchar.db.perception = trans(myform['Perception'])
        newchar.db.intelligence = trans(myform['Intelligence'])
        newchar.db.wits = trans(myform['Wits'])
        newchar.db.alertness = trans(myform['testA'])-1
        newchar.db.athletics = trans(myform['testA1'])-1
        newchar.db.awareness = trans(myform['testA2'])-1
        newchar.db.brawl = trans(myform['testA3'])-1
        newchar.db.intimidation = trans(myform['testA4'])-1
        newchar.db.firearms = trans(myform['testB1'])-1
        newchar.db.martialarts = trans(myform['testB2'])-1
        newchar.db.melee = trans(myform['testB3'])-1
        newchar.db.meditation = trans(myform['testB4'])-1
        newchar.db.stealth = trans(myform['testB5'])-1
        newchar.db.computer = trans(myform['testC1'])-1
        newchar.db.medicine = trans(myform['testC3'])-1
        newchar.db.occult = trans(myform['testC4'])-1
        newchar.db.rituals = trans(myform['testC5'])-1

        newchar.db.melee = trans(myform['testB3'])-1
        newchar.db.meditation = trans(myform['testB4'])-1
        newchar.db.stealth = trans(myform['testB5'])-1
        newchar.db.astrology = trans(myform['testC'])-1
        newchar.db.computer = trans(myform['testC1'])-1
        newchar.db.medicine = trans(myform['testC3'])-1
        newchar.db.occult = trans(myform['testC4'])-1
        newchar.db.rituals = trans(myform['testC5'])-1
        newchar.db.correspondence = trans(myform["Correspondence"])-1
        newchar.db.entropy = trans(myform["Entropy"])-1
        newchar.db.life = trans(myform["Life"])-1
        newchar.db.forces = trans(myform["Forces"])-1
        newchar.db.matter = trans(myform["Matter"])-1
        newchar.db.mind = trans(myform["Mind"])-1
        newchar.db.prime = trans(myform["Prime"])-1
        newchar.db.spirit = trans(myform["Spirit"])-1
        newchar.db.time = trans(myform["Time"])-1

        newchar.db.quintessence = trans(myform["Quintessence"])-1
        newchar.db.arete = trans(myform["Arete"])-1
        newchar.db.willpower = trans(myform["Willpower"])-1
        newchar.db.arcane = trans(myform["Arcane"])-1
        newchar.db.belief = trans(myform["Belief"])-1
        newchar.db.luck = trans(myform["Luck"])-1
        newchar.db.avatar = trans(myform["Avatar"])-1
        newchar.db.familiar = trans(myform["Familiar"])-1
        newchar.db.resources = trans(myform["Resources"])-1
        urlz = '/character/sheet/'
        nchr = str(newchar.id);
        urlz = urlz + nchr + '/'
        return redirect(urlz)
Beispiel #8
0
    def func(self):
        """Do checks and create account"""

        session = self.caller
        try:
            accountname, email, password = self.accountinfo
        except ValueError:
            string = "\n\r Usage (without <>): create \"<accountname>\" <email> <password>"
            session.msg(string)
            return
        if not email or not password:
            session.msg("\n\r You have to supply an e-mail address followed by a password.")
            return
        if not utils.validate_email_address(email):
            # check so the email at least looks ok.
            session.msg("'%s' is not a valid e-mail address." % email)
            return
        # sanity checks
        if not re.findall(r"^[\w. @+\-']+$", accountname) or not (0 < len(accountname) <= 30):
            # this echoes the restrictions made by django's auth
            # module (except not allowing spaces, for convenience of
            # logging in).
            string = "\n\r Accountname can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_/' only."
            session.msg(string)
            return
        # strip excessive spaces in accountname
        accountname = re.sub(r"\s+", " ", accountname).strip()
        if AccountDB.objects.filter(username__iexact=accountname):
            # account already exists (we also ignore capitalization here)
            session.msg("Sorry, there is already an account with the name '%s'." % accountname)
            return
        if AccountDB.objects.get_account_from_email(email):
            # email already set on an account
            session.msg("Sorry, there is already an account with that email address.")
            return
        # Reserve accountnames found in GUEST_LIST
        if settings.GUEST_LIST and accountname.lower() in (guest.lower() for guest in settings.GUEST_LIST):
            string = "\n\r That name is reserved. Please choose another Accountname."
            session.msg(string)
            return
        if not re.findall(r"^[\w. @+\-']+$", password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @/./+/-/_/' only." \
                     "\nFor best security, make it longer than 8 characters. You can also use a phrase of" \
                     "\nmany words if you enclose the password in double quotes."
            session.msg(string)
            return

        # Check IP and/or name bans
        bans = ServerConfig.objects.conf("server_bans")
        if bans and (any(tup[0] == accountname.lower() for tup in bans) or
                     any(tup[2].match(session.address) for tup in bans if tup[2])):
            # this is a banned IP or name!
            string = "|rYou have been banned and cannot continue from here." \
                     "\nIf you feel this ban is in error, please email an admin.|x"
            session.msg(string)
            session.sessionhandler.disconnect(session, "Good bye! Disconnecting.")
            return

        # everything's ok. Create the new player account.
        try:
            permissions = settings.PERMISSION_ACCOUNT_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_account = default_unloggedin._create_account(session, accountname, password, permissions, email=email)
            if new_account:
                if MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
                    default_unloggedin._create_character(session, new_account, typeclass, default_home, permissions)
                # tell the caller everything went well.
                string = "A new account '%s' was created. Welcome!"
                if " " in accountname:
                    string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
                else:
                    string += "\n\nYou can now log with the command 'connect %s <your password>'."
                session.msg(string % (accountname, email))

        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't,
            # we won't see any errors at all.
            session.msg("An error occurred. Please e-mail an admin if the problem persists.")
            logger.log_trace()
            raise
Beispiel #9
0
def create_password(caller, string_input):
    """Ask the user to create a password.

    This node is at the end of the menu for account creation.  If
    a proper MULTI_SESSION is configured, a character is also
    created with the same name (we try to login into it).

    """
    menutree = caller.ndb._menutree
    text = ""
    options = (
        {
            "key": "r",
            "exec": lambda caller: caller.msg("", options={"echo": True}),
            "goto": "start",
        },
        {
            "key": "_default",
            "goto": "create_password",
        },
    )

    password = string_input.strip()
    accountname = menutree.accountname

    if len(password) < LEN_PASSWD:
        # The password is too short
        text = dedent("""
            |rLe mot de passe doit comporter au moins {} caractères.|n
            Entrez un nouveau mot de passe ou entrez |yr|n pour revenir à l'écran d'accueil.
        """.strip("\n")).format(LEN_PASSWD)
    else:
        from evennia.commands.default import unloggedin
        try:
            permissions = settings.PERMISSION_ACCOUNT_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_account = unloggedin._create_account(caller, accountname,
                                                     password, permissions)
            if new_account:
                new_account.email = ""
                new_account.save()
                if settings.MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(
                        settings.DEFAULT_HOME)
                    unloggedin._create_character(caller, new_account,
                                                 typeclass, default_home,
                                                 permissions)
        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't, we
            # won't see any errors at all.
            caller.msg(
                dedent("""
                |rUne erreur inattendue s'est produite..|n  S'il vous plaît, envoyez un e-mail
                à [email protected] pour signaler ce problème.
            """.strip("\n")))
            logger.log_trace()
        else:
            menutree.account = new_account
            caller.msg("", options={"echo": True})
            text = dedent("""
                Le nouvel utilisateur a bien été créé.

                Pour l'utiliser, il vous faut préciser une adresse e-mail valide. Un code
                de validation vous sera envoyé par e-mail. Vous devrez entrer ce code de
                validation dans votre client pour utiliser ce compte.

                Veuillez entrer une adresse e-mail valide :
            """).strip()
            options = ({
                "key": "_default",
                "goto": "create_email_address",
            }, )

    return text, options
Beispiel #10
0
def creating(request):
    user = request.user
    #foobar = create.create_player("TestPlayer42", email="*****@*****.**", password="******", typeclass=settings.BASE_PLAYER_TYPECLASS)
    #foobar.db.FIRST_LOGIN = True
    #unloggedin._create_character(self, foobar, settings.BASE_CHARACTER_TYPECLASS, settings.DEFAULT_HOME, settings.PERMISSION_PLAYER_DEFAULT)
    if request.method == 'POST':
        myform = request.POST
        print(request.POST)
        print(myform)
        fields = myform['name']
        pwd = myform['password']
        circuit = create.create_player(
            fields,
            email="*****@*****.**",
            password=pwd,
            typeclass=settings.BASE_PLAYER_TYPECLASS)
        unloggedin._create_character(user, circuit,
                                     settings.BASE_CHARACTER_TYPECLASS,
                                     settings.DEFAULT_HOME,
                                     settings.PERMISSION_PLAYER_DEFAULT)
        newchar = circuit.db._last_puppet
        newchar.db.tradition = myform['tradition']
        newchar.db.desc = myform['description']
        newchar.db.image = myform['image']
        newchar.db.essence = myform['testinput']
        newchar.db.concept = myform['concept']
        newchar.db.strength = trans(myform['Strength'])
        newchar.db.dexterity = trans(myform['Dexterity'])
        newchar.db.stamina = trans(myform['Stamina'])
        newchar.db.charisma = trans(myform['Charisma'])
        newchar.db.manipulation = trans(myform['Manipulation'])
        newchar.db.appearance = trans(myform['Appearance'])
        newchar.db.perception = trans(myform['Perception'])
        newchar.db.intelligence = trans(myform['Intelligence'])
        newchar.db.wits = trans(myform['Wits'])
        newchar.db.alertness = trans(myform['testA']) - 1
        newchar.db.athletics = trans(myform['testA1']) - 1
        newchar.db.awareness = trans(myform['testA2']) - 1
        newchar.db.brawl = trans(myform['testA3']) - 1
        newchar.db.intimidation = trans(myform['testA4']) - 1
        newchar.db.streetwise = trans(myform['testA5']) - 1
        newchar.db.drive = trans(myform['testB']) - 1
        newchar.db.firearms = trans(myform['testB1']) - 1
        newchar.db.martialarts = trans(myform['testB2']) - 1
        newchar.db.melee = trans(myform['testB3']) - 1
        newchar.db.meditation = trans(myform['testB4']) - 1
        newchar.db.stealth = trans(myform['testB5']) - 1
        newchar.db.astrology = trans(myform['testC']) - 1
        newchar.db.computer = trans(myform['testC1']) - 1
        newchar.db.language = trans(myform['testC2']) - 1
        newchar.db.medicine = trans(myform['testC3']) - 1
        newchar.db.occult = trans(myform['testC4']) - 1
        newchar.db.rituals = trans(myform['testC5']) - 1

        newchar.db.melee = trans(myform['testB3']) - 1
        newchar.db.meditation = trans(myform['testB4']) - 1
        newchar.db.stealth = trans(myform['testB5']) - 1
        newchar.db.astrology = trans(myform['testC']) - 1
        newchar.db.computer = trans(myform['testC1']) - 1
        newchar.db.language = trans(myform['testC2']) - 1
        newchar.db.medicine = trans(myform['testC3']) - 1
        newchar.db.occult = trans(myform['testC4']) - 1
        newchar.db.rituals = trans(myform['testC5']) - 1
        newchar.db.correspondence = trans(myform["Correspondence"]) - 1
        newchar.db.entropy = trans(myform["Entropy"]) - 1
        newchar.db.life = trans(myform["Life"]) - 1
        newchar.db.forces = trans(myform["Forces"]) - 1
        newchar.db.matter = trans(myform["Matter"]) - 1
        newchar.db.mind = trans(myform["Mind"]) - 1
        newchar.db.prime = trans(myform["Prime"]) - 1
        newchar.db.spirit = trans(myform["Spirit"]) - 1
        newchar.db.time = trans(myform["Time"]) - 1

        newchar.db.quintessence = trans(myform["Quintessence"]) - 1
        newchar.db.arete = trans(myform["Arete"]) - 1
        newchar.db.willpower = trans(myform["Willpower"]) - 1
        newchar.db.arcane = trans(myform["Arcane"]) - 1
        newchar.db.belief = trans(myform["Belief"]) - 1
        newchar.db.luck = trans(myform["Luck"]) - 1
        newchar.db.avatar = trans(myform["Avatar"]) - 1
        newchar.db.familiar = trans(myform["Familiar"]) - 1
        newchar.db.resources = trans(myform["Resources"]) - 1
        urlz = '/character/sheet/'
        nchr = str(newchar.id)
        urlz = urlz + nchr + '/'
        return redirect(urlz)
Beispiel #11
0
    def func(self):
        """Do checks and create account"""

        session = self.caller
        try:
            accountname, email, password = self.accountinfo
        except ValueError:
            string = "\n\r Usage (without <>): create \"<accountname>\" <email> <password>"
            session.msg(string)
            return
        if not email or not password:
            session.msg("\n\r You have to supply an e-mail address followed by a password.")
            return
        if not utils.validate_email_address(email):
            # check so the email at least looks ok.
            session.msg("'%s' is not a valid e-mail address." % email)
            return
        # sanity checks
        if not re.findall(r"^[\w. @+\-']+$", accountname) or not (0 < len(accountname) <= 30):
            # this echoes the restrictions made by django's auth
            # module (except not allowing spaces, for convenience of
            # logging in).
            string = "\n\r Accountname can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_/' only."
            session.msg(string)
            return
        # strip excessive spaces in accountname
        accountname = re.sub(r"\s+", " ", accountname).strip()
        if AccountDB.objects.filter(username__iexact=accountname):
            # account already exists (we also ignore capitalization here)
            session.msg("Sorry, there is already an account with the name '%s'." % accountname)
            return
        if AccountDB.objects.get_account_from_email(email):
            # email already set on an account
            session.msg("Sorry, there is already an account with that email address.")
            return
        # Reserve accountnames found in GUEST_LIST
        if settings.GUEST_LIST and accountname.lower() in (guest.lower() for guest in settings.GUEST_LIST):
            string = "\n\r That name is reserved. Please choose another Accountname."
            session.msg(string)
            return
        if not re.findall(r"^[\w. @+\-']+$", password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characters. Letters, spaces, digits and @/./+/-/_/' only." \
                     "\nFor best security, make it longer than 8 characters. You can also use a phrase of" \
                     "\nmany words if you enclose the password in double quotes."
            session.msg(string)
            return

        # Check IP and/or name bans
        bans = ServerConfig.objects.conf("server_bans")
        if bans and (any(tup[0] == accountname.lower() for tup in bans) or
                     any(tup[2].match(session.address) for tup in bans if tup[2])):
            # this is a banned IP or name!
            string = "|rYou have been banned and cannot continue from here." \
                     "\nIf you feel this ban is in error, please email an admin.|x"
            session.msg(string)
            session.sessionhandler.disconnect(session, "Good bye! Disconnecting.")
            return

        # everything's ok. Create the new player account.
        try:
            permissions = settings.PERMISSION_ACCOUNT_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_account = default_unloggedin._create_account(session, accountname, password, permissions, email=email)
            if new_account:
                if MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
                    default_unloggedin._create_character(session, new_account, typeclass, default_home, permissions)
                # tell the caller everything went well.
                string = "A new account '%s' was created. Welcome!"
                if " " in accountname:
                    string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
                else:
                    string += "\n\nYou can now log with the command 'connect %s <your password>'."
                session.msg(string % (accountname, email))

        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't,
            # we won't see any errors at all.
            session.msg("An error occurred. Please e-mail an admin if the problem persists.")
            logger.log_trace()
            raise
Beispiel #12
0
    def func(self):
        """
        Uses the Django admin api. Note that unlogged-in commands
        have a unique position in that their func() receives
        a session object instead of a source_object like all
        other types of logged-in commands (this is because
        there is no object yet before the player has logged in)
        """
        session = self.caller

        # check for too many login errors too quick.
        if _throttle(session,
                     maxlim=5,
                     timeout=5 * 60,
                     storage=_LATEST_FAILED_LOGINS):
            # timeout is 5 minutes.
            session.msg(
                "{RВы совершаете слишклм много подключений. Подождите пару минут и попробуйте снова.{n"
            )
            return

        args = self.args
        # extract quoted parts
        parts = [
            part.strip() for part in re.split(r"\"|\'", args) if part.strip()
        ]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found, or a guest login
            parts = parts[0].split(None, 1)
            # Guest login
            if len(parts) == 1 and parts[0].lower(
            ) == "guest" and settings.GUEST_ENABLED:
                try:
                    # Find an available guest name.
                    for playername in settings.GUEST_LIST:
                        if not PlayerDB.objects.filter(
                                username__iexact=playername):
                            break
                        playername = None
                    if playername == None:
                        session.msg(
                            "Все гостевые аккаунты сейчас используются. Попробуйте немного позже."
                        )
                        return

                    password = "******" % getrandbits(64)
                    home = ObjectDB.objects.get_id(settings.GUEST_HOME)
                    permissions = settings.PERMISSION_GUEST_DEFAULT
                    typeclass = settings.BASE_CHARACTER_TYPECLASS
                    ptypeclass = settings.BASE_GUEST_TYPECLASS
                    new_player = _create_player(session, playername, password,
                                                permissions, ptypeclass)
                    if new_player:
                        _create_character(session, new_player, typeclass, home,
                                          permissions)
                        session.sessionhandler.login(session, new_player)

                except Exception:
                    # We are in the middle between logged in and -not, so we have
                    # to handle tracebacks ourselves at this point. If we don't,
                    # we won't see any errors at all.
                    string = "%s\nЭто баг. Напишите пожалуйста на почту администратора."
                    session.msg(string % (traceback.format_exc()))
                    logger.log_errmsg(traceback.format_exc())
                finally:
                    return

        if len(parts) != 2:
            session.msg(
                "\n\r Использование (без <>): коннект <имя пользователя> <пароль>. Сокашенные варианты: кон, ко, войти"
            )
            return
        playername, password = parts

        # Match account name and check password
        player = PlayerDB.objects.get_player_from_name(playername)
        pswd = None
        if player:
            pswd = player.check_password(password)

        if not (player and pswd):
            # No playername or password match
            string = "Неверные логин или пароль.\nЕсли в вашем логине или " \
                     "пароле есть пробелы, поместите их в кавычки." \
                     "\nЕсли вы новичек, создайте аккаунт при помощи" \
                     "команды 'создать'."
            session.msg(string)
            # this just updates the throttle
            _throttle(session, storage=_LATEST_FAILED_LOGINS)
            # calls player hook for a failed login if possible.
            if player:
                player.at_failed_login(session)
            return

        # Check IP and/or name bans
        bans = ServerConfig.objects.conf("server_bans")
        if bans and (any(tup[0] == player.name.lower()
                         for tup in bans) or any(tup[2].match(session.address)
                                                 for tup in bans if tup[2])):
            # this is a banned IP or name!
            string = "{rВы были забанены." \
                     "\nЕсли считате, что мы были не правы, пишите на е-маил администратора.{x"
            session.msg(string)
            session.execute_cmd("quit")
            return

        # actually do the login. This will call all other hooks:
        #   session.at_login()
        #   player.at_init()  # always called when object is loaded from disk
        #   player.at_pre_login()
        #   player.at_first_login()  # only once
        #   player.at_post_login(sessid=sessid)
        session.sessionhandler.login(session, player)
Beispiel #13
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [
            part.strip() for part in re.split(r"\"|\'", args) if part.strip()
        ]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = u"\n Использование (без <>): создать <имя персонажа> <пароль>" \
                     u"\nЕсли <имя персонажа> или <пароль> содержат пробелы, нужно взять их в ковычки"
            session.msg(string)
            return
        playername, password = parts

        # sanity checks
        if not re.findall('^[\w. @+-]+$', playername,
                          re.UNICODE) or not (0 < len(playername) <= 30):
            # this echoes the restrictions made by django's auth
            # module (except not allowing spaces, for convenience of
            # logging in).
            string = u"\n\r Имя персонажа не должно превышать 30 символов. Имя может содержать только, буквы пробелы, цифры и @/./+/-/_"
            #string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
            session.msg(string)
            return
        # strip excessive spaces in playername
        playername = re.sub(r"\s+", " ", playername).strip()
        if PlayerDB.objects.filter(username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg(u"Игрок с таким именем '%s' уже есть." % playername)
            return
        # Reserve playernames found in GUEST_LIST
        if settings.GUEST_LIST and playername.lower() in map(
                str.lower, settings.GUEST_LIST):
            string = u"\n\r Это имя зарезервировано. Пожалуйста выберите другое имя."
            session.msg(string)
            return
        if not re.findall('^[\w. @+-]+$', password,
                          re.UNICODE) or not (3 < len(password)):
            string = u"\n\r Пароль должен быть больше трех символов и может состоять только из пробелов, цифр @\.\+\-\_"  \
                     u"\nДля лучшей безопасности выберите пароль от 8 символов "
            session.msg(string)
            return

        # Check IP and/or name bans
        bans = ServerConfig.objects.conf("server_bans")
        if bans and (any(tup[0] == playername.lower()
                         for tup in bans) or any(tup[2].match(session.address)
                                                 for tup in bans if tup[2])):
            # this is a banned IP or name!
            string = u"{rТы забанен{x"
            session.msg(string)
            session.execute_cmd("quit")
            return

        # everything's ok. Create the new player account.
        try:
            permissions = settings.PERMISSION_PLAYER_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_player = _create_player(session, playername, password,
                                        permissions)
            if new_player:
                if MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(
                        settings.DEFAULT_HOME)
                    _create_character(session, new_player, typeclass,
                                      default_home, permissions)
                # tell the caller everything went well.
                string = u"Новый аккаунт создан Добро пожаловать %%USERNAME%%"
                if " " in playername:
                    string += u"\n\nТеперь можно войти в игру 'connect \"%s\" <пароль>'."
                else:
                    string += u"\n\nТеперь можно войти в игру 'connect %s <пароль>'."
                session.msg(string % (playername))

        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't,
            # we won't see any errors at all.
            string = u"%s\nСлучилась проблема, чиним."
            session.msg(string % (traceback.format_exc()))
            logger.log_errmsg(traceback.format_exc())
Beispiel #14
0
    def func(self):
        """
        Uses the Django admin api. Note that unlogged-in commands
        have a unique position in that their func() receives
        a session object instead of a source_object like all
        other types of logged-in commands (this is because
        there is no object yet before the player has logged in)
        """
        session = self.caller

        # check for too many login errors too quick.
        if _throttle(session, maxlim=5, timeout=5*60, storage=_LATEST_FAILED_LOGINS):
            # timeout is 5 minutes.
            session.msg("{RВы совершаете слишклм много подключений. Подождите пару минут и попробуйте снова.{n")
            return

        args = self.args
        # extract quoted parts
        parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found, or a guest login
            parts = parts[0].split(None, 1)
            # Guest login
            if len(parts) == 1 and parts[0].lower() == "guest" and settings.GUEST_ENABLED:
                try:
                    # Find an available guest name.
                    for playername in settings.GUEST_LIST:
                        if not PlayerDB.objects.filter(username__iexact=playername):
                            break
                        playername = None
                    if playername == None:
                        session.msg("Все гостевые аккаунты сейчас используются. Попробуйте немного позже.")
                        return

                    password = "******" % getrandbits(64)
                    home = ObjectDB.objects.get_id(settings.GUEST_HOME)
                    permissions = settings.PERMISSION_GUEST_DEFAULT
                    typeclass = settings.BASE_CHARACTER_TYPECLASS
                    ptypeclass = settings.BASE_GUEST_TYPECLASS
                    new_player = _create_player(session, playername, password,
                                                permissions, ptypeclass)
                    if new_player:
                        _create_character(session, new_player, typeclass,
                                        home, permissions)
                        session.sessionhandler.login(session, new_player)

                except Exception:
                    # We are in the middle between logged in and -not, so we have
                    # to handle tracebacks ourselves at this point. If we don't,
                    # we won't see any errors at all.
                    string = "%s\nЭто баг. Напишите пожалуйста на почту администратора."
                    session.msg(string % (traceback.format_exc()))
                    logger.log_errmsg(traceback.format_exc())
                finally:
                    return

        if len(parts) != 2:
            session.msg("\n\r Использование (без <>): коннект <имя пользователя> <пароль>. Сокашенные варианты: кон, ко, войти")
            return
        playername, password = parts

        # Match account name and check password
        player = PlayerDB.objects.get_player_from_name(playername)
        pswd = None
        if player:
            pswd = player.check_password(password)

        if not (player and pswd):
            # No playername or password match
            string = "Неверные логин или пароль.\nЕсли в вашем логине или " \
                     "пароле есть пробелы, поместите их в кавычки." \
                     "\nЕсли вы новичек, создайте аккаунт при помощи" \
                     "команды 'создать'."
            session.msg(string)
            # this just updates the throttle
            _throttle(session, storage=_LATEST_FAILED_LOGINS)
            # calls player hook for a failed login if possible.
            if player:
                player.at_failed_login(session)
            return

        # Check IP and/or name bans
        bans = ServerConfig.objects.conf("server_bans")
        if bans and (any(tup[0]==player.name.lower() for tup in bans)
                     or
                     any(tup[2].match(session.address) for tup in bans if tup[2])):
            # this is a banned IP or name!
            string = "{rВы были забанены." \
                     "\nЕсли считате, что мы были не правы, пишите на е-маил администратора.{x"
            session.msg(string)
            session.execute_cmd("quit")
            return

        # actually do the login. This will call all other hooks:
        #   session.at_login()
        #   player.at_init()  # always called when object is loaded from disk
        #   player.at_pre_login()
        #   player.at_first_login()  # only once
        #   player.at_post_login(sessid=sessid)
        session.sessionhandler.login(session, player)
Beispiel #15
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = u"\n Использование (без <>): создать <имя персонажа> <пароль>" \
                     u"\nЕсли <имя персонажа> или <пароль> содержат пробелы, нужно взять их в ковычки"
            session.msg(string)
            return
        playername, password = parts

        # sanity checks
        if not re.findall('^[\w. @+-]+$', playername,re.UNICODE) or not (0 < len(playername) <= 30):
            # this echoes the restrictions made by django's auth
            # module (except not allowing spaces, for convenience of
            # logging in).
            string = u"\n\r Имя персонажа не должно превышать 30 символов. Имя может содержать только, буквы пробелы, цифры и @/./+/-/_"
            #string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
            session.msg(string)
            return
        # strip excessive spaces in playername
        playername = re.sub(r"\s+", " ", playername).strip()
        if PlayerDB.objects.filter(username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg(u"Игрок с таким именем '%s' уже есть." % playername)
            return
        # Reserve playernames found in GUEST_LIST
        if settings.GUEST_LIST and playername.lower() in map(str.lower, settings.GUEST_LIST):
            string = u"\n\r Это имя зарезервировано. Пожалуйста выберите другое имя."
            session.msg(string)
            return
        if not re.findall('^[\w. @+-]+$', password,re.UNICODE) or not (3 < len(password)):
            string = u"\n\r Пароль должен быть больше трех символов и может состоять только из пробелов, цифр @\.\+\-\_"  \
                     u"\nДля лучшей безопасности выберите пароль от 8 символов " 
            session.msg(string)
            return

        # Check IP and/or name bans
        bans = ServerConfig.objects.conf("server_bans")
        if bans and (any(tup[0]==playername.lower() for tup in bans)
                     or
                     any(tup[2].match(session.address) for tup in bans if tup[2])):
            # this is a banned IP or name!
            string = u"{rТы забанен{x"
            session.msg(string)
            session.execute_cmd("quit")
            return

        # everything's ok. Create the new player account.
        try:
            permissions = settings.PERMISSION_PLAYER_DEFAULT
            typeclass = settings.BASE_CHARACTER_TYPECLASS
            new_player = _create_player(session, playername, password, permissions)
            if new_player:
                if MULTISESSION_MODE < 2:
                    default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
                    _create_character(session, new_player, typeclass,
                                    default_home, permissions)
                # tell the caller everything went well.
                string = u"Новый аккаунт создан Добро пожаловать %%USERNAME%%"
                if " " in playername:
                    string += u"\n\nТеперь можно войти в игру 'connect \"%s\" <пароль>'."
                else:
                    string += u"\n\nТеперь можно войти в игру 'connect %s <пароль>'."
                session.msg(string % (playername))

        except Exception:
            # We are in the middle between logged in and -not, so we have
            # to handle tracebacks ourselves at this point. If we don't,
            # we won't see any errors at all.
            string = u"%s\nСлучилась проблема, чиним."
            session.msg(string % (traceback.format_exc()))
            logger.log_errmsg(traceback.format_exc())