Beispiel #1
0
 def _fireDestroyEvent(self):
     g_eventBus.handleEvent(MessengerEvent(
         MessengerEvent.PRB_CHANNEL_CTRL_DESTROYED, {
             'prbType': self._channel.getPrebattleType(),
             'controller': self
         }),
                            scope=EVENT_BUS_SCOPE.LOBBY)
 def _fireDestroyEvent(self):
     g_eventBus.handleEvent(MessengerEvent(
         MessengerEvent.BATTLE_CHANNEL_CTRL_DESTROY, {
             'prbType': self.__prbType,
             'controller': self
         }),
                            scope=EVENT_BUS_SCOPE.LOBBY)
 def _fireInitEvent(self):
     g_eventBus.handleEvent(MessengerEvent(
         MessengerEvent.PRB_CHANNEL_CTRL_INITED, {
             'prbType': self.__prbType,
             'controller': self
         }),
                            scope=EVENT_BUS_SCOPE.LOBBY)
 def _onConnectStateChanged(self, channel):
     if channel.isJoined():
         g_eventBus.handleEvent(MessengerEvent(
             MessengerEvent.BATTLE_CHANNEL_CTRL_INITED, {
                 'settings': BATTLE_CHANNEL.SQUAD,
                 'controller': self
             }),
                                scope=EVENT_BUS_SCOPE.BATTLE)
 def _fireInitEvent(self):
     g_eventBus.handleEvent(MessengerEvent(
         MessengerEvent.PRB_CHANNEL_CTRL_INITED, {
             'prbType': self.__channel.getPrebattleType(),
             'controller': self
         }),
                            scope=EVENT_BUS_SCOPE.LOBBY)
     self.__notifyViews()
Beispiel #6
0
 def _fireDestroyEvent(self):
     g_eventBus.handleEvent(MessengerEvent(
         MessengerEvent.LOBBY_CHANNEL_CTRL_DESTROYED, {'controller': self}),
                            scope=EVENT_BUS_SCOPE.LOBBY)
Beispiel #7
0
 def activate(self):
     g_eventBus.handleEvent(MessengerEvent(
         MessengerEvent.BATTLE_CHANNEL_CTRL_INITED, {'controller': self}),
                            scope=EVENT_BUS_SCOPE.BATTLE)