def _fireDestroyEvent(self): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.PRB_CHANNEL_CTRL_DESTROYED, { 'prbType': self._channel.getPrebattleType(), 'controller': self }), scope=EVENT_BUS_SCOPE.LOBBY)
def _fireDestroyEvent(self): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.BATTLE_CHANNEL_CTRL_DESTROY, { 'prbType': self.__prbType, 'controller': self }), scope=EVENT_BUS_SCOPE.LOBBY)
def _fireInitEvent(self): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.PRB_CHANNEL_CTRL_INITED, { 'prbType': self.__prbType, 'controller': self }), scope=EVENT_BUS_SCOPE.LOBBY)
def _onConnectStateChanged(self, channel): if channel.isJoined(): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.BATTLE_CHANNEL_CTRL_INITED, { 'settings': BATTLE_CHANNEL.SQUAD, 'controller': self }), scope=EVENT_BUS_SCOPE.BATTLE)
def _fireInitEvent(self): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.PRB_CHANNEL_CTRL_INITED, { 'prbType': self.__channel.getPrebattleType(), 'controller': self }), scope=EVENT_BUS_SCOPE.LOBBY) self.__notifyViews()
def _fireDestroyEvent(self): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.LOBBY_CHANNEL_CTRL_DESTROYED, {'controller': self}), scope=EVENT_BUS_SCOPE.LOBBY)
def activate(self): g_eventBus.handleEvent(MessengerEvent( MessengerEvent.BATTLE_CHANNEL_CTRL_INITED, {'controller': self}), scope=EVENT_BUS_SCOPE.BATTLE)