def test_activate_scene(self): """Test active scene.""" test_light = loader.get_component('light.test') test_light.init() self.assertTrue(light.setup(self.hass, { light.DOMAIN: {'platform': 'test'} })) light_1, light_2 = test_light.DEVICES[0:2] light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id]) self.hass.pool.block_till_done() self.assertTrue(scene.setup(self.hass, { 'scene': [{ 'name': 'test', 'entities': { light_1.entity_id: 'on', light_2.entity_id: { 'state': 'on', 'brightness': 100, } } }] })) scene.activate(self.hass, 'scene.test') self.hass.pool.block_till_done() self.assertTrue(light_1.is_on) self.assertTrue(light_2.is_on) self.assertEqual(100, light_2.last_call('turn_on')[1].get('brightness'))
def test_activate_scene(self): test_light = loader.get_component("light.test") test_light.init() self.assertTrue(light.setup(self.hass, {light.DOMAIN: {"platform": "test"}})) light_1, light_2 = test_light.DEVICES[0:2] light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id]) self.hass.pool.block_till_done() self.assertTrue( scene.setup( self.hass, { "scene": [ { "name": "test", "entities": { light_1.entity_id: "on", light_2.entity_id: {"state": "on", "brightness": 100}, }, } ] }, ) ) scene.activate(self.hass, "scene.test") self.hass.pool.block_till_done() self.assertTrue(light_1.is_on) self.assertTrue(light_2.is_on) self.assertEqual(100, light_2.last_call("turn_on")[1].get("brightness"))
def test_activate_scene(self): test_light = loader.get_component('light.test') test_light.init() self.assertTrue(light.setup(self.hass, { light.DOMAIN: {'platform': 'test'} })) light_1, light_2 = test_light.DEVICES[0:2] light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id]) self.hass.pool.block_till_done() self.assertTrue(scene.setup(self.hass, { 'scene': [{ 'name': 'test', 'entities': { light_1.entity_id: 'on', light_2.entity_id: { 'state': 'on', 'brightness': 100, } } }] })) scene.activate(self.hass, 'scene.test') self.hass.pool.block_till_done() self.assertTrue(light_1.is_on) self.assertTrue(light_2.is_on) self.assertEqual(100, light_2.last_call('turn_on')[1].get('brightness'))
def test_config_yaml_alias_anchor(self): """Test the usage of YAML aliases and anchors. The following test scene configuration is equivalent to: scene: - name: test entities: light_1: &light_1_state state: 'on' brightness: 100 light_2: *light_1_state When encountering a YAML alias/anchor, the PyYAML parser will use a reference to the original dictionary, instead of creating a copy, so care needs to be taken to not modify the original. """ test_light = loader.get_component('light.test') test_light.init() self.assertTrue( light.setup(self.hass, {light.DOMAIN: { 'platform': 'test' }})) light_1, light_2 = test_light.DEVICES[0:2] light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id]) self.hass.pool.block_till_done() entity_state = { 'state': 'on', 'brightness': 100, } self.assertTrue( scene.setup( self.hass, { 'scene': [{ 'name': 'test', 'entities': { light_1.entity_id: entity_state, light_2.entity_id: entity_state, } }] })) scene.activate(self.hass, 'scene.test') self.hass.pool.block_till_done() self.assertTrue(light_1.is_on) self.assertTrue(light_2.is_on) self.assertEqual(100, light_1.last_call('turn_on')[1].get('brightness')) self.assertEqual(100, light_2.last_call('turn_on')[1].get('brightness'))
def test_config_yaml_alias_anchor(self): """Test the usage of YAML aliases and anchors. The following test scene configuration is equivalent to: scene: - name: test entities: light_1: &light_1_state state: 'on' brightness: 100 light_2: *light_1_state When encountering a YAML alias/anchor, the PyYAML parser will use a reference to the original dictionary, instead of creating a copy, so care needs to be taken to not modify the original. """ test_light = loader.get_component('light.test') test_light.init() self.assertTrue(light.setup(self.hass, { light.DOMAIN: {'platform': 'test'} })) light_1, light_2 = test_light.DEVICES[0:2] light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id]) self.hass.pool.block_till_done() entity_state = { 'state': 'on', 'brightness': 100, } self.assertTrue(scene.setup(self.hass, { 'scene': [{ 'name': 'test', 'entities': { light_1.entity_id: entity_state, light_2.entity_id: entity_state, } }] })) scene.activate(self.hass, 'scene.test') self.hass.pool.block_till_done() self.assertTrue(light_1.is_on) self.assertTrue(light_2.is_on) self.assertEqual(100, light_1.last_call('turn_on')[1].get('brightness')) self.assertEqual(100, light_2.last_call('turn_on')[1].get('brightness'))
def test_config_no_dict_in_list(self): self.assertFalse(scene.setup(self.hass, {'scene': [[]]}))
def test_config_not_list(self): self.assertFalse(scene.setup(self.hass, {'scene': {'some': 'dict'}}))
def test_config_no_dict_in_list(self): self.assertFalse(scene.setup(self.hass, {"scene": [[]]}))
def test_config_not_list(self): self.assertFalse(scene.setup(self.hass, {"scene": {"some": "dict"}}))
def test_config_not_list(self): self.assertFalse(scene.setup(self.hass, { 'scene': {'some': 'dict'} }))