Beispiel #1
0
    def test_saves_retrieves_games(self):
        a_player = Player()
        a_player.save()

        first_game = Game()
        first_game.text = "a_score : a_player"
        first_game.player = a_player
        first_game.save()

        second_game = Game()
        second_game.text = "b_score : b_player"
        second_game.player = a_player
        second_game.save()

        saved_player = Player.objects.first()
        self.assertEqual(saved_player, a_player)

        saved_games = Game.objects.all()
        self.assertEqual(saved_games.count(), 2)

        first_saved_game = saved_games[0]
        second_saved_game = saved_games[1]
        self.assertEqual(first_saved_game.text, "a_score : a_player")
        self.assertEqual(second_saved_game.text, "b_score : b_player")
        self.assertEqual(first_saved_game.player, a_player)
        self.assertEqual(second_saved_game.player, a_player)
Beispiel #2
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    def setUpTestData(cls):
        super().setUpTestData()
        cls.game = Game(name="F-Zero")
        cls.game.save()
        ct1 = ChartType(name="CT1",
                        game=cls.game,
                        format_spec=[],
                        order_ascending=True)
        ct1.save()
        cls.cg_kl = ChartGroup(name="Knight League",
                               order_in_parent=1,
                               game=cls.game)
        cls.cg_kl.save()
        cls.cg_ql = ChartGroup(name="Queen League",
                               order_in_parent=2,
                               game=cls.game)
        cls.cg_ql.save()
        cls.cg_mc1 = ChartGroup(name="Mute City I",
                                order_in_parent=1,
                                game=cls.game,
                                parent_group=cls.cg_kl)
        cls.cg_mc1.save()
        cls.chart_mc1c = Chart(name="Course Time",
                               order_in_group=1,
                               chart_group=cls.cg_mc1,
                               chart_type=ct1)
        cls.chart_mc1c.save()

        game_2 = Game(name="F-Zero: Maximum Velocity")
        game_2.save()
        ChartGroup(name="Pawn Cup", order_in_parent=1, game=game_2).save()
    def setUp(self):
        self.user = User.objects.create_user('user1', '', 'password')
        self.player = Player(user=self.user)
        self.player.save()

        self.winning_game = Game()
        self.losing_game = Game()
        self.in_progress_game = Game()
        self.winning_game.save()
        self.losing_game.save()
        self.in_progress_game.save()

        self.winning_team = Team(
            game=self.winning_game,
            player=self.player,
            alive=True,
            winner=True
        )
        self.losing_team = Team(
            game=self.losing_game,
            player=self.player,
            alive=False,
            winner=False
        )
        self.in_progress_team = Team(
            game=self.in_progress_game,
            player=self.player,
            alive=True,
            winner=False
        )
        self.winning_team.save()
        self.losing_team.save()
        self.in_progress_team.save()
Beispiel #4
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    def test_ship_creation(self):
        """Test that Ship instances are created correctly."""
        game = Game()
        game.save()

        user = User(username='******', password='******')
        user.save()

        player = Player(user=user)
        player.save()

        team = Team(player=player, game=game)
        team.save()

        ship = Ship(
            team=team,
            x=0,
            y=0,
            length=3,
            direction=Ship.CARDINAL_DIRECTIONS['WEST']
        )

        self.assertTrue(isinstance(ship, Ship))
        self.assertEqual(
            str(ship),
            'Game 1 - user\'s 3L at (0, 0) facing West'
        )
Beispiel #5
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    def create(self, request):
        serializer = GameSerializer(data=request.data)
        if serializer.is_valid():

            user = request.user
            player = user.player

            player.hosted_count += 1
            player.game_count += 1
            if request.data['nickname'] != "":
                player.nickname = request.data['nickname']
            elif player.nickname == "":
                player.nickname = player.user.username

            player.save()

            new_game = Game()
            new_game.host = player
            new_game.name = request.data['name']
            new_game.motto = request.data['motto']
            new_game.passcode = request.data['passcode']
            new_game.save()

            new_game_player_detail = GamePlayerDetail()
            new_game_player_detail.game = new_game
            new_game_player_detail.player = player
            new_game_player_detail.save()

            return Response({'status': 'game set', 'game_id': new_game.id})
        else:
            return Response(serializer.errors,
                            status=status.HTTP_400_BAD_REQUEST)
Beispiel #6
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    def setUpTestData(cls):
        super().setUpTestData()
        cls.game = Game(name="BS F-Zero Grand Prix 2")
        cls.game.save()
        cls.ct1 = ChartType(name="CT1",
                            game=cls.game,
                            format_spec=[],
                            order_ascending=True)
        cls.ct1.save()
        cls.cg_mc4 = ChartGroup(name="Mute City IV",
                                order_in_parent=1,
                                game=cls.game)
        cls.cg_mc4.save()
        cls.cg_bb2 = ChartGroup(name="Big Blue II",
                                order_in_parent=2,
                                game=cls.game)
        cls.cg_bb2.save()

        cls.chart_mc4c = Chart(name="Course Time",
                               order_in_group=1,
                               chart_group=cls.cg_mc4,
                               chart_type=cls.ct1)
        cls.chart_mc4c.save()
        cls.chart_mc4l = Chart(name="Lap Time",
                               order_in_group=2,
                               chart_group=cls.cg_mc4,
                               chart_type=cls.ct1)
        cls.chart_mc4l.save()
        cls.chart_bb2c = Chart(name="Course Time",
                               order_in_group=1,
                               chart_group=cls.cg_bb2,
                               chart_type=cls.ct1)
        cls.chart_bb2c.save()
Beispiel #7
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    def post(self, request):
        body = request.body

        if not body.decode('UTF-8'):
            return Response(status=status.HTTP_400_BAD_REQUEST)

        body = json.loads(body)

        host_uuid = body.get("host_uuid")
        if not host_uuid:
            return Response("host_uuid field is needed", status=status.HTTP_400_BAD_REQUEST)
        host = get_object_or_404(User, id=host_uuid)

        quiz_uuid = body.get("quiz_uuid")
        if not quiz_uuid:
            return Response("quiz_uuid field is needed", status=status.HTTP_400_BAD_REQUEST)
        quiz = get_object_or_404(Quiz, uuid=quiz_uuid)

        game_name = body.get("game_name")
        if not game_name:
            return Response("game_name field is needed", status=status.HTTP_400_BAD_REQUEST)
        name_taken = Game.objects.filter(game_name=game_name)
        if name_taken:
            return Response("Name is taken, choose a new name", status=status.HTTP_400_BAD_REQUEST)

        new_game = Game(game_name=game_name, host=host, quiz=quiz)
        new_game.save()
        new_game.init_game()
        return Response(GameSerializer(new_game).data, status=status.HTTP_201_CREATED)
Beispiel #8
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 def send_contractor_on_game(self, character):
     game = Game(
         scenario=self.scenario,
         title="title",
         creator=self.user2,
         gm=self.user2,
         created_date=timezone.now(),
         scheduled_start_time=timezone.now(),
         actual_start_time=timezone.now(),
         end_time=timezone.now(),
         status=GAME_STATUS[6][0],
         cell=self.cell,
     )
     game.save()
     attendance = Game_Attendance(
         relevant_game=game,
         notes="notes",
         outcome=WIN,
         attending_character=character,
     )
     game_invite = Game_Invite(invited_player=character.player,
                               relevant_game=game,
                               as_ringer=False,
                               )
     attendance.save()
     game_invite.attendance = attendance
     game_invite.save()
     game.give_rewards()
     return attendance
Beispiel #9
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def new_game(request):
    """
    Creates a new game.

    player_id should already be stored inside cookie.
    """
    private = (request.POST['isPrivate'] == 'on' if 'isPrivate' in request.POST
               else False)
    game_type = request.POST['gameType']
    player_id = sessions.get_player_id(request.session)
    player = Player.get_by_id(Player.get_model_id(player_id))
    game = Game(game_type=game_type,
                creator=player,
                private=private,
                current_turn=player)
    game.save()
    game_id = Game.get_game_id(game.id)
    game.game_id = game_id
    game.save()
    text = 'Game created'
    entry = GameLogEntry(game=game, text=text)
    entry.save()

    # Send a ws message to the lobby group
    Group('lobby').send({'text': json.dumps(Game.get_all_games_list())})

    return HttpResponseRedirect(reverse('games:game', args=(game.id,)))
Beispiel #10
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	def mutate_and_get_payload(root, info, **input):
		if input.get("collectionname"):
			collection, created = Collection.objects.get_or_create(collectionname=input.get("collectionname"))
			game=Game(name=input.get("name"),
				price=input.get("price"),
				datereleased=input.get("datereleased"),
				collection=collection
				)
		else:
			game=Game(name=input.get("name"),
				price=input.get("price"),
				datereleased=input.get("datereleased"),
				)

		game.save()
		return addGame(game=game)
Beispiel #11
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def put_games():
    category1 = Category.query.get(1)
    category2 = Category.query.get(2)

    new_game = Game("FIFA19")
    new_game.categories.append(category1)
    new_game.categories.append(category2)
    db.session.add(new_game)

    new_game = Game("SubwayRunner")
    new_game.categories.append(category2)
    db.session.add(new_game)

    db.session.commit()

    return "Games Created!"
Beispiel #12
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def submit_game(request):
    cur_user = Account.objects.get(id=request.user.id)
    if cur_user.account_type == 'player':  #no permission if user is not a developer
        return render(request, 'unpermitted.html')
    else:
        if request.method == 'POST':
            form = SubmitForm(request.POST, request.FILES)
            if form.is_valid():
                #insert the new game into db
                game = Game(title=form.cleaned_data.get('title'),
                            description=form.cleaned_data.get('description'),
                            price=form.cleaned_data.get('price'),
                            genre=form.cleaned_data.get('genre'),
                            link=form.cleaned_data.get('link'),
                            developer=cur_user)
                #check if preview pic was submitted and if so, add it to the game
                if form.cleaned_data['preview_pic'] is not None:
                    game.preview_pic = form.cleaned_data['preview_pic']
                game.save()
                #make dev also an owner
                game.owners.add(cur_user)
                return HttpResponseRedirect('/accounts/profile/')
        else:
            form = SubmitForm()

        return render(request, 'submit.html', {'form': form})
Beispiel #13
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    def create_game(self, fake, teams, round_number):
        home_teams = teams[1::2]
        away_teams = teams[0::2]
        for i in range(len(home_teams)):
            home_score = fake.random_int(min=0, max=186, step=1)
            away_score = fake.random_int(min=0, max=186, step=1)

            winning_team = home_teams[
                i] if home_score > away_score else away_teams[i]

            home = home_teams[i] if round_number == 'QF' else home_teams[
                i].game_winning_team
            away = away_teams[i] if round_number == 'QF' else away_teams[
                i].game_winning_team
            winner = winning_team if round_number == 'QF' else winning_team.game_winning_team

            try:
                game = Game(home_team=home,
                            away_team=away,
                            game_played=True,
                            game_winning_team=winner,
                            round_number=round_number,
                            home_team_score=home_score,
                            away_team_score=away_score,
                            date=fake.date_time_this_decade(before_now=True,
                                                            after_now=False,
                                                            tzinfo=None))
            except ObjectDoesNotExist:
                raise CommandError('games populated')
            game.save()
            self.stdout.write(
                self.style.SUCCESS(
                    '%s Game %s Vs %s =>  winner : %s ' %
                    (round_number, home.id, away.id, winner.id)))
    def handle(self, *args, **options):
        g = Game(name="F-Zero GX")
        g.save()

        gx_time_spec = [
            dict(multiplier=60, suffix="'"),
            dict(multiplier=1000, suffix='"', digits=2),
            dict(digits=3)]
        course = ChartType(
            game=g, name="Course Time", format_spec=gx_time_spec,
            order_ascending=True)
        course.save()
        lap = ChartType(
            game=g, name="Lap Time", format_spec=gx_time_spec,
            order_ascending=True)
        lap.save()
        speed = ChartType(
            game=g, name="Speed", format_spec=[dict(suffix=" km/h")],
            order_ascending=False)
        speed.save()

        machine = FilterGroup(
            game=g, name="Machine",
            show_by_default=True, order_in_game=1,
            description="Racing machine used for the run.",
            kind=FilterGroup.Kinds.SELECT.value)
        machine.save()
        setting = FilterGroup(
            game=g, name="Setting",
            show_by_default=True, order_in_game=2,
            description="Acceleration/max speed setting used for the run."
                        " 0% all the way at the left, 100% all the way at"
                        " the right.",
            kind=FilterGroup.Kinds.NUMERIC.value)
        setting.save()
        Filter(name="0%", numeric_value=0, filter_group=setting).save()
        Filter(name="100%", numeric_value=100, filter_group=setting).save()
        checks = FilterGroup(
            game=g, name="Checkpoint skips",
            show_by_default=False, order_in_game=3,
            description="Whether checkpoint skipping"
                        " was used in the run or not.",
            kind=FilterGroup.Kinds.SELECT.value)
        checks.save()
        Filter(name="Yes", filter_group=checks).save()
        Filter(name="No", filter_group=checks).save()

        for ct in [course, lap, speed]:
            ct.filter_groups.add(machine, setting)
        for ct in [course, lap]:
            ct.filter_groups.add(checks)

        call_command('chart_import')
        call_command(
            'filter_import', 'fzc_data_import/data/gx_machine_filters.csv')
        call_command(
            'record_player_import_for_fzc',
            *[options[arg_name] for arg_name in
              ['mysql_host', 'mysql_port', 'mysql_dbname', 'mysql_user']])
Beispiel #15
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 def setUp(self):
     self.duke = School(abbrev="DUKE", name="Duke")
     self.maryland = School(abbrev="MARY", name="Maryland")
     self.season = Season(year=2012, start_date="2011-11-01", 
                          end_date="2012-04-15")
     self.duke_2012 = Team(school=self.duke, season=self.season)
     self.maryland_2012 = Team(school=self.maryland, season=self.season)
     self.game = Game(team=self.duke_2012, opponent=self.maryland_2012)
Beispiel #16
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 def test_game_id(self):
     self._test_field_type(Game, 'Game', 'id', models.AutoField)
     game = Game(title=self.randstr, id=self.randint)
     game.save()
     self.assertEquals(
         game.id, self.randint,
         "Testing if id %s equals assigned id %s" % (game.id, self.randint))
     game.delete()
Beispiel #17
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    def post(self, request, *args, **kwargs):
        if request.user.is_authenticated():
            form = CreateGameForm(request.POST, max_players=MAX_PLAYERS)
            if form.is_valid():
                opponent_usernames = []
                for i in range(0, MAX_PLAYERS):
                    field_name = 'opponent_username_{}'.format(i)
                    opponent_usernames.append(form.cleaned_data[field_name])

                try:
                    opponent_users = []
                    for opponent_username in opponent_usernames:
                        if len(opponent_username) > 0:
                            opponent_users.append(
                                User.objects.get(username=opponent_username))
                except User.DoesNotExist:
                    error_message = 'User does not exist! '\
                        'Are you sure the username is correct?'
                    messages.error(request, error_message)
                    context = {'form': form}
                    return render(request, self.template_name, context)

                user_player = Player.objects.get(user=request.user)
                opponent_players = [
                    Player.objects.get(user=opponent_user)
                    for opponent_user in opponent_users
                ]

                # Create a game plus teams and ships for both players
                # Creation in Game -> Team -> Ships order is important
                # to satisfy ForeignKey dependencies.
                game = Game()
                game.save()
                user_team = Team(player=user_player, game=game, last_turn=-2)
                opponent_teams = [
                    Team(player=opponent_player, game=game, last_turn=-1)
                    for opponent_player in opponent_players
                ]
                user_team.save()
                for opponent_team in opponent_teams:
                    opponent_team.save()

                user_ships = make_ships(user_team, Ship.LENGTHS)
                for opponent_team in opponent_teams:
                    opponent_ships = make_ships(opponent_team, Ship.LENGTHS)
                    for user_ship in user_ships:
                        user_ship.save()
                    for opponent_ship in opponent_ships:
                        opponent_ship.save()

                return HttpResponseRedirect(reverse('game', args=[game.id]))
            else:
                messages.error(request, 'Invalid form.')
                context = {'form': form}
                return render(request, self.template_name, context)
        else:
            return HttpResponseRedirect('/login')
Beispiel #18
0
    def post(self):
        args = self.reqparse.parse_args(strict=True)
        abort_if_no_auth(args['token'])

        new_game = Game(args['title'])
        db.session.add(new_game)
        db.session.commit()

        return {"result": new_game.id}, 201
Beispiel #19
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    def test_game_slugify_on_save(self):
        """ Tests the slug generated when saving a Game. """
        # Author is a required field in our model.
        # Create a user for this test and save it to the test database.
        user = User()
        user.save()

        # Create and save a new page to the test database.
        game = Game(name="My Test Game", description="test")
        game.save()
Beispiel #20
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 def setUp(self):
     self.game_id = "1"
     self.game_home_team = "1"
     self.game_away_team = "2"
     self.game_start_date = "2019-05-16"
     self.game_start_time = "2019-05-16T08:24:00"
     self.gameList = Game(home_team=self.game_home_team,
                          away_team=self.game_away_team,
                          start_date=self.game_start_date,
                          start_time=self.game_start_time)
Beispiel #21
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    def setUp(self):
        self.game = Game()
        self.game.save()

        self.user = User.objects.create_user('user', '', 'password')

        self.player = Player(user=self.user)
        self.player.save()

        self.team = Team(player=self.player, game=self.game)
        self.team.save()
Beispiel #22
0
    def setUp(self):
        self.game1 = Game()
        self.game2 = Game()
        self.game1.save()
        self.game2.save()

        self.user1 = User.objects.create_user('user1', '', 'password')
        self.user2 = User.objects.create_user('user2', '', 'password')

        self.player1 = Player(user=self.user1)
        self.player2 = Player(user=self.user2)
        self.player1.save()
        self.player2.save()

        self.team_game1 = Team(player=self.player1, game=self.game1)
        self.team_game2 = Team(player=self.player1,
                               game=self.game2,
                               alive=False)
        self.team_game1.save()
        self.team_game2.save()
Beispiel #23
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def save(request, company_id, office_id):
    game_name = request.POST.get('name')
    game_mode = request.POST.get('mode')
    game_updated = timezone.now()
    game = Game(office_id=office_id,
                name=game_name,
                mode=game_mode,
                updated=game_updated)
    game.save()

    return HttpResponseRedirect('/company/' + str(company_id) + '/office/' +
                                str(office_id) + '/game/' + str(game.id))
Beispiel #24
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 def test_archive_game_death(self):
     self.assertEquals(self.char_user1_cell.unspent_rewards().count(), 0)
     self.assertEquals(self.char_user1_cell.unspent_gifts().count(), 0)
     self.assertEquals(self.char_user1_cell.completed_games().count(), 0)
     self.assertEquals(self.char_user1_cell.number_of_victories(), 0)
     self.assertEquals(self.char_user1_cell.number_of_losses(), 0)
     self.assertEquals(self.char_user1_cell.stats_snapshot.sources.count(), 0)
     self.assertEquals(self.char_user1_cell.exp_earned(), EXP_NEW_CHAR)
     self.assertEquals(
         self.user1.rewarded_player
             .filter(rewarded_character=None, is_charon_coin=True)
             .filter(is_void=False).all().count(),
         0)
     game = Game(
         title="title",
         creator=self.user2,
         gm=self.user2,
         created_date=timezone.now(),
         scheduled_start_time=timezone.now(),
         actual_start_time=timezone.now(),
         end_time=timezone.now(),
         status=GAME_STATUS[6][0],
         cell=self.cell,
     )
     game.save()
     attendance = Game_Attendance(
         relevant_game=game,
         notes="notes",
         outcome=OUTCOME[2][0], # death
         attending_character=self.char_user1_cell,
     )
     game_invite = Game_Invite(invited_player=self.user1,
                               relevant_game=game,
                               as_ringer=False,
                               )
     attendance.save()
     game_invite.attendance = attendance
     game_invite.save()
     game.give_rewards()
     self.assertEquals(self.char_user1_cell.unspent_rewards().count(), 0)
     self.assertEquals(self.char_user1_cell.unspent_gifts().count(), 0)
     self.assertEquals(self.char_user1_cell.completed_games().count(), 1)
     self.assertEquals(self.char_user1_cell.number_of_victories(), 0)
     self.assertEquals(self.char_user1_cell.number_of_losses(), 0)
     self.assertEquals(self.char_user1_cell.stats_snapshot.sources.count(), 0)
     self.assertEquals(self.char_user1_cell.exp_earned(), EXP_NEW_CHAR)
     self.assertEquals(self.char_user1_cell.is_dead(), True)
     self.assertEquals(
         self.user1.rewarded_player
             .filter(rewarded_character=None, is_charon_coin=True)
             .filter(is_void=False).all().count(),
         1)
Beispiel #25
0
    def setUpTestData(self):
        self.reqfactory = RequestFactory()

        # dummy platform for testing POST
        self.test_plat = Platform(name='Test Platform', display_color='ffffff')
        self.test_plat.save()

        # dummy game for testing POST
        self.test_game = Game(name='Test Game',
                              platform=self.test_plat,
                              start_date='2015-03-21',
                              end_date='2015-04-02')
        self.test_game.save()
Beispiel #26
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def create_game(request):
    if request.method == 'POST':
        form = make_game_form(user=request.user,
                              game_status=GAME_STATUS[0][0])(request.POST)
        if form.is_valid():
            game = Game(
                title=form.cleaned_data['title'],
                creator=request.user,
                gm=request.user,
                required_character_status=form.
                cleaned_data['required_character_status'],
                hook=form.cleaned_data['hook'],
                created_date=timezone.now(),
                scheduled_start_time=form.cleaned_data['scheduled_start_time'],
                open_invitations=form.cleaned_data['open_invitations'],
                status=GAME_STATUS[0][0],
                cell=form.cleaned_data['cell'])
            if form.cleaned_data['scenario']:
                game.scenario = form.cleaned_data['scenario']
            with transaction.atomic():
                game.save()
                if form.cleaned_data['invite_all_members']:
                    for member in game.cell.cellmembership_set.exclude(
                            member_player=game.gm):
                        game_invite = Game_Invite(
                            invited_player=member.member_player,
                            relevant_game=game,
                            invite_text=game.hook,
                            as_ringer=False)
                        game_invite.save()
                        game_invite.notify_invitee(request, game)
            game_url = reverse('games:games_view_game', args=(game.id, ))
            messages.add_message(
                request, messages.SUCCESS,
                mark_safe(
                    "Your Game has been created Successfully."
                    "<br>"
                    "<a href='" + game_url + "'> Click Here</a> "
                    "if you do not want to invite anyone else at this time."))
            return HttpResponseRedirect(
                reverse('games:games_invite_players', args=(game.id, )))
        else:
            print(form.errors)
            return None
    else:
        # Build a game form.
        form = make_game_form(user=request.user, game_status=GAME_STATUS[0][0])
        context = {
            'form': form,
        }
        return render(request, 'games/edit_game.html', context)
Beispiel #27
0
    def setUpTestData(cls):
        super().setUpTestData()
        cls.game = Game(name="G")
        cls.game.save()
        game_2 = Game(name="G")
        game_2.save()
        cg1 = ChartGroup(name="CG1", game=cls.game, order_in_parent=1)
        cg1.save()
        cls.ct1 = ChartType(
            name="CT1", game=cls.game, format_spec=[], order_ascending=True)
        cls.ct1.save()
        cls.ct2 = ChartType(
            name="CT2", game=cls.game, format_spec=[], order_ascending=True)
        cls.ct2.save()
        cls.c1 = Chart(
            name="C1", chart_group=cg1, order_in_group=1, chart_type=cls.ct1)
        cls.c1.save()
        cls.c2 = Chart(
            name="C2", chart_group=cg1, order_in_group=2, chart_type=cls.ct2)
        cls.c2.save()

        # Add FGs to game 1 specifying a different order from alphabetical
        # or FG ID, so we can tell the order field is respected.
        cls.fg1 = FilterGroup(name="FG1", game=cls.game, order_in_game=2)
        cls.fg1.save()
        cls.fg2 = FilterGroup(name="FG2", game=cls.game, order_in_game=1)
        cls.fg2.save()
        cls.fg3 = FilterGroup(name="FG3", game=cls.game, order_in_game=3)
        cls.fg3.save()
        cls.fg4 = FilterGroup(name="FG4", game=cls.game, order_in_game=4)
        cls.fg4.save()
        # Add one FG to game 2, so that we can tell we're only getting FGs
        # of game 1.
        cls.fg5 = FilterGroup(name="FG5", game=game_2, order_in_game=1)
        cls.fg5.save()

        # Don't link FG4, so we can tell we're only getting FGs of this CT.
        cls.ct1.filter_groups.add(cls.fg1, cls.fg2, cls.fg3)
Beispiel #28
0
 def _create_tags(self):
     f = open(r'C:/Users/Sam/.spyder-py3/chessData.txt','r')
     line = f.readline()
     string = ""
     while line:
         if ("split" in line):
             tlisp = Game(pgn = string)
             tlisp.save()
             string = ""
             line = f.readline()
             continue
         if ('[' not in line):
             string += line
         line = f.readline()
Beispiel #29
0
 def setUpTestData(cls):
     super().setUpTestData()
     cls.game = Game(name="G")
     cls.game.save()
     cls.ct1 = ChartType(game=cls.game,
                         name="CT1",
                         format_spec=[],
                         order_ascending=True)
     cls.ct1.save()
     cls.fg1 = FilterGroup(game=cls.game,
                           name="FG1",
                           description="Test",
                           order_in_game=1)
     cls.fg1.save()
Beispiel #30
0
    def map(self, row):
        # Ensure that we have a game object to map to
        try:
            game = Game.objects.get(external_id=row['id'])
        except Game.DoesNotExist:
            game = Game()

        # Do the mapping...
        game.name = row['name']
        game.external_id = row['id']
        game.description = row['deck'] or ''
        game.release_date = row['original_release_date'][:10]

        return game