def setUp(self):
     """
     Creates an application and
     almost launches it.
     """
     # Make whatever config class that application uses only look for our
     # Set up our customised config file
     logFileName = Path('tmp/app data/test.conf')
     sys.argv[0] = 'exe/exe'
     Config._getConfigPathOptions = lambda s: [logFileName]
     if not logFileName.dirname().exists():
         logFileName.dirname().makedirs()
     confParser = ConfigParser()
     self._setupConfigFile(confParser)
     confParser.write(logFileName)
     # Start up the app and friends
     if G.application is None:
         G.application = Application()
         
     self.app = G.application
     G.application = self.app
     self.app.loadConfiguration()
     self.app.preLaunch()
     self.client = FakeClient()
     self.package = Package('temp')
     self.session = FakeSession()
     self.app.webServer.root.bindNewPackage(self.package, self.session)
     self.mainpage = self.app.webServer.root.mainpages[self.session.uid]['temp']
     self.mainpage.idevicePane.client = self.client
Beispiel #2
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    def setUp(self):
        """
        Creates an application and
        almost launches it.
        """
        # Make whatever config class that application uses only look for our
        # Set up our customised config file
        logFileName = Path('tmp/app data/test.conf')
        sys.argv[0] = 'exe/exe'
        Config._getConfigPathOptions = lambda s: [logFileName]
        if not logFileName.dirname().exists():
            logFileName.dirname().makedirs()
        confParser = ConfigParser()
        self._setupConfigFile(confParser)
        confParser.write(logFileName)
        # Start up the app and friends
        if G.application is None:
            G.application = Application()

        self.app = G.application
        G.application = self.app
        self.app.loadConfiguration()
        self.app.preLaunch()
        self.client = FakeClient()
        self.package = Package('temp')
        self.session = FakeSession()
        self.app.webServer.root.bindNewPackage(self.package, self.session)
        self.mainpage = self.app.webServer.root.mainpages[
            self.session.uid]['temp']
        self.mainpage.idevicePane.client = self.client
Beispiel #3
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 def handleSavePackage(self, client, filename=None, onDone=None):
     """
     Save the current package
     'filename' is the filename to save the package to
     'onDone' will be evaled after saving instead or redirecting
     to the new location (in cases of package name changes).
     (This is used where the user goes file|open when their 
     package is changed and needs saving)
     """
     filename = Path(filename)
     saveDir  = filename.dirname()
     if saveDir and not saveDir.exists():
         client.alert(_(u'Cannot access directory named ') +
                      unicode(saveDir) +
                      _(u'. Please use ASCII names.'))
         return
     oldName = self.package.name
     if not filename:
         filename = self.package.filename
         assert (filename, 
                 ('Somehow save was called without a filename '
                  'on a package that has no default filename.'))
     if not filename.lower().endswith('.elp'):
         filename += '.elp'
     self.package.save(filename) # This can change the package name
     client.alert(_(u'Package saved to: %s' % filename))
     if onDone:
         client.sendScript(onDone)
     elif self.package.name != oldName:
         self.webServer.root.putChild(self.package.name, self)
         log.info('Package saved, redirecting client to /%s'
                  % self.package.name)
         client.sendScript('top.location = "/%s"' % \
                           self.package.name.encode('utf8'))
Beispiel #4
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class StandaloneConfig(Config):
    """
    The StandaloneConfig overrides the Config class with ready-to-run specific
    configuration
    """
    def _overrideDefaultVals(self):
        """
        Setup with our default settings
        """
        self.exePath = Path(sys.argv[0])
        if self.exePath.isfile():
            self.exePath = self.exePath.dirname()
        exePath = self.exePath
        # Override the default settings
        self.webDir = exePath
        self.configDir = exePath / 'config'
        self.localeDir = exePath / 'locale'
        self.stylesDir = Path(exePath / 'style').abspath()
        self.templatesDir = Path(exePath / 'content_template').abspath()
        self.styles = []
        self.lastDir = exePath

    def _getConfigPathOptions(self):
        """
        Returns the best places for a linux config file
        """
        return [self.configDir / 'exe.conf']
Beispiel #5
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 def handleExtractPackage(self, client, filename, existOk):
     """
     Create a new package consisting of the current node and export
     'existOk' means the user has been informed of existance and ok'd it
     """
     filename  = Path(filename)
     saveDir = filename.dirname()
     if saveDir and not saveDir.exists():
         client.alert(_(u'Cannot access directory named ') + unicode(saveDir) + _(u'. Please use ASCII names.'))
         return
     if not filename.lower().endswith('.elp'):
         filename += '.elp'
     if Path(filename).exists() and existOk != 'true':
         msg = _(u'"%s" already exists.\nPlease try again with a different filename') % filename
         client.alert(_(u'EXTRACT FAILED!\n%s' % msg))
         return
     try:
         package = Package(filename.namebase)
         package.style  = self.package.style
         package.author = self.package.author
         extractNode  = self.package.currentNode.clone()
         extractNode.mergeIntoPackage(package)
         package.root = package.currentNode = extractNode
         package.save(filename)
     except Exception, e:
         client.alert(_('EXTRACT FAILED!\n%s' % str(e)))
         raise
Beispiel #6
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class StandaloneConfig(Config):
    """
    The StandaloneConfig overrides the Config class with ready-to-run specific
    configuration
    """
    def _overrideDefaultVals(self):
        """
        Setup with our default settings
        """
        self.exePath = Path(sys.argv[0])
        if self.exePath.isfile():
            self.exePath = self.exePath.dirname()
        exePath = self.exePath
        self.webDir        = exePath
        self.dataDir       = exePath/'packages'
        if not self.dataDir.exists():
            self.dataDir.makedirs()
        self.configDir     = exePath/'config'
        self.localeDir     = exePath/'locale'
        self.xulrunnerPath = exePath/'xulrunner/xulrunner'
        self.styles        = []
        self.browserPath = exePath/'firefox'/'firefox.exe'
    def _getConfigPathOptions(self):
        """
        Returns the best places for a linux config file
        """
        return [self.configDir/'exe.conf']
Beispiel #7
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class StandaloneConfig(Config):
    """
    The StandaloneConfig overrides the Config class with ready-to-run specific
    configuration
    """
    
    def _overrideDefaultVals(self):
        """
        Setup with our default settings
        """
        self.exePath = Path(sys.argv[0])
        if self.exePath.isfile():
            self.exePath = self.exePath.dirname()
        exePath = self.exePath
        # Override the default settings
        self.webDir        = exePath
        self.configDir     = exePath/'config'
        self.localeDir     = exePath/'locale'
        self.stylesDir     = Path(exePath/'style').abspath()
        self.styles        = []
        self.lastDir       = exePath

    def _getConfigPathOptions(self):
        """
        Returns the best places for a linux config file
        """
        return [self.configDir/'exe.conf']
Beispiel #8
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 def handleSavePackage(self, client, filename=None, onDone=None):
     """
     Save the current package
     'filename' is the filename to save the package to
     'onDone' will be evaled after saving instead or redirecting
     to the new location (in cases of package name changes).
     (This is used where the user goes file|open when their 
     package is changed and needs saving)
     """
     filename = Path(filename)
     saveDir  = filename.dirname()
     if saveDir and not saveDir.isdir():
         client.alert(_(u'Cannot access directory named ') + unicode(saveDir) + _(u'. Please use ASCII names.'))
         return
     oldName = self.package.name
     if not filename:
         filename = self.package.filename
         assert (filename, 'Somehow save was called without a filename on a package that has no default filename.')
     filename = self.b4save(client, filename, '.elp', _(u'SAVE FAILED!'))
     try:
         self.package.save(filename) # This can change the package name
         (self.config.configDir/'unsavedWork.elp').remove()
     except Exception, e:
         client.alert(_('SAVE FAILED!\n%s' % str(e)))
         raise
Beispiel #9
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 def handleExtractPackage(self, client, filename, existOk):
     """
     Create a new package consisting of the current node and export
     'existOk' means the user has been informed of existance and ok'd it
     """
     filename = Path(filename)
     saveDir = filename.dirname()
     if saveDir and not saveDir.exists():
         client.alert(_(u"Cannot access directory named ") + unicode(saveDir) + _(u". Please use ASCII names."))
         return
     if not filename.lower().endswith(".elp"):
         filename += ".elp"
     if Path(filename).exists() and existOk != "true":
         msg = _(u'"%s" already exists.\nPlease try again with a different filename') % filename
         client.alert(_(u"EXTRACT FAILED!\n%s" % msg))
         return
     try:
         newPackage = self.package.extractNode()
         newNode = newPackage.root
         if newNode:
             newNode.RenamedNodePath(isExtract=True)
         newPackage.save(filename)
     except Exception, e:
         client.alert(_("EXTRACT FAILED!\n%s" % str(e)))
         raise
Beispiel #10
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 def handleExtractPackage(self, client, filename):
     """
     Create a new package consisting of the current node and export
     """
     filename  = Path(filename)
     saveDir = filename.dirname()
     if saveDir and not saveDir.exists():
         client.alert(_(u'Cannot access directory named ') +
                      unicode(saveDir) +
                      _(u'. Please use ASCII names.'))
         return
     if not filename.lower().endswith('.elp'):
         filename += '.elp'
     if Path(filename).exists():
         client.alert(_(u'EXPORT FAILED.\n"%s" already exists.\n'
                         'Please try again with '
                         'a different filename') % filename)
         return
     package = Package(filename.namebase)
     package.style  = self.package.style
     package.author = self.package.author
     extractNode  = self.package.currentNode.clone()
     extractNode.mergeIntoPackage(package)
     package.root = package.currentNode = extractNode
     package.save(filename)
     client.alert(_(u'Package saved to: %s' % filename))
Beispiel #11
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 def handleSavePackage(self, client, filename=None, onDone=None):
     """
     Save the current package
     'filename' is the filename to save the package to
     'onDone' will be evaled after saving instead or redirecting
     to the new location (in cases of package name changes).
     (This is used where the user goes file|open when their 
     package is changed and needs saving)
     """
     filename = Path(filename)
     saveDir  = filename.dirname()
     if saveDir and not saveDir.isdir():
         client.alert(_(u'Cannot access directory named ') + unicode(saveDir) + _(u'. Please use ASCII names.'))
         return
     oldName = self.package.name
     # If the script is not passing a filename to us,
     # Then use the last filename that the package was loaded from/saved to
     if not filename:
         filename = self.package.filename
         assert filename, 'Somehow save was called without a filename on a package that has no default filename.'
     # Add the extension if its not already there and give message if not saved
     filename = self.b4save(client, filename, '.elp', _(u'SAVE FAILED!'))
     try:
         self.package.save(filename) # This can change the package name
     except Exception, e:
         client.alert(_('SAVE FAILED!\n%s' % str(e)))
         raise
 def handleSavePackage(self, client, filename=None, onDone=None):
     """
     Save the current package
     'filename' is the filename to save the package to
     'onDone' will be evaled after saving instead or redirecting
     to the new location (in cases of package name changes).
     (This is used where the user goes file|open when their 
     package is changed and needs saving)
     """
     filename = Path(filename)
     saveDir = filename.dirname()
     if saveDir and not saveDir.isdir():
         client.alert(
             _(u'Cannot access directory named ') + unicode(saveDir) +
             _(u'. Please use ASCII names.'))
         return
     oldName = self.package.name
     # If the script is not passing a filename to us,
     # Then use the last filename that the package was loaded from/saved to
     if not filename:
         filename = self.package.filename
         assert (
             filename,
             'Somehow save was called without a filename on a package that has no default filename.'
         )
     # Add the extension if its not already there and give message if not saved
     filename = self.b4save(client, filename, '.elp', _(u'SAVE FAILED!'))
     try:
         self.package.save(filename)  # This can change the package name
     except Exception, e:
         client.alert(_('SAVE FAILED!\n%s' % str(e)))
         raise
Beispiel #13
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class StandaloneConfig(Config):
    """
    The StandaloneConfig overrides the Config class with ready-to-run specific
    configuration
    """
    def _overrideDefaultVals(self):
        """
        Setup with our default settings
        """
        self.exePath = Path(sys.argv[0])
        if self.exePath.isfile():
            self.exePath = self.exePath.dirname()
        exePath = self.exePath
        # Override the default settings
        self.webDir = exePath
        self.dataDir = exePath / 'packages'
        if not self.dataDir.exists():
            self.dataDir.makedirs()
        self.configDir = Path(self._getWinFolder(APPDATA)) / 'exe'
        self.localeDir = exePath / 'locale'
        self.xulrunnerPath = exePath / 'xulrunner/xulrunner'
        self.styles = []
        self.browserPath = exePath / 'firefox' / 'firefox.exe'

    def _getConfigPathOptions(self):
        """
        Returns the best places for a linux config file
        """
        return [self.configDir / 'exe.conf']
 def check_application_for_test(cls):
     logFileName = Path('tmp/app data/test.conf')
     sys.argv[0] = 'exe/exe'
     Config._getConfigPathOptions = lambda s: [logFileName]
     if not logFileName.dirname().exists():
         logFileName.dirname().makedirs()
     confParser = ConfigParser()
     SuperTestCase.update_config_parser(confParser)
     confParser.write(logFileName)
     
     if G.application is None:
         G.application = Application()
     
         G.application.loadConfiguration()
         SuperTestCase.update_config_parser(G.application.config.configParser)
         G.application.config.loadSettings()
         
         G.application.preLaunch()
Beispiel #15
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 def testReferenceCounting(self):
     """
     Make 3 resources with different names but same md5, ensure they are reference counted properly
     """
     res1 = Path('my.resource1.bin')
     res2 = Path('my.resource2.bin')
     res3 = Path('my.resource3.bin')
     for res in (res1, res2, res3):
         res.write_bytes('SOME NICE DATA')
     res1md5 = res1.md5
     res4 = Path('tmp/my.resource1.bin')
     if not res4.dirname().exists():
         res4.dirname().makedirs()
     res4.write_bytes('SOME *DIFFERENT* DATA')
     res4md5 = res4.md5
     res1, res2, res3, res4 = map(lambda f: Resource(self.package, f),
                                  (res1, res2, res3, res4))
     assert res1.storageName == 'my.resource1.bin', res1.storageName
     assert res2.storageName == 'my.resource1.bin', res2.storageName
     assert res3.storageName == 'my.resource1.bin', res3.storageName
     assert res4.storageName == 'my.resource1.1.bin', res4.storageName
     assert res4.userName == 'my.resource1.bin', res4.userName
     assert len(self.package.resources) == 2
     assert len(self.package.resources[res1.path.md5]) == 3
     assert len(self.package.resources[res4.path.md5]) == 1
     assert self.package.resources[res4md5][0] is res4
     # Now start deleting things
     res4path = Path(res4.path)
     assert res4path.exists()
     res4.delete()
     assert not res4path.exists()
     assert res4md5 not in self.package.resources
     assert not res4path.exists()
     res1path = Path(res1.path)
     assert res1path.exists()
     res2.delete()
     assert res1path.exists()
     assert res2 not in self.package.resources[res1md5]
     res1.delete()
     assert res1path.exists()
     assert res1 not in self.package.resources[res1md5]
     res3.delete()
     assert res1md5 not in self.package.resources
     assert not res1path.exists()
Beispiel #16
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 def testReferenceCounting(self):
     """
     Make 3 resources with different names but same md5, ensure they are reference counted properly
     """
     res1 = Path('my.resource1.bin')
     res2 = Path('my.resource2.bin')
     res3 = Path('my.resource3.bin')
     for res in (res1, res2, res3):
         res.write_bytes('SOME NICE DATA')
     res1md5 = res1.md5
     res4 = Path('tmp/my.resource1.bin')
     if not res4.dirname().exists():
         res4.dirname().makedirs()
     res4.write_bytes('SOME *DIFFERENT* DATA')
     res4md5 = res4.md5
     res1, res2, res3, res4 = map(lambda f: Resource(self.package, f), (res1, res2, res3, res4))
     assert res1.storageName == 'my.resource1.bin', res1.storageName
     assert res2.storageName == 'my.resource1.bin', res2.storageName
     assert res3.storageName == 'my.resource1.bin', res3.storageName
     assert res4.storageName == 'my.resource1.1.bin', res4.storageName
     assert res4.userName == 'my.resource1.bin', res4.userName
     assert len(self.package.resources) == 2
     assert len(self.package.resources[res1.path.md5]) == 3
     assert len(self.package.resources[res4.path.md5]) == 1
     assert self.package.resources[res4md5][0] is res4
     # Now start deleting things
     res4path = Path(res4.path)
     assert res4path.exists()
     res4.delete()
     assert not res4path.exists()
     assert res4md5 not in self.package.resources
     assert not res4path.exists()
     res1path = Path(res1.path)
     assert res1path.exists()
     res2.delete()
     assert res1path.exists()
     assert res2 not in self.package.resources[res1md5]
     res1.delete()
     assert res1path.exists()
     assert res1 not in self.package.resources[res1md5]
     res3.delete()
     assert res1md5 not in self.package.resources
     assert not res1path.exists()
Beispiel #17
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 def setUp(self):
     """
     Creates an application and 
     almost launches it.
     """
     logFileName = Path('tmp/app data/test.conf')
     Config._getConfigPathOptions = lambda s: [logFileName]
     if not logFileName.dirname().exists():
         logFileName.dirname().makedirs()
     confParser = ConfigParser()
     self._setupConfigFile(confParser)
     confParser.write(logFileName)
     self.app = Application()
     self.app.loadConfiguration()
     self.app.preLaunch()
     self.client = FakeClient()
     self.package = Package('temp')
     self.app.webServer.root.bindNewPackage(self.package)
     self.mainpage = self.app.webServer.root.children['temp']
Beispiel #18
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    def check_application_for_test(cls):
        logFileName = Path('tmp/app data/test.conf')
        sys.argv[0] = 'exe/exe'
        Config._getConfigPathOptions = lambda s: [logFileName]
        if not logFileName.dirname().exists():
            logFileName.dirname().makedirs()
        confParser = ConfigParser()
        SuperTestCase.update_config_parser(confParser)
        confParser.write(logFileName)

        if G.application is None:
            G.application = Application()

            G.application.loadConfiguration()
            SuperTestCase.update_config_parser(
                G.application.config.configParser)
            G.application.config.loadSettings()

            G.application.preLaunch()
Beispiel #19
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 def setUp(self):
     """
     Creates an application and 
     almost launches it.
     """
     # Make whatever config class that application uses only look for our
     # Set up our customised config file
     logFileName = Path('tmp/app data/test.conf')
     Config._getConfigPathOptions = lambda s: [logFileName]
     if not logFileName.dirname().exists():
         logFileName.dirname().makedirs()
     confParser = ConfigParser()
     self._setupConfigFile(confParser)
     confParser.write(logFileName)
     # Start up the app and friends
     self.app = Application()
     self.app.loadConfiguration()
     self.app.preLaunch()
     self.client = FakeClient()
     self.package = Package('temp')
     self.app.webServer.root.bindNewPackage(self.package)
     self.mainpage = self.app.webServer.root.children['temp']
 def setUp(self):
     """
     Creates an application and 
     almost launches it.
     """
     # Make whatever config class that application uses only look for our
     # Set up our customised config file
     logFileName = Path('tmp/app data/test.conf')
     Config._getConfigPathOptions = lambda s: [logFileName]
     if not logFileName.dirname().exists():
         logFileName.dirname().makedirs()
     confParser = ConfigParser()
     self._setupConfigFile(confParser)
     confParser.write(logFileName)
     # Start up the app and friends
     self.app = Application()
     self.app.loadConfiguration()
     self.app.preLaunch()
     self.client = FakeClient()
     self.package = Package('temp')
     self.app.webServer.root.bindNewPackage(self.package)
     self.mainpage = self.app.webServer.root.children['temp']
    def handleExtractPackage(self, client, filename, existOk):
        """
        Create a new package consisting of the current node and export
        'existOk' means the user has been informed of existance and ok'd it
        """
        filename = Path(filename)
        saveDir = filename.dirname()
        if saveDir and not saveDir.exists():
            client.alert(
                _(u'Cannot access directory named ') + unicode(saveDir) +
                _(u'. Please use ASCII names.'))
            return

        # Add the extension if its not already there
        if not filename.lower().endswith('.elp'):
            filename += '.elp'

        if Path(filename).exists() and existOk != 'true':
            msg = _(
                u'"%s" already exists.\nPlease try again with a different filename'
            ) % filename
            client.alert(_(u'EXTRACT FAILED!\n%s' % msg))
            return

        try:
            # Create a new package for the extracted nodes
            newPackage = self.package.extractNode()

            # trigger a rename of all of the internal nodes and links,
            # and to remove any old anchors from the dest package,
            # and remove any zombie links via isExtract:
            newNode = newPackage.root
            if newNode:
                newNode.RenamedNodePath(isExtract=True)

            # Save the new package
            newPackage.save(filename)
        except Exception, e:
            client.alert(_('EXTRACT FAILED!\n%s' % str(e)))
            raise
Beispiel #22
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    def handleExtractPackage(self, client, filename, existOk):
        """
        Create a new package consisting of the current node and export
        'existOk' means the user has been informed of existance and ok'd it
        """
        filename  = Path(filename)
        saveDir = filename.dirname()
        if saveDir and not saveDir.exists():
            client.alert(_(u'Cannot access directory named ') + unicode(saveDir) + _(u'. Please use ASCII names.'))
            return

        # Add the extension if its not already there
        if not filename.lower().endswith('.elp'):
            filename += '.elp'

        if Path(filename).exists() and existOk != 'true':
            msg = _(u'"%s" already exists.\nPlease try again with a different filename') % filename
            client.alert(_(u'EXTRACT FAILED!\n%s' % msg))
            return

        try:
            # Create a new package for the extracted nodes
            newPackage = self.package.extractNode()

            # trigger a rename of all of the internal nodes and links,
            # and to remove any old anchors from the dest package,
            # and remove any zombie links via isExtract:
            newNode = newPackage.root
            if newNode: 
                newNode.RenamedNodePath(isExtract=True)

            # Save the new package
            newPackage.save(filename)
        except Exception, e:
            client.alert(_('EXTRACT FAILED!\n%s' % str(e)))
            raise
Beispiel #23
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class Config:
    """
    The Config class contains the configuration information for eXe.
    """

    # Class attributes
    optionNames = {
        'system': ('webDir', 'xulDir', 'port', 'dataDir', 
                   'configDir', 'localeDir', 'browserPath', ),
        'user': ('locale', 'latexpath'),
    }

    def __init__(self):
        """
        Initialise
        """
        self.configPath = None
        self.configParser = ConfigParser(self.onWrite)
        # Set default values
        # exePath is the whole path and filename of the exe executable
        self.exePath     = Path(sys.argv[0]).abspath()
        # webDir is the parent directory for styles,scripts and templates
        self.webDir      = self.exePath.dirname()
        # xulDir is the parent directory for styles,scripts and templates
        self.xulDir      = self.exePath.dirname()
        # localeDir is the base directory where all the locales are stored
        self.localeDir   = self.exePath.dirname()/"locale"
        # port is the port the exe webserver will listen on 
        # (previous default, which earlier users might still use, was 8081)
        self.port        = 51235
        # dataDir is the default directory that is shown to the user
        # to save packages and exports in
        self.dataDir     = Path(".")
        # configDir is the dir for storing user profiles
        # and user made idevices and the config file
        self.configDir   = Path(".")
        # browserPath is the entire pathname to firefox
        self.browserPath = Path("firefox")
        # locale is the language of the user
        self.locale = chooseDefaultLocale(self.localeDir)
        # internalAnchors indicate which exe_tmp_anchor tags to generate for each tinyMCE field
        # available values = "enable_all", "disable_autotop", or "disable_all"
        self.internalAnchors = "enable_all"
        # styles is the list of style names available for loading
        self.styles      = []
        # The documents that we've recently looked at
        self.recentProjects = []
        # canonical (English) names of iDevices not to show in the iDevice pane
        self.hiddeniDevices = []
        # likewise, a canonical (English) names of iDevices not to show in the
        # iDevice pane but, contrary to the hiddens, these are ones that the 
        # configuration can specify to turn ON:
        self.deprecatediDevices = [ "flash with text", "flash movie", "mp3", \
                                    "attachment"]
        # by default, only allow embedding of media types for which a 
        # browser plugin is found:
        self.assumeMediaPlugins = False;
        # Let our children override our defaults depending
        # on the OS that we're running on
        self._overrideDefaultVals()
        # Try to make the defaults a little intelligent
        # Under devel trees, webui is the default webdir
        self.webDir = Path(self.webDir)
        if not (self.webDir/'scripts').isdir() \
           and (self.webDir/'webui').isdir():
            self.webDir /= 'webui'
        # Under devel trees, xului is the default xuldir
        self.xulDir = Path(self.xulDir)
        if not (self.xulDir/'scripts').isdir() \
           and (self.xulDir/'xului').isdir():
            self.xulDir /= 'xului'
        # Latex distribution path if environment wasn't set properly
        self.latexpath = ""
        # Find where the config file will be saved
        self.__setConfigPath()
        # Fill in any undefined config options with our defaults
        self._writeDefaultConfigFile()
        # Now we are ready to serve the application
        self.loadSettings()
        self.setupLogging()
        self.loadStyles()
        self.loadLocales()


    def _overrideDefaultVals(self):
        """
        Override this to override the
        default config values
        """

    def _getConfigPathOptions(self):
        """
        Override this to give a list of
        possible config filenames
        in order of preference
        """
        return ['exe.conf']


    def _writeDefaultConfigFile(self):
        """
        [Over]writes 'self.configPath' with a default config file 
        (auto write is on so we don't need to write the file at the end)
        """
        for sectionName, optionNames in self.optionNames.items():
            for optionName in optionNames:
                defaultVal = getattr(self, optionName)
                self.configParser.setdefault(sectionName, 
                                             optionName, 
                                             defaultVal)
        # Logging can't really be changed from inside the program at the moment...
        self.configParser.setdefault('logging', 'root', 'INFO')


    def _getWinFolder(self, code):
        """
        Gets one of the windows famous directorys
        depending on 'code'
        Possible values can be found at:
        http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/shell/reference/enums/csidl.asp#CSIDL_WINDOWS
        """
        from ctypes import WinDLL, create_unicode_buffer
        dll = WinDLL('shell32')
        # The '5' and the '0' from the below call come from
        # google: "ShellSpecialConstants site:msdn.microsoft.com"
        result = create_unicode_buffer(260)
        resource = dll.SHGetFolderPathW(None, code, None, 0, result)
        if resource != 0: 
            return Path('')
        else: 
            return Path(result.value)

        
    def __setConfigPath(self):
        """
        sets self.configPath to the filename of the config file that we'll
        use.
        In descendant classes set self.configFileOptions to a list
        of directories where the configDir should be in order of preference.
        If no config files can be found in these dirs, it will
        force creation of the config file in the top dir
        """
        # If there's an EXECONF environment variable, use it
        self.configPath = None
        configFileOptions = map(Path, self._getConfigPathOptions())
        if "EXECONF" in os.environ:
            envconf = Path(os.environ["EXECONF"])
            if envconf.isfile():
                self.configPath = os.environ["EXECONF"]
        # Otherwise find the most appropriate existing file
        if self.configPath is None:
            for confPath in configFileOptions:
                if confPath.isfile():
                    self.configPath = confPath
                    break
            else:
                # If no config files exist, create and use the
                # first one on the list
                self.configPath = configFileOptions[0]
                folder = self.configPath.abspath().dirname()
                if not folder.exists():
                    folder.makedirs()
                self.configPath.touch()
        # Now make our configParser
        self.configParser.read(self.configPath)
        self.configParser.autoWrite = True


    def upgradeFile(self):
        """
        Called before loading the config file,
        removes or upgrades any old settings.
        """
        if self.configParser.has_section('system'):
            system = self.configParser.system
            if system.has_option('appDataDir'):
                # Older config files had configDir stored as appDataDir
                self.configDir = Path(system.appDataDir)
                # We'll just upgrade their config file for them for now...
                system.configDir = self.configDir
                del system.appDataDir
            if system.has_option('greDir'):
                # No longer used, system should automatically support
                del system.greDir


    def loadSettings(self):
        """
        Loads the settings from the exe.conf file.
        Overrides the defaults set in __init__
        """
        # Set up the parser so that if a certain value is not in the config
        # file, it will use the value from our default values
        def defVal(dummy, option):
            """If something is not in the config file, just use the default in
            'self'"""
            return getattr(self, option)
        self.configParser.defaultValue = defVal
        self.upgradeFile()
        # System Section
        if self.configParser.has_section('system'):
            system = self.configParser.system
            self.webDir         = Path(system.webDir)
            self.xulDir         = Path(system.xulDir)
            self.localeDir      = Path(system.localeDir)
            self.port           = int(system.port)
            self.browserPath    = Path(system.browserPath)
            self.dataDir        = Path(system.dataDir)
            self.configDir      = Path(system.configDir)
            
            self.assumeMediaPlugins = False;
            if self.configParser.has_option('system', \
                    'assumeMediaPlugins'):
               value = system.assumeMediaPlugins.strip().lower()
               if value == "1" or value == "yes" or value == "true" or \
                   value == "on":
                       self.assumeMediaPlugins = True;

        # If the dataDir points to some other dir, fix it
        if not self.dataDir.isdir():
            self.dataDir = tempfile.gettempdir()
        # make the webDir absolute, to hide path joins of relative paths
        self.webDir = self.webDir.expand().abspath()
        # If the configDir doesn't exist (as it may be a default setting with a
        # new installation) create it
        if not self.configDir.exists():
            self.configDir.mkdir()
                
        # Get the list of recently opened projects
        self.recentProjects = []
        if self.configParser.has_section('recent_projects'):
            recentProjectsSection = self.configParser.recent_projects
            for key, path in recentProjectsSection.items():
                self.recentProjects.append(path)
                
        # Load the list of "hidden" iDevices
        self.hiddeniDevices = []
        if self.configParser.has_section('idevices'):
            idevicesSection = self.configParser.idevices
            for key,value in idevicesSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "0" or value == "no" or value == "false" or \
                        value == "off":
                    self.hiddeniDevices.append(key.lower())

        #self.deprecatediDevices = [ "flash with text", "flash movie", ...]
        # and UN-Load from the list of "deprecated" iDevices
        if self.configParser.has_section('deprecated'):
            deprecatedSection = self.configParser.deprecated
            for key,value in deprecatedSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "1" or value == "yes" or value == "true" or \
                        value == "on":
                    if key.lower() in self.deprecatediDevices:
                        self.deprecatediDevices.remove(key.lower())

        # Load the "user" section
        if self.configParser.has_section('user'):
            if self.configParser.user.has_option('internalAnchors'):
                self.internalAnchors = self.configParser.user.internalAnchors
            if self.configParser.user.has_option('locale'):
                self.locale = self.configParser.user.locale
                return
        self.locale = chooseDefaultLocale(self.localeDir)

    def onWrite(self, configParser):
        """
        Called just before the config file is written.
        We use it to fill out any settings that are stored here and 
        not in the config parser itself
        """
        # Recent projects
        self.configParser.delete('recent_projects')
        recentProjectsSection = self.configParser.addSection('recent_projects')
        for num, path in enumerate(self.recentProjects):
            recentProjectsSection[str(num)] = path

    def setupLogging(self):
        """
        setup logging file
        """
        try:
            hdlr = RotatingFileHandler(self.configDir/'exe.log', 'a', 
                                       500000, 10)
            hdlr.doRollover()
        except OSError:
            # ignore the error we get if the log file is logged
            hdlr = logging.FileHandler(self.configDir/'exe.log')

        format = "%(asctime)s %(name)s %(levelname)s %(message)s"
        log    = logging.getLogger()
        hdlr.setFormatter(logging.Formatter(format))
        log.addHandler(hdlr)

        loggingLevels = {"DEBUG"    : logging.DEBUG,
                         "INFO"     : logging.INFO,
                         "WARNING"  : logging.WARNING,
                         "ERROR"    : logging.ERROR,
                         "CRITICAL" : logging.CRITICAL }

    
        if self.configParser.has_section('logging'):
            for logger, level in self.configParser._sections["logging"].items():
                if logger == "root":
                    logging.getLogger().setLevel(loggingLevels[level])
                else:
                    logging.getLogger(logger).setLevel(loggingLevels[level])

        log.info("************** eXe logging started **************")
        log.info("configPath  = %s" % self.configPath)
        log.info("exePath     = %s" % self.exePath)
        log.info("browserPath = %s" % self.browserPath)
        log.info("webDir      = %s" % self.webDir)
        log.info("xulDir      = %s" % self.xulDir)
        log.info("localeDir   = %s" % self.localeDir)
        log.info("port        = %d" % self.port)
        log.info("dataDir     = %s" % self.dataDir)
        log.info("configDir   = %s" % self.configDir)
        log.info("locale      = %s" % self.locale)
        log.info("internalAnchors = %s" % self.internalAnchors)
                    

    def loadStyles(self):
        """
        Scans the eXe style directory and builds a list of styles
        """
        log = logging.getLogger()
        self.styles = [] 
        styleDir    = self.webDir/"style"
        localeStyleDir = self.configDir / "style"
        if not os.path.exists(localeStyleDir):
            os.makedirs(localeStyleDir)

        log.debug("loadStyles from %s" % styleDir)

        for subDir in styleDir.dirs():
            if self.__checkStyle(subDir):
                styleName = subDir.basename()
                log.debug(" adding style to style/%s" % styleName)
                self.styles.append(styleName)
        # adding style from config to style/locale
        for subDir in localeStyleDir.dirs():
            if self.__checkStyle(subDir):
                styleName = "locale/" + subDir.basename()
                log.debug(" adding locale style to style/%s" % styleName)
                self.styles.append(styleName)

    def __checkStyle(self, style):
        '''Checks if it's valid style'''
        styleSheet = style / 'content.css'
        return styleSheet.exists()


    def loadLocales(self):
        """
        Scans the eXe locale directory and builds a list of locales
        """
        log = logging.getLogger()
        log.debug("loadLocales")
        gettext.install('exe', self.localeDir, True)
        self.locales = {}
        for subDir in self.localeDir.dirs():
            if (subDir/'LC_MESSAGES'/'exe.mo').exists():
                self.locales[subDir.basename()] = \
                    gettext.translation('exe', 
                                        self.localeDir, 
                                        languages=[str(subDir.basename())])
                if subDir.basename() == self.locale:
                    locale = subDir.basename()
                    log.debug(" loading locale %s" % locale)
                    self.locales[locale].install(unicode=True)
Beispiel #24
0
class Config:
    """
    The Config class contains the configuration information for eXe.
    """
    optionNames = {
        'system': ('webDir', 'xulDir', 'port', 'dataDir', 
                   'configDir', 'localeDir', 'browserPath'),
        'user': ('locale',),
    }
    def __init__(self):
        """
        Initialise
        """
        self.configPath = None
        self.configParser = ConfigParser(self.onWrite)
        self.exePath     = Path(sys.argv[0]).abspath()
        self.webDir      = self.exePath.dirname()
        self.xulDir      = self.exePath.dirname()
        self.localeDir   = self.exePath.dirname()/"locale"
        self.port        = 51235
        self.dataDir     = Path(".")
        self.configDir   = Path(".")
        self.browserPath = Path("firefox")
        self.locale = chooseDefaultLocale(self.localeDir)
        self.styles      = []
        self.recentProjects = []
        self.hiddeniDevices = []
        self.deprecatediDevices = [ "flash with text", "flash movie", "mp3", \
                                    "attachment"]
        self.assumeMediaPlugins = False;
        self._overrideDefaultVals()
        self.webDir = Path(self.webDir)
        if not (self.webDir/'scripts').isdir() \
           and (self.webDir/'webui').isdir():
            self.webDir /= 'webui'
        self.xulDir = Path(self.xulDir)
        if not (self.xulDir/'scripts').isdir() \
           and (self.xulDir/'xului').isdir():
            self.xulDir /= 'xului'
        self.__setConfigPath()
        self._writeDefaultConfigFile()
        self.loadSettings()
        self.setupLogging()
        self.loadStyles()
        self.loadLocales()
    def _overrideDefaultVals(self):
        """
        Override this to override the
        default config values
        """
    def _getConfigPathOptions(self):
        """
        Override this to give a list of
        possible config filenames
        in order of preference
        """
        return ['exe.conf']
    def _writeDefaultConfigFile(self):
        """
        [Over]writes 'self.configPath' with a default config file 
        (auto write is on so we don't need to write the file at the end)
        """
        for sectionName, optionNames in self.optionNames.items():
            for optionName in optionNames:
                defaultVal = getattr(self, optionName)
                self.configParser.setdefault(sectionName, 
                                             optionName, 
                                             defaultVal)
        self.configParser.setdefault('logging', 'root', 'INFO')
    def __setConfigPath(self):
        """
        sets self.configPath to the filename of the config file that we'll
        use.
        In descendant classes set self.configFileOptions to a list
        of directories where the configDir should be in order of preference.
        If no config files can be found in these dirs, it will
        force creation of the config file in the top dir
        """
        self.configPath = None
        configFileOptions = map(Path, self._getConfigPathOptions())
        if "EXECONF" in os.environ:
            envconf = Path(os.environ["EXECONF"])
            if envconf.isfile():
                self.configPath = os.environ["EXECONF"]
        if self.configPath is None:
            for confPath in configFileOptions:
                if confPath.isfile():
                    self.configPath = confPath
                    break
            else:
                self.configPath = configFileOptions[0]
                folder = self.configPath.abspath().dirname()
                if not folder.exists():
                    folder.makedirs()
                self.configPath.touch()
        self.configParser.read(self.configPath)
        self.configParser.autoWrite = True
    def upgradeFile(self):
        """
        Called before loading the config file,
        removes or upgrades any old settings.
        """
        if self.configParser.has_section('system'):
            system = self.configParser.system
            if system.has_option('appDataDir'):
                self.configDir = Path(system.appDataDir)
                system.configDir = self.configDir
                del system.appDataDir
            if system.has_option('greDir'):
                del system.greDir
    def loadSettings(self):
        """
        Loads the settings from the exe.conf file.
        Overrides the defaults set in __init__
        """
        def defVal(dummy, option):
            """If something is not in the config file, just use the default in
            'self'"""
            return getattr(self, option)
        self.configParser.defaultValue = defVal
        self.upgradeFile()
        if self.configParser.has_section('system'):
            system = self.configParser.system
            self.webDir         = Path(system.webDir)
            self.xulDir         = Path(system.xulDir)
            self.localeDir      = Path(system.localeDir)
            self.port           = int(system.port)
            self.browserPath    = Path(system.browserPath)
            self.dataDir        = Path(system.dataDir)
            self.configDir      = Path(system.configDir)
            self.assumeMediaPlugins = False;
            if self.configParser.has_option('system', \
                    'assumeMediaPlugins'):
               value = system.assumeMediaPlugins.strip().lower()
               if value == "1" or value == "yes" or value == "true" or \
                   value == "on":
                       self.assumeMediaPlugins = True;
        if not self.dataDir.isdir():
            self.dataDir = tempfile.gettempdir()
        self.webDir = self.webDir.expand().abspath()
        if not self.configDir.exists():
            self.configDir.mkdir()
        self.recentProjects = []
        if self.configParser.has_section('recent_projects'):
            recentProjectsSection = self.configParser.recent_projects
            for key, path in recentProjectsSection.items():
                self.recentProjects.append(path)
        self.hiddeniDevices = []
        if self.configParser.has_section('idevices'):
            idevicesSection = self.configParser.idevices
            for key,value in idevicesSection.items():
                value = value.strip().lower()
                if value == "0" or value == "no" or value == "false" or \
                        value == "off":
                    self.hiddeniDevices.append(key.lower())
        if self.configParser.has_section('deprecated'):
            deprecatedSection = self.configParser.deprecated
            for key,value in deprecatedSection.items():
                value = value.strip().lower()
                if value == "1" or value == "yes" or value == "true" or \
                        value == "on":
                    if key.lower() in self.deprecatediDevices:
                        self.deprecatediDevices.remove(key.lower())
        if self.configParser.has_section('user'):
            if self.configParser.user.has_option('locale'):
                self.locale = self.configParser.user.locale
                return
        self.locale = chooseDefaultLocale(self.localeDir)
    def onWrite(self, configParser):
        """
        Called just before the config file is written.
        We use it to fill out any settings that are stored here and 
        not in the config parser itself
        """
        self.configParser.delete('recent_projects')
        recentProjectsSection = self.configParser.addSection('recent_projects')
        for num, path in enumerate(self.recentProjects):
            recentProjectsSection[str(num)] = path
    def setupLogging(self):
        """
        setup logging file
        """
        try:
            hdlr = RotatingFileHandler(self.configDir/'exe.log', 'a', 
                                       500000, 10)
            hdlr.doRollover()
        except OSError:
            hdlr = logging.FileHandler(self.configDir/'exe.log')
        format = "%(asctime)s %(name)s %(levelname)s %(message)s"
        log    = logging.getLogger()
        hdlr.setFormatter(logging.Formatter(format))
        log.addHandler(hdlr)
        loggingLevels = {"DEBUG"    : logging.DEBUG,
                         "INFO"     : logging.INFO,
                         "WARNING"  : logging.WARNING,
                         "ERROR"    : logging.ERROR,
                         "CRITICAL" : logging.CRITICAL }
        if self.configParser.has_section('logging'):
            for logger, level in self.configParser._sections["logging"].items():
                if logger == "root":
                    logging.getLogger().setLevel(loggingLevels[level])
                else:
                    logging.getLogger(logger).setLevel(loggingLevels[level])
        log.info("************** eXe logging started **************")
        log.info("configPath  = %s" % self.configPath)
        log.info("exePath     = %s" % self.exePath)
        log.info("browserPath = %s" % self.browserPath)
        log.info("webDir      = %s" % self.webDir)
        log.info("xulDir      = %s" % self.xulDir)
        log.info("localeDir   = %s" % self.localeDir)
        log.info("port        = %d" % self.port)
        log.info("dataDir     = %s" % self.dataDir)
        log.info("configDir   = %s" % self.configDir)
        log.info("locale      = %s" % self.locale)
    def loadStyles(self):
        """
        Scans the eXe style directory and builds a list of styles
        """
        log = logging.getLogger()
        self.styles = []
        styleDir    = self.webDir/"style"
        log.debug("loadStyles from %s" % styleDir)
        for subDir in styleDir.dirs():
            styleSheet = subDir/'content.css'
            log.debug(" checking %s" % styleSheet)
            if styleSheet.exists():
                style = subDir.basename()
                log.debug(" loading style %s" % style)
                self.styles.append(style)
    def loadLocales(self):
        """
        Scans the eXe locale directory and builds a list of locales
        """
        log = logging.getLogger()
        log.debug("loadLocales")
        gettext.install('exe', self.localeDir, True)
        self.locales = {}
        for subDir in self.localeDir.dirs():
            if (subDir/'LC_MESSAGES'/'exe.mo').exists():
                self.locales[subDir.basename()] = \
                    gettext.translation('exe', 
                                        self.localeDir, 
                                        languages=[str(subDir.basename())])
                if subDir.basename() == self.locale:
                    locale = subDir.basename()
                    log.debug(" loading locale %s" % locale)
                    self.locales[locale].install(unicode=True)
Beispiel #25
0
class Config:
    """
    The Config class contains the configuration information for eXe.
    """

    optionNames = {
        "system": ("webDir", "xulDir", "port", "dataDir", "configDir", "localeDir", "browserPath"),
        "user": ("locale",),
    }

    def __init__(self):
        """
        Initialise
        """
        self.configPath = None
        self.configParser = ConfigParser()
        self.exePath = Path(sys.argv[0]).abspath()
        self.webDir = self.exePath.dirname()
        self.xulDir = self.exePath.dirname()
        self.localeDir = self.exePath.dirname() / "locale"
        self.port = 51235
        self.dataDir = Path(".")
        self.configDir = Path(".")
        self.browserPath = Path("firefox")
        self.locale = chooseDefaultLocale(self.localeDir)
        self.styles = []
        self._overrideDefaultVals()
        self.webDir = Path(self.webDir)
        if not (self.webDir / "scripts").isdir() and (self.webDir / "webui").isdir():
            self.webDir /= "webui"
        self.xulDir = Path(self.xulDir)
        if not (self.xulDir / "scripts").isdir() and (self.xulDir / "xului").isdir():
            self.xulDir /= "xului"
        self.__setConfigPath()
        self._writeDefaultConfigFile()
        self.loadSettings()
        self.setupLogging()
        self.loadStyles()
        self.loadLocales()

    def _overrideDefaultVals(self):
        """
        Override this to override the
        default config values
        """

    def _getConfigPathOptions(self):
        """
        Override this to give a list of
        possible config filenames
        in order of preference
        """
        return ["exe.conf"]

    def _writeDefaultConfigFile(self):
        """
        [Over]writes 'self.configPath' with a default config file 
        (auto write is on so we don't need to write the file at the end)
        """
        for sectionName, optionNames in self.optionNames.items():
            for optionName in optionNames:
                defaultVal = getattr(self, optionName)
                self.configParser.setdefault(sectionName, optionName, defaultVal)
        self.configParser.setdefault("logging", "root", "INFO")

    def __setConfigPath(self):
        """
        sets self.configPath to the filename of the config file that we'll
        use.
        In descendant classes set self.configFileOptions to a list
        of directories where the configDir should be in order of preference.
        If no config files can be found in these dirs, it will
        force creation of the config file in the top dir
        """
        self.configPath = None
        configFileOptions = map(Path, self._getConfigPathOptions())
        if "EXECONF" in os.environ:
            envconf = Path(os.environ["EXECONF"])
            if envconf.isfile():
                self.configPath = os.environ["EXECONF"]
        if self.configPath is None:
            for confPath in configFileOptions:
                if confPath.isfile():
                    self.configPath = confPath
                    break
            else:
                self.configPath = configFileOptions[0]
                folder = self.configPath.abspath().dirname()
                if not folder.exists():
                    folder.makedirs()
                self.configPath.touch()
        self.configParser.read(self.configPath)
        self.configParser.autoWrite = True

    def upgradeFile(self):
        """
        Called before loading the config file,
        removes or upgrades any old settings.
        """
        if self.configParser.has_section("system"):
            system = self.configParser.system
            if system.has_option("appDataDir"):
                self.configDir = Path(system.appDataDir)
                system.configDir = self.configDir
                del system.appDataDir
            if system.has_option("greDir"):
                del system.greDir

    def loadSettings(self):
        """
        Loads the settings from the exe.conf file.
        Overrides the defaults set in __init__
        """

        def defVal(dummy, option):
            """If something is not in the config file, just use the default in
            'self'"""
            return getattr(self, option)

        self.configParser.defaultValue = defVal
        self.upgradeFile()
        if self.configParser.has_section("system"):
            system = self.configParser.system
            self.webDir = Path(system.webDir)
            self.xulDir = Path(system.xulDir)
            self.localeDir = Path(system.localeDir)
            self.port = int(system.port)
            self.browserPath = Path(system.browserPath)
            self.dataDir = Path(system.dataDir)
            self.configDir = Path(system.configDir)
        if not self.dataDir.isdir():
            self.dataDir = tempfile.gettempdir()
        self.webDir = self.webDir.expand().abspath()
        if not self.configDir.exists():
            self.configDir.mkdir()
        if self.configParser.has_section("user"):
            if self.configParser.user.has_option("locale"):
                self.locale = self.configParser.user.locale
                return
        self.locale = chooseDefaultLocale(self.localeDir)

    def setupLogging(self):
        """
        setup logging file
        """
        try:
            hdlr = RotatingFileHandler(self.configDir / "exe.log", "a", 500000, 10)
            hdlr.doRollover()
        except OSError:
            hdlr = logging.FileHandler(self.configDir / "exe.log")
        format = "%(asctime)s %(name)s %(levelname)s %(message)s"
        log = logging.getLogger()
        hdlr.setFormatter(logging.Formatter(format))
        log.addHandler(hdlr)
        loggingLevels = {
            "DEBUG": logging.DEBUG,
            "INFO": logging.INFO,
            "WARNING": logging.WARNING,
            "ERROR": logging.ERROR,
            "CRITICAL": logging.CRITICAL,
        }
        if self.configParser.has_section("logging"):
            for logger, level in self.configParser._sections["logging"].items():
                if logger == "root":
                    logging.getLogger().setLevel(loggingLevels[level])
                else:
                    logging.getLogger(logger).setLevel(loggingLevels[level])
        log.info("************** eXe logging started **************")
        log.info("configPath  = %s" % self.configPath)
        log.info("exePath     = %s" % self.exePath)
        log.info("browserPath = %s" % self.browserPath)
        log.info("webDir      = %s" % self.webDir)
        log.info("xulDir      = %s" % self.xulDir)
        log.info("localeDir   = %s" % self.localeDir)
        log.info("port        = %d" % self.port)
        log.info("dataDir     = %s" % self.dataDir)
        log.info("configDir   = %s" % self.configDir)
        log.info("locale      = %s" % self.locale)

    def loadStyles(self):
        """
        Scans the eXe style directory and builds a list of styles
        """
        log = logging.getLogger()
        self.styles = []
        styleDir = self.webDir / "style"
        log.debug("loadStyles from %s" % styleDir)
        for subDir in styleDir.dirs():
            styleSheet = subDir / "content.css"
            log.debug(" checking %s" % styleSheet)
            if styleSheet.exists():
                style = subDir.basename()
                log.debug(" loading style %s" % style)
                self.styles.append(style)

    def loadLocales(self):
        """
        Scans the eXe locale directory and builds a list of locales
        """
        log = logging.getLogger()
        log.debug("loadLocales")
        gettext.install("exe", self.localeDir, True)
        self.locales = {}
        for subDir in self.localeDir.dirs():
            if (subDir / "LC_MESSAGES" / "exe.mo").exists():
                self.locales[subDir.basename()] = gettext.translation(
                    "exe", self.localeDir, languages=[str(subDir.basename())]
                )
                if subDir.basename() == self.locale:
                    locale = subDir.basename()
                    log.debug(" loading locale %s" % locale)
                    self.locales[locale].install(unicode=True)
Beispiel #26
0
class Config:
    """
    The Config class contains the configuration information for eXe.
    """

    # Class attributes
    optionNames = {
        'idevices': ('someone', ),
        'system': ('webDir', 'xulDir', 'port', 'dataDir', 'configDir',
                   'localeDir', 'browserPath'),
        'user': ('locale', ),
    }

    def __init__(self):
        """
        Initialise
        """
        self.configPath = None
        self.configParser = ConfigParser(self.onWrite)
        # Set default values
        # idevices is the list of hidden idevices selected by the user
        self.someone = 0
        # exePath is the whole path and filename of the exe executable
        self.exePath = Path(sys.argv[0]).abspath()
        # webDir is the parent directory for styles,scripts and templates
        self.webDir = self.exePath.dirname()
        # xulDir is the parent directory for styles,scripts and templates
        self.xulDir = self.exePath.dirname()
        # localeDir is the base directory where all the locales are stored
        self.localeDir = self.exePath.dirname() / "locale"
        # port is the port the exe webserver will listen on
        # (previous default, which earlier users might still use, was 8081)
        self.port = 51235
        # dataDir is the default directory that is shown to the user
        # to save packages and exports in
        self.dataDir = Path(".")
        # configDir is the dir for storing user profiles
        # and user made idevices and the config file
        self.configDir = Path(".")
        # browserPath is the entire pathname to firefox
        self.browserPath = Path("firefox")
        # locale is the language of the user
        self.locale = chooseDefaultLocale(self.localeDir)
        # internalAnchors indicate which exe_tmp_anchor tags to generate for each tinyMCE field
        # available values = "enable_all", "disable_autotop", or "disable_all"
        self.internalAnchors = "enable_all"
        # styles is the list of style names available for loading
        self.styles = []
        # The documents that we've recently looked at
        self.recentProjects = []
        # canonical (English) names of iDevices not to show in the iDevice pane
        self.hiddeniDevices = []
        # likewise, a canonical (English) names of iDevices not to show in the
        # iDevice pane but, contrary to the hiddens, these are ones that the
        # configuration can specify to turn ON:
        self.deprecatediDevices = [ "flash with text", "flash movie", "mp3", \
                                    "attachment"]
        # by default, only allow embedding of media types for which a
        # browser plugin is found:
        self.assumeMediaPlugins = False
        # Let our children override our defaults depending
        # on the OS that we're running on
        self._overrideDefaultVals()
        # Try to make the defaults a little intelligent
        # Under devel trees, webui is the default webdir
        self.webDir = Path(self.webDir)
        if not (self.webDir/'scripts').isdir() \
           and (self.webDir/'webui').isdir():
            self.webDir /= 'webui'
        # Under devel trees, xului is the default xuldir
        self.xulDir = Path(self.xulDir)
        if not (self.xulDir/'scripts').isdir() \
           and (self.xulDir/'xului').isdir():
            self.xulDir /= 'xului'
        # Find where the config file will be saved
        self.__setConfigPath()
        # Fill in any undefined config options with our defaults
        self._writeDefaultConfigFile()
        # Now we are ready to serve the application
        self.loadSettings()
        self.setupLogging()
        self.loadStyles()
        self.loadLocales()

    def _overrideDefaultVals(self):
        """
        Override this to override the
        default config values
        """

    def _getConfigPathOptions(self):
        """
        Override this to give a list of
        possible config filenames
        in order of preference
        """
        return ['exe.conf']

    def _writeDefaultConfigFile(self):
        """
        [Over]writes 'self.configPath' with a default config file 
        (auto write is on so we don't need to write the file at the end)
        """
        for sectionName, optionNames in self.optionNames.items():
            for optionName in optionNames:
                defaultVal = getattr(self, optionName)
                self.configParser.setdefault(sectionName, optionName,
                                             defaultVal)
        # Logging can't really be changed from inside the program at the moment...
        self.configParser.setdefault('logging', 'root', 'INFO')

    def __setConfigPath(self):
        """
        sets self.configPath to the filename of the config file that we'll
        use.
        In descendant classes set self.configFileOptions to a list
        of directories where the configDir should be in order of preference.
        If no config files can be found in these dirs, it will
        force creation of the config file in the top dir
        """
        # If there's an EXECONF environment variable, use it
        self.configPath = None
        configFileOptions = map(Path, self._getConfigPathOptions())
        if "EXECONF" in os.environ:
            envconf = Path(os.environ["EXECONF"])
            if envconf.isfile():
                self.configPath = os.environ["EXECONF"]
        # Otherwise find the most appropriate existing file
        if self.configPath is None:
            for confPath in configFileOptions:
                if confPath.isfile():
                    self.configPath = confPath
                    break
            else:
                # If no config files exist, create and use the
                # first one on the list
                self.configPath = configFileOptions[0]
                folder = self.configPath.abspath().dirname()
                if not folder.exists():
                    folder.makedirs()
                self.configPath.touch()
        # Now make our configParser
        self.configParser.read(self.configPath)
        self.configParser.autoWrite = True

    def upgradeFile(self):
        """
        Called before loading the config file,
        removes or upgrades any old settings.
        """
        if self.configParser.has_section('system'):
            system = self.configParser.system
            if system.has_option('appDataDir'):
                # Older config files had configDir stored as appDataDir
                self.configDir = Path(system.appDataDir)
                # We'll just upgrade their config file for them for now...
                system.configDir = self.configDir
                del system.appDataDir
            if system.has_option('greDir'):
                # No longer used, system should automatically support
                del system.greDir

    def loadSettings(self):
        """
        Loads the settings from the exe.conf file.
        Overrides the defaults set in __init__
        """

        # Set up the parser so that if a certain value is not in the config
        # file, it will use the value from our default values
        def defVal(dummy, option):
            """If something is not in the config file, just use the default in
            'self'"""
            return getattr(self, option)

        self.configParser.defaultValue = defVal
        self.upgradeFile()
        # System Section
        if self.configParser.has_section('system'):
            system = self.configParser.system
            self.webDir = Path(system.webDir)
            self.xulDir = Path(system.xulDir)
            self.localeDir = Path(system.localeDir)
            self.port = int(system.port)
            self.browserPath = Path(system.browserPath)
            self.dataDir = Path(system.dataDir)
            self.configDir = Path(system.configDir)

            self.assumeMediaPlugins = False
            if self.configParser.has_option('system', \
                    'assumeMediaPlugins'):
                value = system.assumeMediaPlugins.strip().lower()
                if value == "1" or value == "yes" or value == "true" or \
                    value == "on":
                    self.assumeMediaPlugins = True

        # If the dataDir points to some other dir, fix it
        if not self.dataDir.isdir():
            self.dataDir = tempfile.gettempdir()
        # make the webDir absolute, to hide path joins of relative paths
        self.webDir = self.webDir.expand().abspath()
        # If the configDir doesn't exist (as it may be a default setting with a
        # new installation) create it
        if not self.configDir.exists():
            self.configDir.mkdir()

        # Get the list of recently opened projects
        self.recentProjects = []
        if self.configParser.has_section('recent_projects'):
            recentProjectsSection = self.configParser.recent_projects
            for key, path in recentProjectsSection.items():
                self.recentProjects.append(path)

        # Load the list of "hidden" iDevices
        self.hiddeniDevices = []
        if self.configParser.has_section('idevices'):
            idevicesSection = self.configParser.idevices
            for key, value in idevicesSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "0" or value == "no" or value == "false" or \
                        value == "off":
                    self.hiddeniDevices.append(key.lower())

        #self.deprecatediDevices = [ "flash with text", "flash movie", ...]
        # and UN-Load from the list of "deprecated" iDevices
        if self.configParser.has_section('deprecated'):
            deprecatedSection = self.configParser.deprecated
            for key, value in deprecatedSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "1" or value == "yes" or value == "true" or \
                        value == "on":
                    if key.lower() in self.deprecatediDevices:
                        self.deprecatediDevices.remove(key.lower())

        # Load the "user" section
        if self.configParser.has_section('user'):
            if self.configParser.user.has_option('internalAnchors'):
                self.internalAnchors = self.configParser.user.internalAnchors
            if self.configParser.user.has_option('locale'):
                self.locale = self.configParser.user.locale
                return
        self.locale = chooseDefaultLocale(self.localeDir)

    def onWrite(self, configParser):
        """
        Called just before the config file is written.
        We use it to fill out any settings that are stored here and 
        not in the config parser itself
        """
        # Recent projects
        self.configParser.delete('recent_projects')
        recentProjectsSection = self.configParser.addSection('recent_projects')
        for num, path in enumerate(self.recentProjects):
            recentProjectsSection[str(num)] = path

    def setupLogging(self):
        """
        setup logging file
        """
        try:
            hdlr = RotatingFileHandler(self.configDir / 'exe.log', 'a', 500000,
                                       10)
            hdlr.doRollover()
        except OSError:
            # ignore the error we get if the log file is logged
            hdlr = logging.FileHandler(self.configDir / 'exe.log')

        format = "%(asctime)s %(name)s %(levelname)s %(message)s"
        log = logging.getLogger()
        hdlr.setFormatter(logging.Formatter(format))
        log.addHandler(hdlr)

        loggingLevels = {
            "DEBUG": logging.DEBUG,
            "INFO": logging.INFO,
            "WARNING": logging.WARNING,
            "ERROR": logging.ERROR,
            "CRITICAL": logging.CRITICAL
        }

        if self.configParser.has_section('logging'):
            for logger, level in self.configParser._sections["logging"].items(
            ):
                if logger == "root":
                    logging.getLogger().setLevel(loggingLevels[level])
                else:
                    logging.getLogger(logger).setLevel(loggingLevels[level])

        log.info("************** eXe logging started **************")
        log.info("configPath  = %s" % self.configPath)
        log.info("exePath     = %s" % self.exePath)
        log.info("browserPath = %s" % self.browserPath)
        log.info("webDir      = %s" % self.webDir)
        log.info("xulDir      = %s" % self.xulDir)
        log.info("localeDir   = %s" % self.localeDir)
        log.info("port        = %d" % self.port)
        log.info("dataDir     = %s" % self.dataDir)
        log.info("configDir   = %s" % self.configDir)
        log.info("locale      = %s" % self.locale)
        log.info("internalAnchors = %s" % self.internalAnchors)

    def loadStyles(self):
        """
        Scans the eXe style directory and builds a list of styles
        """
        log = logging.getLogger()
        self.styles = []
        styleDir = self.webDir / "style"

        log.debug("loadStyles from %s" % styleDir)

        for subDir in styleDir.dirs():
            styleSheet = subDir / 'content.css'
            log.debug(" checking %s" % styleSheet)
            if styleSheet.exists():
                style = subDir.basename()
                log.debug(" loading style %s" % style)
                self.styles.append(style)

    def loadLocales(self):
        """
        Scans the eXe locale directory and builds a list of locales
        """
        log = logging.getLogger()
        log.debug("loadLocales")
        gettext.install('exe', self.localeDir, True)
        self.locales = {}
        for subDir in self.localeDir.dirs():
            if (subDir / 'LC_MESSAGES' / 'exe.mo').exists():
                self.locales[subDir.basename()] = \
                    gettext.translation('exe',
                                        self.localeDir,
                                        languages=[str(subDir.basename())])
                if subDir.basename() == self.locale:
                    locale = subDir.basename()
                    log.debug(" loading locale %s" % locale)
                    self.locales[locale].install(unicode=True)


# ===========================================================================
Beispiel #27
0
class WinConfig(Config):
    """
    The WinConfig overrides the Config class with Windows specific
    configuration
    """
    def _overrideDefaultVals(self):
        """Sets the default values
        for windows"""
        self.exePath = Path(sys.argv[0]).abspath()
        if not self.exePath.exists():
            self.exePath = Path(self.exePath + ".exe")
        exeDir = self.exePath.dirname()
        self.dataDir = Path(self.__getWinFolder(MYDOCUMENTS))
        self.lastDir = Path(self.__getWinFolder(MYDOCUMENTS))
        self.configDir = Path(self.__getWinFolder(APPDATA)) / 'exe'
        self.stylesDir = Path(self.configDir) / 'style'

        self.videoMediaConverter_ogv = ""
        self.videoMediaConverter_3gp = 'ffmpeg -i %(infile)s -s qcif -vcodec h263 -acodec libvo_aacenc -ac 1 -ar 8000 -r 25 -ab 32 -y %(outfile)s'
        self.videoMediaConverter_mpg = "ffmpeg -i %(infile)s -s qcif -vcodec mpeg1 -acodec wav -ac 1 -ar 8000 -r 25 -ab 32 -y %(outfile)s"
        self.audioMediaConverter_au = "sox %(infile)s %(outfile)s"
        self.audioMediaConverter_wav = "sox %(infile)s %(outfile)s"
        self.audioMediaConverter_mp3 = "sox %(infile)s -t wav - | lame -b 32 - %(outfile)s"
        self.ffmpegPath = "ffmpeg"

    def _getConfigPathOptions(self):
        """
        Returns the best options for the
        location of the config file under windows
        """
        # Find out where our nice config file is
        folders = map(self.__getWinFolder, [APPDATA, COMMON_APPDATA])
        # Add unique dir names
        folders = [folder / 'exe' for folder in folders]
        folders.append(self.__getInstallDir())
        folders.append('.')
        # Filter out non existant folders
        options = [folder / 'exe.conf' for folder in map(Path, folders)]
        return options

    def __getWinFolder(self, code):
        """
        Gets one of the windows famous directorys
        depending on 'code'
        Possible values can be found at:
        http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/shell/reference/enums/csidl.asp#CSIDL_WINDOWS
        """
        from ctypes import WinDLL, create_unicode_buffer
        dll = WinDLL('shell32')
        # The '5' and the '0' from the below call come from
        # google: "ShellSpecialConstants site:msdn.microsoft.com"
        result = create_unicode_buffer(260)
        resource = dll.SHGetFolderPathW(None, code, None, 0, result)
        if resource != 0:
            return Path('')
        else:
            return Path(result.value)

    def __getInstallDir(self):
        """
        Returns the path to where we were installed
        """
        from _winreg import OpenKey, QueryValue, HKEY_LOCAL_MACHINE
        try:
            exeKey = None
            softwareKey = None
            try:
                softwareKey = OpenKey(HKEY_LOCAL_MACHINE, 'SOFTWARE')
                exeKey = OpenKey(softwareKey, 'exe')
                return Path(QueryValue(exeKey, ''))
            finally:
                if exeKey:
                    exeKey.Close()
                if softwareKey:
                    softwareKey.Close()
        except WindowsError:
            return Path('')

    def getLongPathName(self, path):
        """
        Convert from Win32 short pathname to long pathname
        """
        from ctypes import windll, create_unicode_buffer
        buf = create_unicode_buffer(260)
        r = windll.kernel32.GetLongPathNameW(unicode(path), buf, 260)
        if r == 0 or r > 260:
            return path
        else:
            return buf.value
Beispiel #28
0
class Config(object):
    """
    The Config class contains the configuration information for eXe.
    """

    # To build link to git revision
    baseGitWebURL = 'https://forja.cenatic.es/plugins/scmgit/cgi-bin/gitweb.cgi?p=iteexe/iteexe.git'

    # Class attributes
    optionNames = {
        'system': ('webDir', 'jsDir', 'port', 'dataDir',
                   'configDir', 'localeDir', 'browser', 'mediaProfilePath',
                   'videoMediaConverter_ogv', 'videoMediaConverter_3gp',
                   'videoMediaConverter_mpg',
                   'videoMediaConverter_avi', 'audioMediaConverter_ogg',
                   'audioMediaConverter_au', 'audioMediaConverter_mp3',
                   'audioMediaConverter_wav', 'ffmpegPath'),
        'user': ('locale', 'lastDir', 'showPreferencesOnStart','defaultStyle', 'showIdevicesGrouped','docType','editorMode'),
    }

    idevicesCategories = {
        'activity': [x_('Non-Interactive Activities')],
        'reading activity': [x_('Non-Interactive Activities')],
        'dropdown activity': [x_('Interactive Activities')],
        'java applet': [x_('Non-Textual Information')],
        'wiki article': [x_('Non-Textual Information')],
        'case study': [x_('Non-Interactive Activities')],
        'preknowledge': [x_('Textual Information')],
        'scorm quiz': [x_('Interactive Activities')],
        'fpd - multi choice activity': [x_('FPD')],
        'fpd - cloze activity': [x_('FPD')],
        'fpd - cloze activity (modified)': [x_('FPD')],
        'fpd - multi select activity': [x_('FPD')],
        'fpd - true/false activity': [x_('FPD')],
        'fpd - situation': [x_('FPD')],
        'fpd - quotation': [x_('FPD')],
        'fpd - you should know': [x_('FPD')],
        'fpd - highlighted': [x_('FPD')],
        'fpd - translation': [x_('FPD')],
        'fpd - guidelines students': [x_('FPD')],
        'fpd - guidelines teacher': [x_('FPD')],
        'fpd - a step ahead': [x_('FPD')],
        'fpd - a piece of advice': [x_('FPD')],
        'fpd - think about it (with feedback)': [x_('FPD')],
        'fpd - think about it (without feedback)': [x_('FPD')],
        'fpd - free text': [x_('FPD')],
        'image gallery': [x_('Non-Textual Information')],
        'image magnifier': [x_('Non-Textual Information')],
        'note': [x_('Textual Information')],
        'objectives': [x_('Textual Information')],
        'multi-choice': [x_('Interactive Activities')],
        'multi-select': [x_('Interactive Activities')],
        'true-false question': [x_('Interactive Activities')],
        'reflection': [x_('Non-Interactive Activities')],
        'cloze activity': [x_('Interactive Activities')],
        'rss': [x_('Non-Textual Information')],
        'external web site': [x_('Non-Textual Information')],
        'free text': [x_('Textual Information')],
        'click in order game': [x_('Experimental')],
        'hangman game': [x_('Experimental')],
        'place the objects': [x_('Interactive Activities')],
        'memory match game': [x_('Experimental')],
        'file attachments': [x_('Non-Textual Information')],
        'sort items': [x_('Experimental')],
        'sort items': [x_('Interactive Activities')],
        'scorm test cloze': [x_('Interactive Activities')],
        'scorm test cloze (multiple options)': [x_('Interactive Activities')],
        'scorm test dropdown': [x_('Interactive Activities')],
        'scorm test multiple choice': [x_('Interactive Activities')]
    }
    
    @classmethod
    def getConfigPath(cls):
        obj = cls.__new__(cls)
        obj.configParser = ConfigParser()
        obj._overrideDefaultVals()
        obj.__setConfigPath()
        return obj.configPath

    def __init__(self):
        """
        Initialise
        """
        self.configPath = None
        self.configParser = ConfigParser(self.onWrite)
        # Set default values
        # exePath is the whole path and filename of the exe executable
        self.exePath     = Path(sys.argv[0]).abspath()
        # webDir is the parent directory for styles,scripts and templates
        self.webDir      = self.exePath.dirname()
        self.jsDir       = self.exePath.dirname()
        # localeDir is the base directory where all the locales are stored
        self.localeDir   = self.exePath.dirname()/"locale"
        # port is the port the exe webserver will listen on 
        # (previous default, which earlier users might still use, was 8081)
        self.port        = 51235
        # dataDir is the default directory that is shown to the user
        # to save packages and exports in
        self.dataDir     = Path(".")
        # configDir is the dir for storing user profiles
        # and user made idevices and the config file
        self.configDir   = Path(".")
		#FM: New Styles Directory path
        self.stylesDir =Path(self.configDir/'style').abspath()
        #FM: Default Style name
        self.defaultStyle= u"standardwhite"
        # browser is the name of a predefined browser specified at http://docs.python.org/library/webbrowser.html.
        # None for system default
        self.browser = None
        # docType  is the HTML export format
        self.docType = 'XHTML' 
        # locale is the language of the user
        self.locale = chooseDefaultLocale(self.localeDir)
        # internalAnchors indicate which exe_tmp_anchor tags to generate for each tinyMCE field
        # available values = "enable_all", "disable_autotop", or "disable_all"
        self.internalAnchors = "enable_all"
        self.lastDir = None
        self.showPreferencesOnStart = "1"
        self.showIdevicesGrouped = "1"
        # tinymce option
        self.editorMode = 'permissive' 
        # styleSecureMode : if this [user] key is = 0  , exelearning can run python files in styles
        # as websitepage.py , ... ( deactivate secure mode )
        self.styleSecureMode="1"
        # styles is the list of style names available for loading
        self.styles      = []
        # The documents that we've recently looked at
        self.recentProjects = []
        # canonical (English) names of iDevices not to show in the iDevice pane
        self.hiddeniDevices = []
        #Media conversion programs used for XML export system
        self.videoMediaConverter_ogv = ""
        self.videoMediaConverter_3gp = ""
        self.videoMediaConverter_avi = ""
        self.videoMediaConverter_mpg = ""
        self.audioMediaConverter_ogg = ""
        self.audioMediaConverter_au = ""
        self.audioMediaConverter_mp3 = ""
        self.audioMediaConverter_wav = ""
        self.ffmpegPath = ""
        self.mediaProfilePath = self.exePath.dirname()/'mediaprofiles'
        
        # likewise, a canonical (English) names of iDevices not to show in the
        # iDevice pane but, contrary to the hiddens, these are ones that the 
        # configuration can specify to turn ON:
        self.deprecatediDevices = [ "flash with text", "flash movie", "mp3", \
                                    "attachment"]
        # by default, only allow embedding of media types for which a 
        # browser plugin is found:
        self.assumeMediaPlugins = False;
        # Let our children override our defaults depending
        # on the OS that we're running on
        self._overrideDefaultVals()
        # Try to make the defaults a little intelligent
        # Under devel trees, webui is the default webdir
        self.webDir = Path(self.webDir)
        if not (self.webDir/'scripts').isdir() \
           and (self.webDir/'webui').isdir():
            self.webDir /= 'webui'
        self.jsDir = Path(self.jsDir)
        if not (self.jsDir/'scripts').isdir() \
           and (self.jsDir/'jsui').isdir():
            self.jsDir /= 'jsui'
        # Find where the config file will be saved
        self.__setConfigPath()
        # Fill in any undefined config options with our defaults
        self._writeDefaultConfigFile()
        # Now we are ready to serve the application
        self.loadSettings()
        self.setupLogging()
        self.loadLocales()
        self.loadStyles()



    def _overrideDefaultVals(self):
        """
        Override this to override the
        default config values
        """

    def _getConfigPathOptions(self):
        """
        Override this to give a list of
        possible config filenames
        in order of preference
        """
        return ['exe.conf']


    def _writeDefaultConfigFile(self):
        """
        [Over]writes 'self.configPath' with a default config file 
        (auto write is on so we don't need to write the file at the end)
        """
        if not G.application.portable:
            for sectionName, optionNames in self.optionNames.items():
                for optionName in optionNames:
                    defaultVal = getattr(self, optionName)
                    self.configParser.setdefault(sectionName, 
                                             optionName, 
                                             defaultVal)
                    # Logging can't really be changed from inside the program at the moment...
            self.configParser.setdefault('logging', 'root', 'INFO')


    def __setConfigPath(self):
        """
        sets self.configPath to the filename of the config file that we'll
        use.
        In descendant classes set self.configFileOptions to a list
        of directories where the configDir should be in order of preference.
        If no config files can be found in these dirs, it will
        force creation of the config file in the top dir
        """
        # If there's an EXECONF environment variable, use it
        self.configPath = None
        configFileOptions = map(Path, self._getConfigPathOptions())
        if "EXECONF" in os.environ:
            envconf = Path(os.environ["EXECONF"])
            if envconf.isfile():
                self.configPath = os.environ["EXECONF"]
        # Otherwise find the most appropriate existing file
        if self.configPath is None:
            for confPath in configFileOptions:
                if confPath.isfile():
                    self.configPath = confPath
                    break
            else:
                # If no config files exist, create and use the
                # first one on the list
                self.configPath = configFileOptions[0]
                folder = self.configPath.abspath().dirname()
                if not folder.exists():
                    folder.makedirs()
                self.configPath.touch()
        # Now make our configParser
        self.configParser.read(self.configPath)
        self.configParser.autoWrite = True


    def upgradeFile(self):
        """
        Called before loading the config file,
        removes or upgrades any old settings.
        """
        if self.configParser.has_section('system'):
            system = self.configParser.system
            if system.has_option('appDataDir'):
                # Older config files had configDir stored as appDataDir
                self.configDir = Path(system.appDataDir)
                self.stylesDir =Path(self.configDir)/'style'
                # We'll just upgrade their config file for them for now...
                system.configDir = self.configDir
                system.stylesDir =Path(self.configDir)/'style'
                del system.appDataDir
                
                self.audioMediaConverter_au = system.audioMediaConverter_au
                self.audioMediaConverter_wav = system.audioMediaConverter_wav
                self.videoMediaConverter_ogv = system.videoMediaConverter_ogv
                self.videoMediaConverter_3gp = system.videoMediaConverter_3gp
                self.videoMediaConverter_avi = system.videoMediaConverter_avi
                self.videoMediaConverter_mpg = system.videoMediaConverter_mpg
                self.audioMediaConverter_ogg = system.audioMediaConverter_ogg
                self.audioMediaConverter_mp3 = system.audioMediaConverter_mp3
                self.ffmpegPath = system.ffmpegPath
            
            self.mediaProfilePath = system.mediaProfilePath
                
            if system.has_option('greDir'):
                # No longer used, system should automatically support
                del system.greDir


    def loadSettings(self):
        """
        Loads the settings from the exe.conf file.
        Overrides the defaults set in __init__
        """
        # Set up the parser so that if a certain value is not in the config
        # file, it will use the value from our default values
        def defVal(dummy, option):
            """If something is not in the config file, just use the default in
            'self'"""
            return getattr(self, option)
        self.configParser.defaultValue = defVal
        self.upgradeFile()
        # System Section
        if self.configParser.has_section('system'):
            system = self.configParser.system

            
            self.port           = int(system.port)
            self.browser        = None if system.browser == u"None" else system.browser
            
            
            if not G.application.portable:
                self.dataDir        = Path(system.dataDir)
                self.configDir      = Path(system.configDir)
                self.webDir         = Path(system.webDir)
                self.stylesDir      = Path(self.configDir)/'style'
                self.jsDir          = Path(system.jsDir)
            else:
                self.stylesDir      = Path(self.webDir/'style').abspath()
            
            self.assumeMediaPlugins = False;
            if self.configParser.has_option('system', \
                    'assumeMediaPlugins'):
               value = system.assumeMediaPlugins.strip().lower()
               if value == "1" or value == "yes" or value == "true" or \
                   value == "on":
                       self.assumeMediaPlugins = True;

        # If the dataDir points to some other dir, fix it
        if not self.dataDir.isdir():
            self.dataDir = tempfile.gettempdir()
        # make the webDir absolute, to hide path joins of relative paths
        self.webDir = self.webDir.expand().abspath()
        # If the configDir doesn't exist (as it may be a default setting with a
        # new installation) create it
        if not self.configDir.exists():
            self.configDir.mkdir()
		
        if not G.application.standalone: 
             #FM: Copy styles         
            if not os.path.exists(self.stylesDir) or not os.listdir(self.stylesDir):
                self.copyStyles() 
            else:
                self.updateStyles()                      
        else:
            if G.application.portable:
                if os.name == 'posix': 
                    self.stylesDir      = Path(self.webDir/'..'/'..'/'..'/'style')
                else: 
                    self.stylesDir      = Path(self.webDir/'..'/'style')
                if not os.path.exists(self.stylesDir) or not os.listdir(self.stylesDir): 
                    self.copyStyles()
            else:
                self.stylesDir     = Path(self.webDir/'style').abspath()
            
               
        # Get the list of recently opened projects
        self.recentProjects = []
        if self.configParser.has_section('recent_projects'):
            recentProjectsSection = self.configParser.recent_projects
            # recentProjectsSection.items() is in the wrong order, keys are alright.
            # Sorting list by key before adding to self.recentProjects, to avoid wrong ordering
            # in Recent Projects menu list
            recentProjectsItems = recentProjectsSection.items();
            recentProjectsItems.sort()
            for key, path in recentProjectsItems:
                self.recentProjects.append(path)
                
        # Load the list of "hidden" iDevices
        self.hiddeniDevices = []
        if self.configParser.has_section('idevices'):
            idevicesSection = self.configParser.idevices
            for key,value in idevicesSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "0" or value == "no" or value == "false" or \
                        value == "off":
                    self.hiddeniDevices.append(key.lower())

        #self.deprecatediDevices = [ "flash with text", "flash movie", ...]
        # and UN-Load from the list of "deprecated" iDevices
        if self.configParser.has_section('deprecated'):
            deprecatedSection = self.configParser.deprecated
            for key,value in deprecatedSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "1" or value == "yes" or value == "true" or \
                        value == "on":
                    if key.lower() in self.deprecatediDevices:
                        self.deprecatediDevices.remove(key.lower())

        # Load the "user" section
        if self.configParser.has_section('user'):
            if self.configParser.user.has_option('editorMode'):
                self.editorMode = self.configParser.user.editorMode
            if self.configParser.user.has_option('docType'):
                self.docType = self.configParser.user.docType
                common.setExportDocType(self.configParser.user.docType)
            if self.configParser.user.has_option('defaultStyle'):
                self.defaultStyle= self.configParser.user.defaultStyle
            if self.configParser.user.has_option('styleSecureMode'):
                self.styleSecureMode= self.configParser.user.styleSecureMode
            if self.configParser.user.has_option('internalAnchors'):
                self.internalAnchors = self.configParser.user.internalAnchors
            if self.configParser.user.has_option('lastDir'):
                self.lastDir = self.configParser.user.lastDir
            if self.configParser.user.has_option('showPreferencesOnStart'):
                self.showPreferencesOnStart = self.configParser.user.showPreferencesOnStart
            if self.configParser.user.has_option('showIdevicesGrouped'):
                self.showIdevicesGrouped = self.configParser.user.showIdevicesGrouped
            if self.configParser.user.has_option('locale'):
                self.locale = self.configParser.user.locale
                return
        self.locale = chooseDefaultLocale(self.localeDir)

    def onWrite(self, configParser):
        """
        Called just before the config file is written.
        We use it to fill out any settings that are stored here and 
        not in the config parser itself
        """
        # Recent projects
        self.configParser.delete('recent_projects')
        recentProjectsSection = self.configParser.addSection('recent_projects')
        for num, path in enumerate(self.recentProjects):
            recentProjectsSection[str(num)] = path

    def setupLogging(self):
        """
        setup logging file
        """
        try:
            hdlr = RotatingFileHandler(self.configDir/'exe.log', 'a', 
                                       500000, 10)
            hdlr.doRollover()
        except OSError:
            # ignore the error we get if the log file is logged
            hdlr = logging.FileHandler(self.configDir/'exe.log')

        format = "%(asctime)s %(name)s %(levelname)s %(message)s"
        log    = logging.getLogger()
        hdlr.setFormatter(logging.Formatter(format))
        log.addHandler(hdlr)

        loggingLevels = {"DEBUG"    : logging.DEBUG,
                         "INFO"     : logging.INFO,
                         "WARNING"  : logging.WARNING,
                         "ERROR"    : logging.ERROR,
                         "CRITICAL" : logging.CRITICAL }

    
        if self.configParser.has_section('logging'):
            for logger, level in self.configParser._sections["logging"].items():
                if logger == "root":
                    logging.getLogger().setLevel(loggingLevels[level])
                else:
                    logging.getLogger(logger).setLevel(loggingLevels[level])
        if not G.application.portable:
            log.info("************** eXe logging started **************")
            log.info("version     = %s" % version.version)
            log.info("configPath  = %s" % self.configPath)
            log.info("exePath     = %s" % self.exePath)
            log.info("libPath     = %s" % Path(twisted.__path__[0]).splitpath()[0])
            log.info("browser     = %s" % self.browser)
            log.info("webDir      = %s" % self.webDir)
            log.info("jsDir       = %s" % self.jsDir)
            log.info("localeDir   = %s" % self.localeDir)
            log.info("port        = %d" % self.port)
            log.info("dataDir     = %s" % self.dataDir)
            log.info("configDir   = %s" % self.configDir)
            log.info("locale      = %s" % self.locale)
            log.info("internalAnchors = %s" % self.internalAnchors)
                    

    def loadStyles(self):
        """
        Scans the eXe style directory and builds a list of styles
        """
        self.styleStore = StyleStore(self)
        listStyles = self.styleStore.getStyles()
        for style in listStyles:
            self.styles.append(style)
            #print style
            
    def copyStyles(self):
        bkstyle=self.webDir/'style'
        dststyle=self.stylesDir
        if os.path.exists(bkstyle):            
            if os.path.exists(dststyle) and not os.listdir(self.stylesDir): shutil.rmtree(dststyle)                 
            shutil.copytree(bkstyle,dststyle )
            
    def updateStyles(self):
        bkstyle=self.webDir/'style'
        dststyle=self.stylesDir
        if os.stat(bkstyle).st_mtime - os.stat(dststyle).st_mtime > 1:
            for name in os.listdir(bkstyle):
                bksdirstyle=os.path.join(bkstyle, name)
                dstdirstyle=os.path.join(dststyle, name)
                if os.path.isdir(bksdirstyle):
                    if os.path.exists(dstdirstyle):shutil.rmtree(dstdirstyle)
                    shutil.copytree(bksdirstyle, dstdirstyle)
                else:
                    shutil.copy(bksdirstyle, dstdirstyle)                    
                    

    def loadLocales(self):
        """
        Scans the eXe locale directory and builds a list of locales
        """
        log = logging.getLogger()
        log.debug("loadLocales")
        gettext.install('exe', self.localeDir, True)
        self.locales = {}
        for subDir in self.localeDir.dirs():
            if (subDir/'LC_MESSAGES'/'exe.mo').exists():
                self.locales[subDir.basename()] = \
                    gettext.translation('exe', 
                                        self.localeDir, 
                                        languages=[str(subDir.basename())])
                if subDir.basename() == self.locale:
                    locale = subDir.basename()
                    log.debug(" loading locale %s" % locale)
                    self.locales[locale].install(unicode=True)
                    __builtins__['c_'] = lambda s: self.locales[locale].ugettext(s) if s else s
Beispiel #29
0
class WinConfig(Config):
    """
    The WinConfig overrides the Config class with Windows specific
    configuration
    """

    def _overrideDefaultVals(self):
        """Sets the default values
        for windows"""
        self.exePath = Path(sys.argv[0]).abspath()
        if not self.exePath.exists():
            self.exePath = Path(self.exePath + ".exe")
        exeDir = self.exePath.dirname()
        self.dataDir      = Path(self.__getWinFolder(MYDOCUMENTS))
        self.lastDir      = Path(self.__getWinFolder(MYDOCUMENTS))
        self.configDir    = Path(self.__getWinFolder(APPDATA))/'exe'
        self.stylesDir    = Path(self.configDir)/'style'
        self.templatesDir = Path(self.configDir)/'content_template'
        
        self.videoMediaConverter_ogv = ""
        self.videoMediaConverter_3gp = 'ffmpeg -i %(infile)s -s qcif -vcodec h263 -acodec libvo_aacenc -ac 1 -ar 8000 -r 25 -ab 32 -y %(outfile)s'
        self.videoMediaConverter_mpg = "ffmpeg -i %(infile)s -s qcif -vcodec mpeg1 -acodec wav -ac 1 -ar 8000 -r 25 -ab 32 -y %(outfile)s"
        self.audioMediaConverter_au = "sox %(infile)s %(outfile)s"
        self.audioMediaConverter_wav = "sox %(infile)s %(outfile)s"
        self.audioMediaConverter_mp3 = "sox %(infile)s -t wav - | lame -b 32 - %(outfile)s"
        self.ffmpegPath = "ffmpeg"

    def _getConfigPathOptions(self):
        """
        Returns the best options for the
        location of the config file under windows
        """
        # Find out where our nice config file is
        folders = map(self.__getWinFolder, [APPDATA, COMMON_APPDATA])
        # Add unique dir names
        folders = [folder/'exe' for folder in folders] 
        folders.append(self.__getInstallDir())
        folders.append('.')
        # Filter out non existant folders
        options = [folder/'exe.conf' for folder in map(Path, folders)]
        return options

    def __getWinFolder(self, code):
        """
        Gets one of the windows famous directorys
        depending on 'code'
        Possible values can be found at:
        http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/shell/reference/enums/csidl.asp#CSIDL_WINDOWS
        """
        from ctypes import WinDLL, create_unicode_buffer
        dll = WinDLL('shell32')
        # The '5' and the '0' from the below call come from
        # google: "ShellSpecialConstants site:msdn.microsoft.com"
        result = create_unicode_buffer(260)
        resource = dll.SHGetFolderPathW(None, code, None, 0, result)
        if resource != 0: 
            return Path('')
        else: 
            return Path(result.value)
                
    def __getInstallDir(self):
        """
        Returns the path to where we were installed
        """
        from _winreg import OpenKey, QueryValue, HKEY_LOCAL_MACHINE
        try:
            exeKey = None
            softwareKey = None
            try:
                softwareKey = OpenKey(HKEY_LOCAL_MACHINE, 'SOFTWARE')
                exeKey = OpenKey(softwareKey, 'exe')
                return Path(QueryValue(exeKey, ''))
            finally:
                if exeKey:
                    exeKey.Close()
                if softwareKey:
                    softwareKey.Close()
        except WindowsError:
            return Path('')

    def getLongPathName(self, path):
        """
        Convert from Win32 short pathname to long pathname
        """
        from ctypes import windll, create_unicode_buffer
        buf = create_unicode_buffer(260)
        r = windll.kernel32.GetLongPathNameW(unicode(path), buf, 260)
        if r == 0 or r > 260:
            return path
        else:
            return buf.value
Beispiel #30
0
class WinConfig(Config):
    """
    The WinConfig overrides the Config class with Windows specific
    configuration
    """
    def _overrideDefaultVals(self):
        """Sets the default values
        for windows"""
        if not self.exePath.exists():
            self.exePath = Path(self.exePath + ".exe")
        exeDir = self.exePath.dirname()
        self.browserPath = exeDir / 'Mozilla Firefox' / 'firefox.exe'
        if not self.browserPath.isfile():
            programFiles = Path(self.__getWinFolder(PROGRAMFILES))
            self.browserPath = programFiles / 'Mozilla Firefox' / 'firefox.exe'
        self.dataDir = Path(self.__getWinFolder(MYDOCUMENTS))
        self.configDir = Path(self.__getWinFolder(APPDATA)) / 'exe'

    def _getConfigPathOptions(self):
        """
        Returns the best options for the
        location of the config file under windows
        """
        # Find out where our nice config file is
        folders = map(self.__getWinFolder, [APPDATA, COMMON_APPDATA])
        # Add unique dir names
        folders = [folder / 'exe' for folder in folders]
        folders.append(self.__getInstallDir())
        folders.append('.')
        # Filter out non existant folders
        options = [folder / 'exe.conf' for folder in map(Path, folders)]
        return options

    def __getWinFolder(self, code):
        """
        Gets one of the windows famous directorys
        depending on 'code'
        Possible values can be found at:
        http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/shell/reference/enums/csidl.asp#CSIDL_WINDOWS
        """
        from ctypes import WinDLL, create_unicode_buffer
        dll = WinDLL('shell32')
        # The '5' and the '0' from the below call come from
        # google: "ShellSpecialConstants site:msdn.microsoft.com"
        result = create_unicode_buffer(260)
        resource = dll.SHGetFolderPathW(None, code, None, 0, result)
        if resource != 0:
            return Path('')
        else:
            return Path(result.value)

    def __getInstallDir(self):
        """
        Returns the path to where we were installed
        """
        from _winreg import OpenKey, QueryValue, HKEY_LOCAL_MACHINE
        try:
            exeKey = None
            softwareKey = None
            try:
                softwareKey = OpenKey(HKEY_LOCAL_MACHINE, 'SOFTWARE')
                exeKey = OpenKey(softwareKey, 'exe')
                return Path(QueryValue(exeKey, ''))
            finally:
                if exeKey:
                    exeKey.Close()
                if softwareKey:
                    softwareKey.Close()
        except WindowsError:
            return Path('')

    def getLongPathName(self, path):
        """
        Convert from Win32 short pathname to long pathname
        """
        from ctypes import windll, create_unicode_buffer
        buf = create_unicode_buffer(260)
        r = windll.kernel32.GetLongPathNameW(unicode(path), buf, 260)
        if r == 0 or r > 260:
            return path
        else:
            return buf.value
Beispiel #31
0
class Config(object):
    """
    The Config class contains the configuration information for eXe.
    """

    # To build link to git revision
    baseGitWebURL = 'https://github.com/exelearning/iteexe'

    # Class attributes
    optionNames = {
        'system': ('webDir', 'jsDir', 'port', 'dataDir',
                   'configDir', 'localeDir', 'stylesRepository',
                   'browser', 'mediaProfilePath',
                   'videoMediaConverter_ogv', 'videoMediaConverter_3gp',
                   'videoMediaConverter_mpg',
                   'videoMediaConverter_avi', 'audioMediaConverter_ogg',
                   'audioMediaConverter_au', 'audioMediaConverter_mp3',
                   'audioMediaConverter_wav', 'ffmpegPath'),
        'user': ('locale', 'lastDir', 'showPreferencesOnStart',
                 'defaultStyle', 'showIdevicesGrouped', 'docType', 'editorMode', 'editorVersion', 'defaultLicense'),
    }

    idevicesCategories = {
        'activity': [x_('Non-Interactive Activities')],
        'reading activity': [x_('Non-Interactive Activities')],
        'dropdown activity': [x_('Interactive Activities')],
        'java applet': [x_('Non-Textual Information')],
        'wiki article': [x_('Non-Textual Information')],
        'case study': [x_('Non-Interactive Activities')],
        'preknowledge': [x_('Textual Information')],
        'scorm quiz': [x_('Interactive Activities')],
        'fpd - multi choice activity': [x_('FPD')],
        'fpd - cloze activity': [x_('FPD')],
        'fpd - cloze activity (modified)': [x_('FPD')],
        'fpd - multi select activity': [x_('FPD')],
        'fpd - true/false activity': [x_('FPD')],
        'fpd - situation': [x_('FPD')],
        'fpd - quotation': [x_('FPD')],
        'fpd - you should know': [x_('FPD')],
        'fpd - highlighted': [x_('FPD')],
        'fpd - translation': [x_('FPD')],
        'fpd - guidelines students': [x_('FPD')],
        'fpd - guidelines teacher': [x_('FPD')],
        'fpd - a step ahead': [x_('FPD')],
        'fpd - a piece of advice': [x_('FPD')],
        'fpd - think about it (with feedback)': [x_('FPD')],
        'fpd - think about it (without feedback)': [x_('FPD')],
        'fpd - free text': [x_('FPD')],
        'image gallery': [x_('Non-Textual Information')],
        'image magnifier': [x_('Non-Textual Information')],
        'note': [x_('Textual Information')],
        'objectives': [x_('Textual Information')],
        'multi-choice': [x_('Interactive Activities')],
        'multi-select': [x_('Interactive Activities')],
        'true-false question': [x_('Interactive Activities')],
        'reflection': [x_('Non-Interactive Activities')],
        'cloze activity': [x_('Interactive Activities')],
        'rss': [x_('Non-Textual Information')],
        'external web site': [x_('Non-Textual Information')],
        'free text': [x_('Textual Information')],
        'click in order game': [x_('Experimental')],
        'hangman game': [x_('Experimental')],
        'place the objects': [x_('Interactive Activities')],
        'memory match game': [x_('Experimental')],
        'file attachments': [x_('Non-Textual Information')],
        'sort items': [x_('Experimental')]
    }

    @classmethod
    def getConfigPath(cls):
        obj = cls.__new__(cls)
        obj.configParser = ConfigParser()
        obj._overrideDefaultVals()
        obj.__setConfigPath()
        return obj.configPath

    def __init__(self):
        """
        Initialise
        """
        self.configPath = None
        self.configParser = ConfigParser(self.onWrite)
        # Set default values
        # exePath is the whole path and filename of the exe executable
        self.exePath     = Path(sys.argv[0]).abspath()
        # webDir is the parent directory for styles,scripts and templates
        self.webDir      = self.exePath.dirname()
        self.jsDir       = self.exePath.dirname()
        self.locales     = {}
        # localeDir is the base directory where all the locales are stored
        self.localeDir   = self.exePath.dirname()/"locale"
        # port is the port the exe webserver will listen on
        # (previous default, which earlier users might still use, was 8081)
        self.port        = 51235
        # dataDir is the default directory that is shown to the user
        # to save packages and exports in
        self.dataDir     = Path(".")
        # configDir is the dir for storing user profiles
        # and user made idevices and the config file
        self.configDir   = Path(".")
        # FM: New Styles Directory path
        self.stylesDir   = Path(self.configDir/'style').abspath()
        # FM: Default Style name
        self.defaultStyle = u"INTEF"
        # Styles repository XML-RPC endpoint
        # self.stylesRepository = 'http://www.exelearning.es/xmlrpc.php'
        self.stylesRepository = 'http://www.exelearning.net/xmlrpc.php'
        # browser is the name of a predefined browser specified
        # at http://docs.python.org/library/webbrowser.html.
        # None for system default
        self.browser = None
        # docType  is the HTML export format
        self.docType = 'HTML5'
        # internalAnchors indicate which exe_tmp_anchor tags to generate for each tinyMCE field
        # available values = "enable_all", "disable_autotop", or "disable_all"
        self.internalAnchors = "enable_all"
        self.lastDir = None
        self.showPreferencesOnStart = "1"
        self.showIdevicesGrouped = "1"
        # tinymce option
        self.editorMode = 'permissive'
        self.editorVersion = '4'
        # styleSecureMode : if this [user] key is = 0  , exelearning can run python files in styles
        # as websitepage.py , ... ( deactivate secure mode )
        self.styleSecureMode = "1"
        # styles is the list of style names available for loading
        self.styles = []
        # The documents that we've recently looked at
        self.recentProjects = []
        # canonical (English) names of iDevices not to show in the iDevice pane
        self.hiddeniDevices = []
        # Media conversion programs used for XML export system
        self.videoMediaConverter_ogv = ""
        self.videoMediaConverter_3gp = ""
        self.videoMediaConverter_avi = ""
        self.videoMediaConverter_mpg = ""
        self.audioMediaConverter_ogg = ""
        self.audioMediaConverter_au = ""
        self.audioMediaConverter_mp3 = ""
        self.audioMediaConverter_wav = ""
        self.ffmpegPath = ""
        self.mediaProfilePath = self.exePath.dirname()/'mediaprofiles'

        # likewise, a canonical (English) names of iDevices not to show in the
        # iDevice pane but, contrary to the hiddens, these are ones that the
        # configuration can specify to turn ON:
        self.deprecatediDevices = ["flash with text", "flash movie", "mp3",
                                   "attachment"]
        # by default, only allow embedding of media types for which a
        # browser plugin is found:

        self.defaultLicense='creative commons: attribution - share alike 4.0'

        self.assumeMediaPlugins = False
        # Let our children override our defaults depending
        # on the OS that we're running on
        self._overrideDefaultVals()
        # locale is the language of the user. localeDir can be overridden
        # that's why we must set it _after_ the call to _overrideDefaultVals()
        self.locale = chooseDefaultLocale(self.localeDir)
        # Try to make the defaults a little intelligent
        # Under devel trees, webui is the default webdir
        self.webDir = Path(self.webDir)
        if not (self.webDir/'scripts').isdir() \
           and (self.webDir/'webui').isdir():
            self.webDir /= 'webui'
        self.jsDir = Path(self.jsDir)
        if not (self.jsDir/'scripts').isdir() \
           and (self.jsDir/'jsui').isdir():
            self.jsDir /= 'jsui'
        # Find where the config file will be saved
        self.__setConfigPath()
        # Fill in any undefined config options with our defaults
        self._writeDefaultConfigFile()
        # Now we are ready to serve the application
        self.loadSettings()
        self.setupLogging()
        self.loadLocales()
        self.loadStyles()

    def _overrideDefaultVals(self):
        """
        Override this to override the
        default config values
        """

    def _getConfigPathOptions(self):
        """
        Override this to give a list of
        possible config filenames
        in order of preference
        """
        return ['exe.conf']

    def _writeDefaultConfigFile(self):
        """
        [Over]writes 'self.configPath' with a default config file
        (auto write is on so we don't need to write the file at the end)
        """
        if not G.application.portable:
            for sectionName, optionNames in self.optionNames.items():
                for optionName in optionNames:
                    defaultVal = getattr(self, optionName)
                    self.configParser.setdefault(sectionName,
                                                 optionName,
                                                 defaultVal)
            # Logging can't really be changed from inside the program at the moment...
            self.configParser.setdefault('logging', 'root', 'INFO')

    def __setConfigPath(self):
        """
        sets self.configPath to the filename of the config file that we'll
        use.
        In descendant classes set self.configFileOptions to a list
        of directories where the configDir should be in order of preference.
        If no config files can be found in these dirs, it will
        force creation of the config file in the top dir
        """
        # If there's an EXECONF environment variable, use it
        self.configPath = None
        configFileOptions = map(Path, self._getConfigPathOptions())
        if "EXECONF" in os.environ:
            envconf = Path(os.environ["EXECONF"])
            if envconf.isfile():
                self.configPath = os.environ["EXECONF"]
        # Otherwise find the most appropriate existing file
        if self.configPath is None:
            for confPath in configFileOptions:
                if confPath.isfile():
                    self.configPath = confPath
                    break
            else:
                # If no config files exist, create and use the
                # first one on the list
                self.configPath = configFileOptions[0]
                folder = self.configPath.abspath().dirname()
                if not folder.exists():
                    folder.makedirs()
                self.configPath.touch()
        # Now make our configParser
        self.configParser.read(self.configPath)
        self.configParser.autoWrite = True

    def upgradeFile(self):
        """
        Called before loading the config file,
        removes or upgrades any old settings.
        """
        if self.configParser.has_section('system'):
            system = self.configParser.system
            if system.has_option('appDataDir'):
                # Older config files had configDir stored as appDataDir
                self.configDir = Path(system.appDataDir)
                self.stylesDir = Path(self.configDir)/'style'
                # We'll just upgrade their config file for them for now...
                system.configDir = self.configDir
                system.stylesDir = Path(self.configDir)/'style'
                del system.appDataDir

                self.audioMediaConverter_au = system.audioMediaConverter_au
                self.audioMediaConverter_wav = system.audioMediaConverter_wav
                self.videoMediaConverter_ogv = system.videoMediaConverter_ogv
                self.videoMediaConverter_3gp = system.videoMediaConverter_3gp
                self.videoMediaConverter_avi = system.videoMediaConverter_avi
                self.videoMediaConverter_mpg = system.videoMediaConverter_mpg
                self.audioMediaConverter_ogg = system.audioMediaConverter_ogg
                self.audioMediaConverter_mp3 = system.audioMediaConverter_mp3
                self.ffmpegPath = system.ffmpegPath

            self.mediaProfilePath = system.mediaProfilePath

            if system.has_option('greDir'):
                # No longer used, system should automatically support
                del system.greDir
            if system.has_option('xulDir'):
                del system.xulDir
            # if system.has_option('browser'):
            #    del system.browser

    def loadSettings(self):
        """
        Loads the settings from the exe.conf file.
        Overrides the defaults set in __init__
        """
        # Set up the parser so that if a certain value is not in the config
        # file, it will use the value from our default values
        def defVal(dummy, option):
            """If something is not in the config file, just use the default in
            'self'"""
            return getattr(self, option)
        self.configParser.defaultValue = defVal
        self.upgradeFile()
        # System Section
        if self.configParser.has_section('system'):
            system = self.configParser.system

            self.port           = int(system.port)
            self.browser        = None if system.browser == u"None" else system.browser
            self.stylesRepository = system.stylesRepository

            if not G.application.portable:
                self.dataDir        = Path(system.dataDir)
                self.configDir      = Path(system.configDir)
                self.webDir         = Path(system.webDir)
                self.stylesDir      = Path(self.configDir)/'style'
                self.jsDir          = Path(system.jsDir)
            else:
                self.stylesDir      = Path(self.webDir/'style').abspath()

            self.assumeMediaPlugins = False
            if self.configParser.has_option('system', 'assumeMediaPlugins'):
                value = system.assumeMediaPlugins.strip().lower()
                if value == "1" or value == "yes" or value == "true" or value == "on":
                    self.assumeMediaPlugins = True

        # If the dataDir points to some other dir, fix it
        if not self.dataDir.isdir():
            self.dataDir = tempfile.gettempdir()
        # make the webDir absolute, to hide path joins of relative paths
        self.webDir = self.webDir.expand().abspath()
        # If the configDir doesn't exist (as it may be a default setting with a
        # new installation) create it
        if not self.configDir.exists():
            self.configDir.mkdir()

        if not G.application.standalone:
            # FM: Copy styles
            if not os.path.exists(self.stylesDir) or not os.listdir(self.stylesDir):
                self.copyStyles()
            else:
                self.updateStyles()
        else:
            if G.application.portable:
                if os.name == 'posix':
                    self.stylesDir = Path(self.webDir/'..'/'..'/'..'/'style')
                else:
                    self.stylesDir = Path(self.webDir/'..'/'style')
                if not os.path.exists(self.stylesDir) or not os.listdir(self.stylesDir):
                    self.copyStyles()
            else:
                self.stylesDir = Path(self.webDir/'style').abspath()

        # Get the list of recently opened projects
        self.recentProjects = []
        if self.configParser.has_section('recent_projects'):
            recentProjectsSection = self.configParser.recent_projects
            # recentProjectsSection.items() is in the wrong order, keys are alright.
            # Sorting list by key before adding to self.recentProjects, to avoid wrong ordering
            # in Recent Projects menu list
            recentProjectsItems = recentProjectsSection.items()
            recentProjectsItems.sort()
            for key, path in recentProjectsItems:
                self.recentProjects.append(path)

        # Load the list of "hidden" iDevices
        self.hiddeniDevices = []
        if self.configParser.has_section('idevices'):
            idevicesSection = self.configParser.idevices
            for key, value in idevicesSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "0" or value == "no" or value == "false" or \
                        value == "off":
                    self.hiddeniDevices.append(key.lower())

        # self.deprecatediDevices = [ "flash with text", "flash movie", ...]
        # and UN-Load from the list of "deprecated" iDevices
        if self.configParser.has_section('deprecated'):
            deprecatedSection = self.configParser.deprecated
            for key, value in deprecatedSection.items():
                # emulate standard library's getboolean()
                value = value.strip().lower()
                if value == "1" or value == "yes" or value == "true" or \
                        value == "on":
                    if key.lower() in self.deprecatediDevices:
                        self.deprecatediDevices.remove(key.lower())

        # Load the "user" section
        if self.configParser.has_section('user'):
            if self.configParser.user.has_option('editorMode'):
                self.editorMode = self.configParser.user.editorMode
            if self.configParser.user.has_option('editorVersion'):
                self.editorVersion = self.configParser.user.editorVersion
            if self.configParser.user.has_option('docType'):
                self.docType = self.configParser.user.docType
                common.setExportDocType(self.configParser.user.docType)
            if self.configParser.user.has_option('defaultStyle'):
                self.defaultStyle = self.configParser.user.defaultStyle
            if self.configParser.user.has_option('styleSecureMode'):
                self.styleSecureMode = self.configParser.user.styleSecureMode
            if self.configParser.user.has_option('internalAnchors'):
                self.internalAnchors = self.configParser.user.internalAnchors
            if self.configParser.user.has_option('lastDir'):
                self.lastDir = self.configParser.user.lastDir
            if self.configParser.user.has_option('showPreferencesOnStart'):
                self.showPreferencesOnStart = self.configParser.user.showPreferencesOnStart
            if self.configParser.user.has_option('showIdevicesGrouped'):
                self.showIdevicesGrouped = self.configParser.user.showIdevicesGrouped
            if self.configParser.user.has_option('locale'):
                self.locale = self.configParser.user.locale
            if self.configParser.user.has_option('defaultLicense'):
                self.defaultLicense = self.configParser.user.defaultLicense

    def onWrite(self, configParser):
        """
        Called just before the config file is written.
        We use it to fill out any settings that are stored here and
        not in the config parser itself
        """
        # Recent projects
        self.configParser.delete('recent_projects')
        recentProjectsSection = self.configParser.addSection('recent_projects')
        for num, path in enumerate(self.recentProjects):
            recentProjectsSection[str(num)] = path

    def setupLogging(self):
        """
        setup logging file
        """
        try:
            hdlr = RotatingFileHandler(self.configDir/'exe.log', 'a',
                                       500000, 10)
            hdlr.doRollover()
        except OSError:
            # ignore the error we get if the log file is logged
            hdlr = logging.FileHandler(self.configDir/'exe.log')

        format = "%(asctime)s %(name)s %(levelname)s %(message)s"
        log    = logging.getLogger()
        hdlr.setFormatter(logging.Formatter(format))
        log.addHandler(hdlr)

        loggingLevels = {"DEBUG"    : logging.DEBUG,
                         "INFO"     : logging.INFO,
                         "WARNING"  : logging.WARNING,
                         "ERROR"    : logging.ERROR,
                         "CRITICAL" : logging.CRITICAL}

        if self.configParser.has_section('logging'):
            for logger, level in self.configParser._sections["logging"].items():
                if logger == "root":
                    logging.getLogger().setLevel(loggingLevels[level])
                else:
                    logging.getLogger(logger).setLevel(loggingLevels[level])
        if not G.application.portable:
            log.info("************** eXe logging started **************")
            log.info("version     = %s" % version.version)
            log.info("configPath  = %s" % self.configPath)
            log.info("exePath     = %s" % self.exePath)
            log.info("libPath     = %s" % Path(twisted.__path__[0]).splitpath()[0])
            log.info("browser     = %s" % self.browser)
            log.info("webDir      = %s" % self.webDir)
            log.info("jsDir       = %s" % self.jsDir)
            log.info("localeDir   = %s" % self.localeDir)
            log.info("port        = %d" % self.port)
            log.info("dataDir     = %s" % self.dataDir)
            log.info("configDir   = %s" % self.configDir)
            log.info("locale      = %s" % self.locale)
            log.info("internalAnchors = %s" % self.internalAnchors)
            log.info("License = %s" % self.defaultLicense)

    def loadStyles(self):
        """
        Scans the eXe style directory and builds a list of styles
        """
        self.styleStore = StyleStore(self)
        listStyles = self.styleStore.getStyles()
        for style in listStyles:
            self.styles.append(style)
            # print style

    def copyStyles(self):
        bkstyle = self.webDir/'style'
        dststyle = self.stylesDir
        if os.path.exists(bkstyle):
            if os.path.exists(dststyle) and not os.listdir(self.stylesDir):
                shutil.rmtree(dststyle)
            shutil.copytree(bkstyle, dststyle)

    def updateStyles(self):
        bkstyle = self.webDir/'style'
        dststyle = self.stylesDir
        if os.stat(bkstyle).st_mtime - os.stat(dststyle).st_mtime > 1:
            for name in os.listdir(bkstyle):
                bksdirstyle = os.path.join(bkstyle, name)
                dstdirstyle = os.path.join(dststyle, name)
                if os.path.isdir(bksdirstyle):
                    if os.path.exists(dstdirstyle):
                        shutil.rmtree(dstdirstyle)
                    shutil.copytree(bksdirstyle, dstdirstyle)
                else:
                    shutil.copy(bksdirstyle, dstdirstyle)

    def loadLocales(self):
        """
        Scans the eXe locale directory and builds a list of locales
        """
        log = logging.getLogger()
        log.debug("loadLocales")
        gettext.install('exe', self.localeDir, True)
        for subDir in self.localeDir.dirs():
            if (subDir/'LC_MESSAGES'/'exe.mo').exists():
                self.locales[subDir.basename()] = \
                    gettext.translation('exe',
                                        self.localeDir,
                                        languages=[str(subDir.basename())])
        if self.locale not in self.locales:
            self.locale = 'en'
        log.debug("loading locale %s" % self.locale)
        self.locales[self.locale].install(unicode=True)
        __builtins__['c_'] = lambda s: self.locales[self.locale].ugettext(s) if s else s
Beispiel #32
0
class WinConfig(Config):
    """
    The WinConfig overrides the Config class with Windows specific
    configuration
    """

    def _overrideDefaultVals(self):
        """Sets the default values
        for windows"""
        if not self.exePath.exists():
            self.exePath = Path(self.exePath + ".exe")
        exeDir = self.exePath.dirname()
        self.browserPath = exeDir/'Mozilla Firefox'/'firefox.exe'
        if not self.browserPath.isfile():
            programFiles = Path(self.__getWinFolder(PROGRAMFILES))
            self.browserPath = programFiles/'Mozilla Firefox'/'firefox.exe'
        self.dataDir   = Path(self.__getWinFolder(MYDOCUMENTS))
        self.configDir = Path(self.__getWinFolder(APPDATA))/'exe'

    def _getConfigPathOptions(self):
        """
        Returns the best options for the
        location of the config file under windows
        """
        # Find out where our nice config file is
        folders = map(self.__getWinFolder, [APPDATA, COMMON_APPDATA])
        # Add unique dir names
        folders = [folder/'exe' for folder in folders] 
        folders.append(self.__getInstallDir())
        folders.append('.')
        # Filter out non existant folders
        options = [folder/'exe.conf' for folder in map(Path, folders)]
        return options

    def __getWinFolder(self, code):
        """
        Gets one of the windows famous directorys
        depending on 'code'
        Possible values can be found at:
        http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/shell/reference/enums/csidl.asp#CSIDL_WINDOWS
        """
        from ctypes import WinDLL, create_unicode_buffer
        dll = WinDLL('shell32')
        # The '5' and the '0' from the below call come from
        # google: "ShellSpecialConstants site:msdn.microsoft.com"
        result = create_unicode_buffer(260)
        resource = dll.SHGetFolderPathW(None, code, None, 0, result)
        if resource != 0: 
            return Path('')
        else: 
            return Path(result.value)
                
    def __getInstallDir(self):
        """
        Returns the path to where we were installed
        """
        from _winreg import OpenKey, QueryValue, HKEY_LOCAL_MACHINE
        try:
            exeKey = None
            softwareKey = None
            try:
                softwareKey = OpenKey(HKEY_LOCAL_MACHINE, 'SOFTWARE')
                exeKey = OpenKey(softwareKey, 'exe')
                return Path(QueryValue(exeKey, ''))
            finally:
                if exeKey:
                    exeKey.Close()
                if softwareKey:
                    softwareKey.Close()
        except WindowsError:
            return Path('')

    def getLongPathName(self, path):
        """
        Convert from Win32 short pathname to long pathname
        """
        from ctypes import windll, create_unicode_buffer
        buf = create_unicode_buffer(260)
        r = windll.kernel32.GetLongPathNameW(unicode(path), buf, 260)
        if r == 0 or r > 260:
            return path
        else:
            return buf.value