def handle_events(self, events, keys): return (event_handlers.check_quit(events, keys) and event_handlers.check_shoot_button(events, keys, self.change_state))
def handle_events(self, events, keys): return event_handlers.check_quit(events, keys)
def handle_events(self, events, keys): return (event_handlers.check_quit(events, keys) and event_handlers.move_player(events, keys, self.player))
def handle_events(self, events, keys): return (event_handlers.check_quit(events, keys) and event_handlers.check_shoot_button(events, keys, self.manager.new_game))