Beispiel #1
0
    def load_game(cls):
        if not os.path.isfile("save_game.json"):
            raise FileNotFoundError

        with open("save_game.json") as save_file:
            json_data = json.load(save_file)

        entities = [
            Entity.from_json(json_data=entity_json_data)
            for entity_json_data in json_data["entities"]
        ]
        player = entities[json_data["player_index"]]

        game_map = GameMap.from_json(json_data=json_data["game_map"])
        message_log = MessageLog.from_json(json_data=json_data["message_log"])
        game_state = GameStates(json_data["game_state"])

        game = cls()
        game.map_generator: Optional[MapGenerator] = MapGenerator(
            map_width=CONSTANTS.map_width, map_height=CONSTANTS.map_height)
        game.entities = entities
        game.player = player

        game.map_generator.game_map = game_map
        game.message_log = message_log
        game.current_state = game_state

        game.camera: Camera = Camera.from_json(json_data=json_data,
                                               player=player)

        return game
Beispiel #2
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def load_game():
    if not os.path.isfile('save_game.json'):
        raise FileNotFoundError

    with open('save_game.json') as save_file:
        json_data = json.load(save_file)

    entities = [Entity.from_json(json_data=entity_json_data) for entity_json_data in json_data['entities']]
    player = entities[json_data['player_index']]

    game_map = GameMap.from_json(json_data['game_map'])
    message_log = MessageLog.from_json(json_data['message_log'])
    game_state = GameStates(json_data['game_state'])

    return player, entities, game_map, message_log, game_state
def load_game():
    with open('save_game.json') as save_file:
        data = json.load(save_file)

    player_index = data['player_index']
    entities_json = data['entities']
    game_map_json = data['game_map']
    message_log_json = data['message_log']
    game_state_json = data['game_state']

    entities = [Entity.from_json(entity_json) for entity_json in entities_json]
    player = entities[player_index]
    game_map = GameMap.from_json(game_map_json)
    message_log = MessageLog.from_json(message_log_json)
    game_state = GameStates(game_state_json)

    return player, entities, game_map, message_log, game_state
Beispiel #4
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def load_game():
    if not os.path.isfile("save_data"):
        raise FileNotFoundError

    with open("save_data", mode="r") as f:
        json_data = json.load(f)

        player = Entity.from_json(json_data["player"])
        dungeon = {
            int(dungeon_level): GameMap.from_json(map_data)
            for dungeon_level, map_data in json_data["dungeon"].items()
        }
        message_log = MessageLog.from_json(json_data["message_log"])
        game_state = GameState(json_data["game_state"])
        current_level = int(json_data["current_level"])

        dungeon[current_level].entities.append(player)

        return player, dungeon, message_log, game_state, current_level
Beispiel #5
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def load_game():
    with ZipFile(save_filename, 'r') as savezip:
        json_bytes = savezip.read('savegame.json')

    json_data = json_bytes.decode('utf-8')
    data = json.loads(json_data)

    player_index = data['player_index']
    entities_json = data['entities']
    game_map_json = data['game_map']
    message_log_json = data['message_log']
    game_state_json = data['game_state']

    entities = [Entity.from_json(entity_json) for entity_json in entities_json]
    player = entities[player_index]
    game_map = GameMap.from_json(game_map_json)
    message_log = MessageLog.from_json(message_log_json)
    game_state = GameStates(game_state_json)

    return player, entities, game_map, message_log, game_state