Beispiel #1
0
 def closeEvent(self, event):
     """
     """
     dialog = ExitDialog()
     if dialog.exec_():
         event.accept()
     else:
         event.ignore()
Beispiel #2
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 def closeEvent(self, event):
     """
     """
     dialog = ExitDialog()
     if dialog.exec_():
         event.accept()
     else:
         event.ignore()
Beispiel #3
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    def closeEvent(self, event):
        """
        """
        #### TODO: exit game properly

        dialog = ExitDialog()
        if dialog.exec_():
            event.accept()
        else:
            event.ignore()
Beispiel #4
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 def closeEvent(self, event):
     """
     """
     #### TODO: exit game properly
     
     dialog = ExitDialog()
     if dialog.exec_():
         event.accept()
     else:
         event.ignore()
Beispiel #5
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    def closeEvent(self, event):
        """
        """
        #### TODO: exit game properly

        dialog = ExitDialog()
        if dialog.exec_():
            event.accept()
            msg = dict()
            msg['head'] = DELPLAYER
            msg['body'] = None
            self.socket.writeData(dumps(msg))
        else:
            event.ignore()
Beispiel #6
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 def closeEvent(self, event):
     """
     """
     #### TODO: exit game properly
     
     dialog = ExitDialog()
     if dialog.exec_():
         event.accept()
         msg = dict()
         msg['head'] = DELPLAYER
         msg['body'] = None
         self.socket.writeData(dumps(msg))
     else:
         event.ignore()