def load_game(cls): if not os.path.isfile("save_game.json"): raise FileNotFoundError with open("save_game.json") as save_file: json_data = json.load(save_file) entities = [ Entity.from_json(json_data=entity_json_data) for entity_json_data in json_data["entities"] ] player = entities[json_data["player_index"]] game_map = GameMap.from_json(json_data=json_data["game_map"]) message_log = MessageLog.from_json(json_data=json_data["message_log"]) game_state = GameStates(json_data["game_state"]) game = cls() game.map_generator: Optional[MapGenerator] = MapGenerator( map_width=CONSTANTS.map_width, map_height=CONSTANTS.map_height) game.entities = entities game.player = player game.map_generator.game_map = game_map game.message_log = message_log game.current_state = game_state game.camera: Camera = Camera.from_json(json_data=json_data, player=player) return game
def load_game(): if not os.path.isfile('save_game.json'): raise FileNotFoundError with open('save_game.json') as save_file: json_data = json.load(save_file) entities = [Entity.from_json(json_data=entity_json_data) for entity_json_data in json_data['entities']] player = entities[json_data['player_index']] game_map = GameMap.from_json(json_data['game_map']) message_log = MessageLog.from_json(json_data['message_log']) game_state = GameStates(json_data['game_state']) return player, entities, game_map, message_log, game_state
def load_game(): with open('save_game.json') as save_file: data = json.load(save_file) player_index = data['player_index'] entities_json = data['entities'] game_map_json = data['game_map'] message_log_json = data['message_log'] game_state_json = data['game_state'] entities = [Entity.from_json(entity_json) for entity_json in entities_json] player = entities[player_index] game_map = GameMap.from_json(game_map_json) message_log = MessageLog.from_json(message_log_json) game_state = GameStates(game_state_json) return player, entities, game_map, message_log, game_state
def load_game(): if not os.path.isfile("save_data"): raise FileNotFoundError with open("save_data", mode="r") as f: json_data = json.load(f) player = Entity.from_json(json_data["player"]) dungeon = { int(dungeon_level): GameMap.from_json(map_data) for dungeon_level, map_data in json_data["dungeon"].items() } message_log = MessageLog.from_json(json_data["message_log"]) game_state = GameState(json_data["game_state"]) current_level = int(json_data["current_level"]) dungeon[current_level].entities.append(player) return player, dungeon, message_log, game_state, current_level
def load_game(): with ZipFile(save_filename, 'r') as savezip: json_bytes = savezip.read('savegame.json') json_data = json_bytes.decode('utf-8') data = json.loads(json_data) player_index = data['player_index'] entities_json = data['entities'] game_map_json = data['game_map'] message_log_json = data['message_log'] game_state_json = data['game_state'] entities = [Entity.from_json(entity_json) for entity_json in entities_json] player = entities[player_index] game_map = GameMap.from_json(game_map_json) message_log = MessageLog.from_json(message_log_json) game_state = GameStates(game_state_json) return player, entities, game_map, message_log, game_state