def enter(unit): unit.frame = 0 unit.delete_this_unit_from_checking_layer() game_world.add_object(unit, 1) game_world.pull_object(unit)
def enter(unit): unit.frame = 0 unit.delete_this_unit_from_checking_layer() game_world.add_object(unit, 1) game_world.pull_object(unit) unit.dying_init_time = unit.DYING_TIME_PER_ACTION