def game_process_events(): for event in pygame.event.get(): if event.type == pygame.QUIT: eventactions.quit_game() # elif event.type == pygame.KEYDOWN: # if event.key == pygame.K_ESCAPE: eventactions.quit_game() # if event.key == pygame.K_UP: gameloop.key_arrows(0, -10) # if event.key == pygame.K_DOWN: gameloop.key_arrows(0, 10) # if event.key == pygame.K_LEFT: gameloop.key_arrows(-10, 0) # if event.key == pygame.K_RIGHT: gameloop.key_arrows(10, 0) else: print("Missing event:", event.type)
def menu_process_events(): for event in pygame.event.get(): if event.type == pygame.QUIT: eventactions.quit_game() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: eventactions.quit_game() if event.key == pygame.K_n: menuloop.sprite_sheet.anim_forward("animation") if event.key == pygame.K_p: menuloop.sprite_sheet.anim_reverse("animation") else: print("Missing event:", event.type)
def keyboard_input(): key = pygame.key.get_pressed() # HANDLE THAT SHIT distance = 15 if key[pygame.K_ESCAPE]: eventactions.quit_game() if key[pygame.K_UP]: gameloop.key_arrows(0, distance) if key[pygame.K_DOWN]: gameloop.key_arrows(0, -distance) if key[pygame.K_LEFT]: gameloop.key_arrows(distance, 0) if key[pygame.K_RIGHT]: gameloop.key_arrows(-distance, 0)