Beispiel #1
0
 def draw(self):
     screen.fill(color_black)
     draw.rect(screen, color_white, [[0,0],[int(screen.get_width()),int(screen.get_height()*.9)]])
     self.target.draw()
     self.player.draw()
     for ball in self.balls:
         ball.draw()
     display.update([[0,0],[int(screen.get_width()),int(screen.get_height()*.9)]])
Beispiel #2
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 def draw(self):
     screen.fill(color_black)
     draw.rect(
         screen, color_white,
         [[0, 0], [int(screen.get_width()),
                   int(screen.get_height() * .9)]])
     self.target.draw()
     self.player.draw()
     for ball in self.balls:
         ball.draw()
     display.update(
         [[0, 0], [int(screen.get_width()),
                   int(screen.get_height() * .9)]])
Beispiel #3
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 def draw(self):
     '''
     Draws every thing on the screen
     '''
     screen.fill((0,0,0))    # Fill screen with black
     # Fill screen with background pattern
     for y in range(0, HEIGHT, self.pic.get_height()):
         for x in range(int(self.bg_x), WIDTH+self.pic.get_width(), self.pic.get_width()):
             screen.blit(self.pic, (x, y))
     for brick in self.bricks.values():  # Draws all the bricks
         brick.draw()
     self.player.draw()  # Draw the player
     self.put_message()
     self.center_msg()
     display.flip()  # Update the display
Beispiel #4
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 def draw(self):
     screen.fill((0,0,0))
     for planet in self.planets.values():
         planet.draw()
     display.update([[0,0],[screen.get_width(),screen.get_height()]])
Beispiel #5
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 def draw(self):
     screen.fill((0, 0, 0))
     for planet in self.planets.values():
         planet.draw()
     display.update([[0, 0], [screen.get_width(), screen.get_height()]])