Beispiel #1
0
 def __setupView(self):
     self.as_setupS([[_BET.ARMOR, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ARMOR))],
      [_BET.DEFENCE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DEFENCE))],
      [_BET.DAMAGE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DAMAGE))],
      [_BET.ASSIST_SPOT, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ASSIST_SPOT))],
      [_BET.ASSIST_TRACK, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ASSIST_TRACK))],
      [_BET.BURN, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.BURN))],
      [_BET.CAPTURE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.CAPTURE))],
      [_BET.DESTRUCTION, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DESTRUCTION))],
      [_BET.DETECTION, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DETECTION))],
      [_BET.RAM, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RAM))],
      [_BET.CRITS, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.CRITS))],
      [_BET.WORLD_COLLISION, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.WORLD_COLLISION))],
      [_BET.RECEIVED_CRITS, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RECEIVED_CRITS))],
      [_BET.RECEIVED_DAMAGE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RECEIVED_DAMAGE))],
      [_BET.RECEIVED_BURN, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RECEIVED_BURN))],
      [_BET.RECEIVED_RAM, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RECEIVED_RAM))],
      [_BET.RECEIVED_WORLD_COLLISION, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RECEIVED_WORLD_COLLISION))],
      [_BET.STUN, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.STUN))],
      [_BET.VEHICLE_RECOVERY, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.VEHICLE_RECOVERY))],
      [_BET.ENEMY_SECTOR_CAPTURED, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ENEMY_SECTOR_CAPTURED))],
      [_BET.DESTRUCTIBLE_DAMAGED, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DESTRUCTIBLE_DAMAGED))],
      [_BET.DESTRUCTIBLE_DESTROYED, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DESTRUCTIBLE_DESTROYED))],
      [_BET.DESTRUCTIBLES_DEFENDED, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DESTRUCTIBLES_DEFENDED))],
      [_BET.DEFENDER_BONUS, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DEFENDER_BONUS))],
      [_BET.BASE_CAPTURE_BLOCKED, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DEFENCE))],
      [_BET.ASSIST_BY_ABILITY, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ASSIST_BY_ABILITY))]], self.__isExtendedAnim, self.__enabled, self.__isWithRibbonName, self.__isWithVehName)
Beispiel #2
0
 def __setupView(self):
     self.as_setupS([
         [
             _BET.ARMOR,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ARMOR))
         ],
         [
             _BET.DEFENCE,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DEFENCE))
         ],
         [
             _BET.DAMAGE,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DAMAGE))
         ],
         [
             _BET.ASSIST_SPOT,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ASSIST_SPOT))
         ],
         [
             _BET.ASSIST_TRACK,
             i18n.makeString(INGAME_GUI.efficiencyribbons(
                 _BET.ASSIST_TRACK))
         ],
         [
             _BET.BURN,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.BURN))
         ],
         [
             _BET.CAPTURE,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.CAPTURE))
         ],
         [
             _BET.DESTRUCTION,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DESTRUCTION))
         ],
         [
             _BET.DETECTION,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DETECTION))
         ],
         [
             _BET.RAM,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RAM))
         ],
         [
             _BET.CRITS,
             i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.CRITS))
         ]
     ], self.__isExtendedAnim, self.__enabled, self.__isWithRibbonName,
                    self.__isWithVehName)
Beispiel #3
0
 def __setupView(self):
     self.as_setupS([[_BET.ARMOR, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ARMOR))],
      [_BET.DEFENCE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DEFENCE))],
      [_BET.DAMAGE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DAMAGE))],
      [_BET.ASSIST_SPOT, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ASSIST_SPOT))],
      [_BET.ASSIST_TRACK, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.ASSIST_TRACK))],
      [_BET.BURN, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.BURN))],
      [_BET.CAPTURE, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.CAPTURE))],
      [_BET.DESTRUCTION, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DESTRUCTION))],
      [_BET.DETECTION, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.DETECTION))],
      [_BET.RAM, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.RAM))],
      [_BET.CRITS, i18n.makeString(INGAME_GUI.efficiencyribbons(_BET.CRITS))]], self.__isExtendedAnim, self.__enabled, self.__isWithRibbonName, self.__isWithVehName)