def attack(self):
     if self.actor.is_doing == "nothing":
         EventManager.delay_event(EventEnum.ATTACK, 40)
 def jump(self):
     if self.actor.is_doing == "nothing":
         #self.actor.jump()
         #déclanche un event
         #pygame.time.set_timer(self.actor.actors_actions.event_jump, 40)#1 second is 1000 milliseconds
         EventManager.delay_event(EventEnum.JUMP, 40)