Beispiel #1
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 def onKickedFromQueue(self):
     super(EventBattlesQueueFunctional, self).onKickedFromQueue()
     self.__requestCtx.stopProcessing(True)
     g_prbCtrlEvents.onPreQueueFunctionalDestroyed()
     g_eventDispatcher.loadHangar()
     g_eventDispatcher.updateUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'), type=SystemMessages.SM_TYPE.Warning)
Beispiel #2
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 def pe_onKickedFromRandomQueue(self):
     self.__queueFunctional = functional.createQueueFunctional(
         isInRandomQueue=False)
     self.__queueFunctional.onChanged()
     events_dispatcher.updateUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'),
                                type=SystemMessages.SM_TYPE.Warning)
Beispiel #3
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 def onKickedFromArena(self, *args):
     super(HistoricalQueueFunctional, self).onKickedFromQueue(*args)
     self.__requestCtx.stopProcessing(True)
     g_eventDispatcher.loadHangar()
     g_eventDispatcher.updateUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'), type=SystemMessages.SM_TYPE.Warning)
     self.__checkAvailability()
Beispiel #4
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 def onKickedFromQueue(self):
     super(RandomQueueFunctional, self).onKickedFromQueue()
     self.__requestCtx.stopProcessing(True)
     g_prbCtrlEvents.onPreQueueFunctionalDestroyed()
     g_eventDispatcher.loadHangar()
     g_eventDispatcher.updateUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'), type=SystemMessages.SM_TYPE.Warning)
Beispiel #5
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 def onKickedFromQueue(self, *args):
     super(HistoricalQueueFunctional, self).onKickedFromQueue(*args)
     self.__requestCtx.stopProcessing(True)
     g_eventDispatcher.loadHangar()
     g_eventDispatcher.updateUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'),
                                type=SystemMessages.SM_TYPE.Warning)
     self.__checkAvailability()
Beispiel #6
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 def pe_onKickedFromArena(self, reasonCode):
     """
     Player event listener for arena kick. Resets state and pushes system message.
     Args:
         reasonCode: kick reason code
     """
     self.__entity.resetPlayerState()
     SystemMessages.pushMessage(messages.getKickReasonMessage(reasonCode),
                                type=SystemMessages.SM_TYPE.Error)
Beispiel #7
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 def onKickedFromQueue(self, *args):
     """
     Routine must be invoked when player is kicked from queue.
     """
     self._requestCtx.stopProcessing(True)
     self._invokeListeners('onKickedFromQueue', self._queueType, *args)
     self._exitFromQueueUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'),
                                type=SystemMessages.SM_TYPE.Warning)
 def __onKickedFromQueue(self):
     """
     Listener for queue kick event. Is fix for for WOTD-43677
     """
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'),
                                type=SystemMessages.SM_TYPE.Warning)
Beispiel #9
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 def pe_onKickedFromArena(self, reasonCode):
     self.__collection.reset()
     SystemMessages.pushMessage(messages.getKickReasonMessage(reasonCode),
                                type=SystemMessages.SM_TYPE.Error)
 def __onKickedFromQueue(self, *args):
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'), type=SystemMessages.SM_TYPE.Warning)
Beispiel #11
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 def pe_onKickedFromArena(self, reasonCode):
     SystemMessages.pushMessage(messages.getKickReasonMessage(reasonCode), type=SystemMessages.SM_TYPE.Error)
Beispiel #12
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 def pe_onKickedFromRandomQueue(self):
     self.__queueFunctional = functional.createQueueFunctional(isInRandomQueue=False)
     self.__queueFunctional.onChanged()
     events_dispatcher.updateUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'), type=SystemMessages.SM_TYPE.Warning)
Beispiel #13
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 def pe_onKickedFromArena(self, reasonCode):
     self.__collection.reset()
     SystemMessages.pushMessage(messages.getKickReasonMessage(reasonCode), type=SystemMessages.SM_TYPE.Error)
Beispiel #14
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 def pe_onKickedFromArena(self, reasonCode):
     SystemMessages.pushMessage(messages.getKickReasonMessage(reasonCode),
                                type=SystemMessages.SM_TYPE.Error)
Beispiel #15
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 def onKickedFromQueue(self, *args):
     self._invokeListeners('onKickedFromQueue', self._queueType, *args)
     self._exitFromQueueUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'), type=SystemMessages.SM_TYPE.Warning)
Beispiel #16
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 def pe_onKickedFromArena(self, reasonCode):
     self.__entity.resetPlayerState()
     SystemMessages.pushMessage(messages.getKickReasonMessage(reasonCode),
                                type=SystemMessages.SM_TYPE.Error)
 def __onKickedFromQueue(self, *args):
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'),
                                type=SystemMessages.SM_TYPE.Warning)
Beispiel #18
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 def onKickedFromQueue(self, *args):
     self._invokeListeners('onKickedFromQueue', self._queueType, *args)
     self._exitFromQueueUI()
     SystemMessages.pushMessage(messages.getKickReasonMessage('timeout'),
                                type=SystemMessages.SM_TYPE.Warning)