Beispiel #1
0
    def enter(unit):

        unit.frame = 0
        unit.delete_this_unit_from_checking_layer()

        game_world.add_object(unit, 1)
        game_world.pull_object(unit)
    def enter(unit):

        unit.frame = 0
        unit.delete_this_unit_from_checking_layer()

        game_world.add_object(unit, 1)
        game_world.pull_object(unit)

        unit.dying_init_time = unit.DYING_TIME_PER_ACTION