def setUp(self):
		TestCaseBase.setUp(self)

		from messenger.proto.events import g_messengerEvents
		from gui.battle_control import g_sessionProvider
		self.VOIP_onPlayerSpeaking = g_messengerEvents.voip.onPlayerSpeaking = mock.Mock()
		self.onMinimapFeedbackReceived = g_sessionProvider.shared.feedback.onMinimapFeedbackReceived = mock.Mock()
Beispiel #2
0
    def setUp(self):
        TestCaseBase.setUp(self)

        from messenger.proto.events import g_messengerEvents
        from gui.battle_control import g_sessionProvider
        self.VOIP_onPlayerSpeaking = g_messengerEvents.voip.onPlayerSpeaking = mock.Mock(
        )
        self.onMinimapFeedbackReceived = g_sessionProvider.shared.feedback.onMinimapFeedbackReceived = mock.Mock(
        )
	def setUp(self):
		TestCaseBase.setUp(self)
		import notification
		self.mock_addNotification = notification.NotificationMVC.g_instance.getModel().addNotification = mock.Mock(
			wraps=notification.NotificationMVC.g_instance.getModel().addNotification
		)
 def setUp(self):
     TestCaseBase.setUp(self)
 def setUp(self):
     TestCaseBase.setUp(self)
     import gui.SystemMessages
     gui.SystemMessages.pushMessage = mock.Mock()
     self.__seen_events = set()
    def setUp(self):
        TestCaseBase.setUp(self)
        import gui.SystemMessages

        gui.SystemMessages.pushMessage = mock.Mock()
        self.__seen_events = set()
	def setUp(self):
		TestCaseBase.setUp(self)
 def setUp(self):
     TestCaseBase.setUp(self)
     import notification
     self.mock_addNotification = notification.NotificationMVC.g_instance.getModel(
     ).addNotification = mock.Mock(wraps=notification.NotificationMVC.
                                   g_instance.getModel().addNotification)