Beispiel #1
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 def handle_events(self, events, keys):
     return (event_handlers.check_quit(events, keys) and
             event_handlers.check_shoot_button(events, keys, self.change_state))
Beispiel #2
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 def handle_events(self, events, keys):
     return (event_handlers.check_quit(events, keys)
             and event_handlers.check_shoot_button(events, keys,
                                                   self.change_state))
Beispiel #3
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 def handle_events(self, events, keys):
     return event_handlers.check_quit(events, keys)
Beispiel #4
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 def handle_events(self, events, keys):
     return (event_handlers.check_quit(events, keys) and
             event_handlers.move_player(events, keys, self.player))
Beispiel #5
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 def handle_events(self, events, keys):
     return (event_handlers.check_quit(events, keys) and
             event_handlers.check_shoot_button(events, keys, self.manager.new_game))