コード例 #1
0
ファイル: TexturePreview.py プロジェクト: pixpil/gii
class TexturePreviewer(AssetPreviewer):
	def createWidget(self, container):
		self.canvas = MOAIEditCanvas( container )
		self.canvas.loadScript( _getModulePath('TexturePreview2.lua') )
		return self.canvas

	def accept(self, assetNode):
		return assetNode.isType( 'texture' )

	def onStart(self, assetNode):
		self.canvas.safeCall( 'show', assetNode.getPath() )		
		
	def onStop(self):
		self.canvas.safeCall('show',None)
コード例 #2
0
class TexturePreviewer(AssetPreviewer):
    def createWidget(self, container):
        self.canvas = MOAIEditCanvas(container)
        self.canvas.loadScript(_getModulePath('TexturePreview2.lua'))
        return self.canvas

    def accept(self, assetNode):
        return assetNode.isType('texture')

    def onStart(self, assetNode):
        self.canvas.safeCall('show', assetNode.getPath())

    def onStop(self):
        self.canvas.safeCall('show', None)
コード例 #3
0
class Deck2DPreviewer(AssetPreviewer):
    def createWidget(self, container):
        self.canvas = MOAIEditCanvas(container)
        self.canvas.loadScript(_getModulePath('Deck2DPreview.lua'))
        return self.canvas

    def accept(self, assetNode):
        return assetNode.getType() in [
            'deck2d.quad', 'deck2d.stretchpatch', 'deck2d.quad_array',
            'deck2d.tileset', 'deck2d.polygon', 'deck2d.mquad'
        ]

    def onStart(self, assetNode):
        self.canvas.safeCall('show', assetNode.getPath())

    def onStop(self):
        self.canvas.safeCall('show', None)
コード例 #4
0
ファイル: Deck2DPreview.py プロジェクト: pixpil/gii
class Deck2DPreviewer(AssetPreviewer):
	def createWidget(self, container):
		self.canvas = MOAIEditCanvas( container )
		self.canvas.loadScript( _getModulePath('Deck2DPreview.lua') )
		return self.canvas

	def accept(self, assetNode):
		return assetNode.getType() in [ 
			'deck2d.quad',
			'deck2d.stretchpatch',
			'deck2d.quad_array',
			'deck2d.tileset',
			'deck2d.polygon',
			'deck2d.mquad'
			]

	def onStart(self, assetNode):
		self.canvas.safeCall( 'show', assetNode.getPath() )		
		
	def onStop(self):
		self.canvas.safeCall('show',None)