Beispiel #1
0
 def promote(self, piece):
     done = False
     # freeze normal execution (in main), wait for player to decide which piece take
     while not done:
         pressed, events = Interface.run()
         # display everything
         Board.display()
         self.menu.display()
         self.ChessGame.display()
         self.pmenu.display()
         
         self.pmenu.react_events(events, pressed)
         if self.pmenu.state == 'done':
             done = True
             piece_name = self.pmenu.piece_name
             self.pmenu.state = 'wait'
     
     # create new piece
     if piece_name == 'queen':
         new_piece = Queen(piece.coord, piece.color)
     elif piece_name == 'bishop':
         new_piece = Bishop(piece.coord, piece.color)
     elif piece_name == 'rock':
         new_piece = Rock(piece.coord, piece.color)
     elif piece_name == 'knight':
         new_piece = Knight(piece.coord, piece.color)
     
     # remove pawn
     self.player.pieces.remove(piece)
     # add new piece
     self.player.pieces.append(new_piece)
     Interface.add_resizable_objs([new_piece])
Beispiel #2
0
 def react_events(self, events, pressed):
     if self.state == 'start':
         if self.button_start.pushed(events):
             self.state = 'run'
             self.ChessGame.set_players()
             # re-add pieces
             Interface.add_resizable_objs(
                 self.ChessGame.players['white'].pieces)
             Interface.add_resizable_objs(
                 self.ChessGame.players['black'].pieces)
Beispiel #3
0
    },
    {
        'name': 'rock',
        'coord': (6, 0),
        'c': 'black'
    },
    {
        'name': 'rock',
        'coord': (7, 0),
        'c': 'black'
    },
]

ChessGame.set_players()  #white_config=white_conf, black_config=black_conf)

Interface.add_resizable_objs(ChessGame.players['white'].pieces)
Interface.add_resizable_objs(ChessGame.players['black'].pieces)

LivePlay.ChessGame = ChessGame
LivePlay.menu = menu

# agent_white = bruteforce.Agent('white', ChessGame)
# agent_black = bruteforce.Agent('black', ChessGame)

ChessGame.set_control_methods(LivePlay('white'), LivePlay('black'))

# Tests.run(ChessGame)

while Interface.running:
    pressed, events = Interface.run()
    Board.display()
Beispiel #4
0
from interface import Interface

Interface.setup((3000, 1600), 'GUI Editor')

from menu import Menu
#from testfile import Testfile

menu = Menu()

from editor import Editor

Interface.add_resizable_objs([Editor])

#tf = Testfile((100,100))

while Interface.running:
    pressed, events = Interface.run()
    #
    #tf.display()
    #
    menu.run(events, pressed)
    if menu.state == 'end':
        Interface.running = False