Beispiel #1
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 def sendGameEvent(self, player, event, data):
     return host.sgl_sendGameLogicEvent(player.index, event, data)
Beispiel #2
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	def sendGameEvent(self, player, event, data): return host.sgl_sendGameLogicEvent(player.index, event, data)
	def sendMedalEvent(self, player, type, value): return host.sgl_sendMedalEvent(player.index, type, value)
Beispiel #3
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	def sendGameEvent(self, player, event, data): return host.sgl_sendGameLogicEvent(player.index, event, data)
	def sendMedalEvent(self, player, type, value, points, credits): return host.sgl_sendMedalEvent(player.index, type, value, points, credits)
Beispiel #4
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 def sendGameEvent(self, player, event, data):
     return host.sgl_sendGameLogicEvent(player.index, event, data)
Beispiel #5
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 def warnPlayer(self, playerName, text, playerId=-1):
     msg = ("\n" * self.__ruleWarnNewlines) + playerName + ": " + text
     # TODO: Add timer for duration. Currently message is shown ~4 seconds
     host.sgl_sendTextMessage(0, 12, 4, msg, 0)
     if self.__showRuleWarnBlur and playerId > -1:
         host.sgl_sendGameLogicEvent(playerId, 13, 1)