def attack(self): if self.actor.is_doing == "nothing": EventManager.delay_event(EventEnum.ATTACK, 40)
def jump(self): if self.actor.is_doing == "nothing": #self.actor.jump() #déclanche un event #pygame.time.set_timer(self.actor.actors_actions.event_jump, 40)#1 second is 1000 milliseconds EventManager.delay_event(EventEnum.JUMP, 40)