def game_process_events():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            eventactions.quit_game()
        #        elif event.type == pygame.KEYDOWN:
        #            if event.key == pygame.K_ESCAPE: eventactions.quit_game()
        #            if event.key == pygame.K_UP: gameloop.key_arrows(0, -10)
        #            if event.key == pygame.K_DOWN: gameloop.key_arrows(0, 10)
        #            if event.key == pygame.K_LEFT: gameloop.key_arrows(-10, 0)
        #            if event.key == pygame.K_RIGHT: gameloop.key_arrows(10, 0)
        else:
            print("Missing event:", event.type)
def menu_process_events():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            eventactions.quit_game()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                eventactions.quit_game()
            if event.key == pygame.K_n:
                menuloop.sprite_sheet.anim_forward("animation")
            if event.key == pygame.K_p:
                menuloop.sprite_sheet.anim_reverse("animation")
        else:
            print("Missing event:", event.type)
def keyboard_input():
    key = pygame.key.get_pressed()

    # HANDLE THAT SHIT
    distance = 15
    if key[pygame.K_ESCAPE]:
        eventactions.quit_game()
    if key[pygame.K_UP]:
        gameloop.key_arrows(0, distance)
    if key[pygame.K_DOWN]:
        gameloop.key_arrows(0, -distance)
    if key[pygame.K_LEFT]:
        gameloop.key_arrows(distance, 0)
    if key[pygame.K_RIGHT]:
        gameloop.key_arrows(-distance, 0)