Beispiel #1
0
 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.wall, SpriteManager.wall_sprite, team,
                       position)
Beispiel #2
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 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.armory, SpriteManager.armory_sprite,
                       team, position)
Beispiel #3
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 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.farm, SpriteManager.farm_sprite, team, position)
Beispiel #4
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 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.footman, SpriteManager.footman_sprite, team, position)
Beispiel #5
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 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.magetower,
                       SpriteManager.magetower_sprite, team, position)
Beispiel #6
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 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.village, SpriteManager.village_sprite, team, position)
Beispiel #7
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 def __init__(self, team, position):
     GameUnit.__init__(self, UnitInfo.goldmine, SpriteManager.goldmine_sprite, team, position)