def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.wall, SpriteManager.wall_sprite, team, position)
def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.armory, SpriteManager.armory_sprite, team, position)
def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.farm, SpriteManager.farm_sprite, team, position)
def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.footman, SpriteManager.footman_sprite, team, position)
def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.magetower, SpriteManager.magetower_sprite, team, position)
def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.village, SpriteManager.village_sprite, team, position)
def __init__(self, team, position): GameUnit.__init__(self, UnitInfo.goldmine, SpriteManager.goldmine_sprite, team, position)