Beispiel #1
0
    def test_activate_scene(self):
        """Test active scene."""
        test_light = loader.get_component('light.test')
        test_light.init()

        self.assertTrue(light.setup(self.hass, {
            light.DOMAIN: {'platform': 'test'}
        }))

        light_1, light_2 = test_light.DEVICES[0:2]

        light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])

        self.hass.pool.block_till_done()

        self.assertTrue(scene.setup(self.hass, {
            'scene': [{
                'name': 'test',
                'entities': {
                    light_1.entity_id: 'on',
                    light_2.entity_id: {
                        'state': 'on',
                        'brightness': 100,
                    }
                }
            }]
        }))

        scene.activate(self.hass, 'scene.test')
        self.hass.pool.block_till_done()

        self.assertTrue(light_1.is_on)
        self.assertTrue(light_2.is_on)
        self.assertEqual(100,
                         light_2.last_call('turn_on')[1].get('brightness'))
    def test_activate_scene(self):
        test_light = loader.get_component("light.test")
        test_light.init()

        self.assertTrue(light.setup(self.hass, {light.DOMAIN: {"platform": "test"}}))

        light_1, light_2 = test_light.DEVICES[0:2]

        light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])

        self.hass.pool.block_till_done()

        self.assertTrue(
            scene.setup(
                self.hass,
                {
                    "scene": [
                        {
                            "name": "test",
                            "entities": {
                                light_1.entity_id: "on",
                                light_2.entity_id: {"state": "on", "brightness": 100},
                            },
                        }
                    ]
                },
            )
        )

        scene.activate(self.hass, "scene.test")
        self.hass.pool.block_till_done()

        self.assertTrue(light_1.is_on)
        self.assertTrue(light_2.is_on)
        self.assertEqual(100, light_2.last_call("turn_on")[1].get("brightness"))
Beispiel #3
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    def test_activate_scene(self):
        test_light = loader.get_component('light.test')
        test_light.init()

        self.assertTrue(light.setup(self.hass, {
            light.DOMAIN: {'platform': 'test'}
        }))

        light_1, light_2 = test_light.DEVICES[0:2]

        light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])

        self.hass.pool.block_till_done()

        self.assertTrue(scene.setup(self.hass, {
            'scene': [{
                'name': 'test',
                'entities': {
                    light_1.entity_id: 'on',
                    light_2.entity_id: {
                        'state': 'on',
                        'brightness': 100,
                    }
                }
            }]
        }))

        scene.activate(self.hass, 'scene.test')
        self.hass.pool.block_till_done()

        self.assertTrue(light_1.is_on)
        self.assertTrue(light_2.is_on)
        self.assertEqual(100,
                         light_2.last_call('turn_on')[1].get('brightness'))
Beispiel #4
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    def test_config_yaml_alias_anchor(self):
        """Test the usage of YAML aliases and anchors.

        The following test scene configuration is equivalent to:

        scene:
          - name: test
            entities:
              light_1: &light_1_state
                state: 'on'
                brightness: 100
              light_2: *light_1_state

        When encountering a YAML alias/anchor, the PyYAML parser will use a
        reference to the original dictionary, instead of creating a copy, so
        care needs to be taken to not modify the original.
        """
        test_light = loader.get_component('light.test')
        test_light.init()

        self.assertTrue(
            light.setup(self.hass, {light.DOMAIN: {
                'platform': 'test'
            }}))

        light_1, light_2 = test_light.DEVICES[0:2]

        light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])

        self.hass.pool.block_till_done()

        entity_state = {
            'state': 'on',
            'brightness': 100,
        }
        self.assertTrue(
            scene.setup(
                self.hass, {
                    'scene': [{
                        'name': 'test',
                        'entities': {
                            light_1.entity_id: entity_state,
                            light_2.entity_id: entity_state,
                        }
                    }]
                }))

        scene.activate(self.hass, 'scene.test')
        self.hass.pool.block_till_done()

        self.assertTrue(light_1.is_on)
        self.assertTrue(light_2.is_on)
        self.assertEqual(100,
                         light_1.last_call('turn_on')[1].get('brightness'))
        self.assertEqual(100,
                         light_2.last_call('turn_on')[1].get('brightness'))
Beispiel #5
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    def test_config_yaml_alias_anchor(self):
        """Test the usage of YAML aliases and anchors.

        The following test scene configuration is equivalent to:

        scene:
          - name: test
            entities:
              light_1: &light_1_state
                state: 'on'
                brightness: 100
              light_2: *light_1_state

        When encountering a YAML alias/anchor, the PyYAML parser will use a
        reference to the original dictionary, instead of creating a copy, so
        care needs to be taken to not modify the original.
        """
        test_light = loader.get_component('light.test')
        test_light.init()

        self.assertTrue(light.setup(self.hass, {
            light.DOMAIN: {'platform': 'test'}
        }))

        light_1, light_2 = test_light.DEVICES[0:2]

        light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])

        self.hass.pool.block_till_done()

        entity_state = {
            'state': 'on',
            'brightness': 100,
        }
        self.assertTrue(scene.setup(self.hass, {
            'scene': [{
                'name': 'test',
                'entities': {
                    light_1.entity_id: entity_state,
                    light_2.entity_id: entity_state,
                }
            }]
        }))

        scene.activate(self.hass, 'scene.test')
        self.hass.pool.block_till_done()

        self.assertTrue(light_1.is_on)
        self.assertTrue(light_2.is_on)
        self.assertEqual(100,
                         light_1.last_call('turn_on')[1].get('brightness'))
        self.assertEqual(100,
                         light_2.last_call('turn_on')[1].get('brightness'))
Beispiel #6
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 def test_config_no_dict_in_list(self):
     self.assertFalse(scene.setup(self.hass, {'scene': [[]]}))
Beispiel #7
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 def test_config_not_list(self):
     self.assertFalse(scene.setup(self.hass, {'scene': {'some': 'dict'}}))
 def test_config_no_dict_in_list(self):
     self.assertFalse(scene.setup(self.hass, {"scene": [[]]}))
 def test_config_not_list(self):
     self.assertFalse(scene.setup(self.hass, {"scene": {"some": "dict"}}))
 def test_config_not_list(self):
     self.assertFalse(scene.setup(self.hass, {
         'scene': {'some': 'dict'}
     }))