class TexturePreviewer(AssetPreviewer): def createWidget(self, container): self.canvas = MOAIEditCanvas( container ) self.canvas.loadScript( _getModulePath('TexturePreview2.lua') ) return self.canvas def accept(self, assetNode): return assetNode.isType( 'texture' ) def onStart(self, assetNode): self.canvas.safeCall( 'show', assetNode.getPath() ) def onStop(self): self.canvas.safeCall('show',None)
class TexturePreviewer(AssetPreviewer): def createWidget(self, container): self.canvas = MOAIEditCanvas(container) self.canvas.loadScript(_getModulePath('TexturePreview2.lua')) return self.canvas def accept(self, assetNode): return assetNode.isType('texture') def onStart(self, assetNode): self.canvas.safeCall('show', assetNode.getPath()) def onStop(self): self.canvas.safeCall('show', None)
class Deck2DPreviewer(AssetPreviewer): def createWidget(self, container): self.canvas = MOAIEditCanvas(container) self.canvas.loadScript(_getModulePath('Deck2DPreview.lua')) return self.canvas def accept(self, assetNode): return assetNode.getType() in [ 'deck2d.quad', 'deck2d.stretchpatch', 'deck2d.quad_array', 'deck2d.tileset', 'deck2d.polygon', 'deck2d.mquad' ] def onStart(self, assetNode): self.canvas.safeCall('show', assetNode.getPath()) def onStop(self): self.canvas.safeCall('show', None)
class Deck2DPreviewer(AssetPreviewer): def createWidget(self, container): self.canvas = MOAIEditCanvas( container ) self.canvas.loadScript( _getModulePath('Deck2DPreview.lua') ) return self.canvas def accept(self, assetNode): return assetNode.getType() in [ 'deck2d.quad', 'deck2d.stretchpatch', 'deck2d.quad_array', 'deck2d.tileset', 'deck2d.polygon', 'deck2d.mquad' ] def onStart(self, assetNode): self.canvas.safeCall( 'show', assetNode.getPath() ) def onStop(self): self.canvas.safeCall('show',None)