def draw(self): screen.fill(color_black) draw.rect(screen, color_white, [[0,0],[int(screen.get_width()),int(screen.get_height()*.9)]]) self.target.draw() self.player.draw() for ball in self.balls: ball.draw() display.update([[0,0],[int(screen.get_width()),int(screen.get_height()*.9)]])
def draw(self): screen.fill(color_black) draw.rect( screen, color_white, [[0, 0], [int(screen.get_width()), int(screen.get_height() * .9)]]) self.target.draw() self.player.draw() for ball in self.balls: ball.draw() display.update( [[0, 0], [int(screen.get_width()), int(screen.get_height() * .9)]])
def draw(self): ''' Draws every thing on the screen ''' screen.fill((0,0,0)) # Fill screen with black # Fill screen with background pattern for y in range(0, HEIGHT, self.pic.get_height()): for x in range(int(self.bg_x), WIDTH+self.pic.get_width(), self.pic.get_width()): screen.blit(self.pic, (x, y)) for brick in self.bricks.values(): # Draws all the bricks brick.draw() self.player.draw() # Draw the player self.put_message() self.center_msg() display.flip() # Update the display
def draw(self): screen.fill((0,0,0)) for planet in self.planets.values(): planet.draw() display.update([[0,0],[screen.get_width(),screen.get_height()]])
def draw(self): screen.fill((0, 0, 0)) for planet in self.planets.values(): planet.draw() display.update([[0, 0], [screen.get_width(), screen.get_height()]])