Beispiel #1
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 def __init__(self, events):
     Event.__init__(self, io)
     self.pins = events
Beispiel #2
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 def __init__(self, channel):
     Event.__init__(self, motor)
     self.channel = channel
Beispiel #3
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 def __init__(self, agentIndex, prevId=None):
     Event.__init__(self, prevId)
     self.index = agentIndex
Beispiel #4
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 def __init__(self, events):
     Event.__init__(self, power_switch)
     self.switches = events
 def __init__(self, agentIndex, prevId=None):
     Event.__init__(self, prevId)
     self.index = agentIndex
Beispiel #6
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 def __init__(self):
     Event.__init__(self, vispoll)
     self.blobs = []
Beispiel #7
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 def __init__(self, events):
     Event.__init__(self, diopoll)
     self.events = events
Beispiel #8
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 def __init__(self, pvals):
     "pvals is a dict of relevant pins and values"
     Event.__init__(self, io)
     self.pvals = pvals
Beispiel #9
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 def __init__(self, event, data=None):
     Event.__init__(self, APP_EVENT_CLASS, event, data)
Beispiel #10
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 def __init__(self):
     Event.__init__(self)
     self.blobs = []
Beispiel #11
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 def __init__(self):
     Event.__init__(self, vision)
     self.blobs = []
Beispiel #12
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 def __init__(self, event, data=None):
     Event.__init__(self, CONTROL_EVENT_CLASS, event, data)
Beispiel #13
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 def __init__(self, event, data=None):
     Event.__init__(self, PLAYER_EVENT_CLASS, event, data)