def __init__(self, events): Event.__init__(self, io) self.pins = events
def __init__(self, channel): Event.__init__(self, motor) self.channel = channel
def __init__(self, agentIndex, prevId=None): Event.__init__(self, prevId) self.index = agentIndex
def __init__(self, events): Event.__init__(self, power_switch) self.switches = events
def __init__(self): Event.__init__(self, vispoll) self.blobs = []
def __init__(self, events): Event.__init__(self, diopoll) self.events = events
def __init__(self, pvals): "pvals is a dict of relevant pins and values" Event.__init__(self, io) self.pvals = pvals
def __init__(self, event, data=None): Event.__init__(self, APP_EVENT_CLASS, event, data)
def __init__(self): Event.__init__(self) self.blobs = []
def __init__(self): Event.__init__(self, vision) self.blobs = []
def __init__(self, event, data=None): Event.__init__(self, CONTROL_EVENT_CLASS, event, data)
def __init__(self, event, data=None): Event.__init__(self, PLAYER_EVENT_CLASS, event, data)