def setUp(self): TestCaseBase.setUp(self) from messenger.proto.events import g_messengerEvents from gui.battle_control import g_sessionProvider self.VOIP_onPlayerSpeaking = g_messengerEvents.voip.onPlayerSpeaking = mock.Mock() self.onMinimapFeedbackReceived = g_sessionProvider.shared.feedback.onMinimapFeedbackReceived = mock.Mock()
def setUp(self): TestCaseBase.setUp(self) from messenger.proto.events import g_messengerEvents from gui.battle_control import g_sessionProvider self.VOIP_onPlayerSpeaking = g_messengerEvents.voip.onPlayerSpeaking = mock.Mock( ) self.onMinimapFeedbackReceived = g_sessionProvider.shared.feedback.onMinimapFeedbackReceived = mock.Mock( )
def setUp(self): TestCaseBase.setUp(self) import notification self.mock_addNotification = notification.NotificationMVC.g_instance.getModel().addNotification = mock.Mock( wraps=notification.NotificationMVC.g_instance.getModel().addNotification )
def setUp(self): TestCaseBase.setUp(self)
def setUp(self): TestCaseBase.setUp(self) import gui.SystemMessages gui.SystemMessages.pushMessage = mock.Mock() self.__seen_events = set()
def setUp(self): TestCaseBase.setUp(self) import notification self.mock_addNotification = notification.NotificationMVC.g_instance.getModel( ).addNotification = mock.Mock(wraps=notification.NotificationMVC. g_instance.getModel().addNotification)