Beispiel #1
0
def display_info(display, images, item):
    clock = pygame.time.Clock()
    background = display.copy()
    done = False
    stuff_rect = pygame.Rect(0, 0, 500, 500)
    stuff_rect.center = display.get_rect().center
    icon_rect = pygame.Rect(0, 0, 100, 100)
    icon_rect.topleft = stuff_rect.move(5, 5).topleft
    data_rect = pygame.Rect(0, 0, 375, 480)
    data_rect.midtop = stuff_rect.move(50, 5).midtop
    while not done:
        for event in pygame.event.get():
            joystick.Update(event)
            if not hasattr(event, "key"):
                event.key = None
            if event.type == pygame.QUIT:
                done = True
            if event.type == pygame.KEYUP or joystick.WasEvent():
                if event.key in (pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_q,
                                 pygame.K_SPACE, pygame.K_BACKSPACE,
                                 pygame.K_y) or joystick.GoEvent(
                                 ) or joystick.BackEvent():
                    done = True
        display.blit(background, (0, 0))
        pygame.draw.rect(display, (50, 50, 50), stuff_rect)
        pygame.draw.rect(display, (255, 255, 0), stuff_rect, 2)
        display.blit(pygame.transform.scale(images[item.icon], (100, 100)),
                     icon_rect)
        pygame.draw.rect(display, (0, 0, 0), icon_rect, 1)
        pygame.draw.rect(display, (0, 0, 0), data_rect, 1)
        retro_text(data_rect.move(0, 10).midtop,
                   display,
                   15,
                   f'Information for "{item.title}"',
                   anchor="midtop",
                   font="impact")
        for y, line in enumerate(format_info(item).split("\n")):
            retro_text(data_rect.move(5, 40 + 14 * y).topleft,
                       display,
                       14,
                       line,
                       font="Sans")
        retro_text(stuff_rect.move(0, 2).midbottom,
                   display,
                   14,
                   "Press Enter to exit",
                   anchor="midbottom",
                   color=(0, 0, 0))
        retro_text(stuff_rect.midbottom,
                   display,
                   14,
                   "Press Enter to exit",
                   anchor="midbottom")
        pygame.display.update()
        clock.tick(25)
    joystick.Reset()
    def info(self):
        display = self.display.copy()
        done = False
        rect = pygame.Rect(0, 0, 600, 400)
        rect.center = self.display.get_rect().center
        data = f"""
Shots fired: {len(self.acc)}
Shots hit: {self.acc.count(True)}
Shots missed: {self.acc.count(False)}
Accuracy: {self.acc_per2}%

Total attempts to beat this level:{self.lost}

Max Combo: {self.maxcombo}"""
        while not done:
            for event in pygame.event.get():
                joystick.Update(event)
                if not hasattr(event, "key"):
                    event.key = None
                if event.type == pygame.QUIT:
                    done = True
                if event.type == pygame.KEYUP or joystick.WasEvent():
                    if event.key == pygame.K_F2 or joystick.JustPressedLB():
                        screenshot.capture("WL_info", self.display)
                    if event.key in (pygame.K_q, pygame.K_ESCAPE,
                                     pygame.K_RETURN, pygame.K_SPACE,
                                     pygame.K_y) or joystick.BackEvent(
                                     ) or joystick.GoEvent():
                        done = True
            self.display.blit(display, (0, 0))
            pygame.draw.rect(self.display, (40, 40, 40), rect)
            pygame.draw.rect(self.display, (255, 255, 0), rect, 1)
            for index, line in enumerate(data.split("\n")):
                retro_text((121, 142 + index * 14),
                           self.display,
                           14,
                           line,
                           color=(0, 0, 0))
                retro_text((120, 140 + index * 14), self.display, 14, line)
            pygame.display.update()
        joystick.Reset()
Beispiel #3
0
def congrats(display, images, mode, data, profile=None):
    """Display a screen for awarding achievements / unlocking planets"""
    done = False
    pf = 1
    pt = 0
    pfr = 1 / 25
    time_passed = 0
    total_time_passed = 0
    clock = pygame.time.Clock()
    if profile and mode == "ach":
        Sound(fix_path("audio/cashRegister.wav")).play()
        profile["money"] += data[2]
        profile["achievements"].append(data[0])
    while not done:
        for event in pygame.event.get():
            joystick.Update(event)
            if not hasattr(event, "key"):
                event.key = None
            if event.type == pygame.KEYDOWN or joystick.WasEvent():
                if event.key in (pygame.K_RETURN,
                                 pygame.K_ESCAPE) or joystick.GoEvent(
                                 ) or joystick.BackEvent():
                    done = True
                if event.key == pygame.K_F2 or joystick.JustPressedLB():
                    screenshot.capture("_congrats", display)
        display.blit(images["background"], (0, 0))
        if not mode == "store":
            retro_text((400, 100),
                       display,
                       24,
                       "Congratulations!",
                       font="impact",
                       anchor="center")
        stuff_rect = pygame.Rect(0, 0, 450, 350)
        if mode == "ach":
            stuff_rect.w *= 1.5
        stuff_rect.midtop = (400, 90)
        stuff_surf = pygame.Surface(stuff_rect.size)
        stuff_surf.fill((255, 0, 255))
        stuff_surf.set_alpha(50)
        display.blit(stuff_surf, stuff_rect)
        if mode == "planet" or mode == "store":
            rgba = ""
            if data.rgba:
                rgba = "RGBA"
            name = f"spinning{data.name}{rgba}{pf}"
            if not name in images:
                name = f"still_{data.name.lower()}"
            image = images[name]
            rect = pygame.Rect(0, 0, 100, 100)
            rect.center = (400, 200)
            display.blit(pygame.transform.scale(image, (100, 100)), rect)
            text = ""
            if not mode == "store":
                retro_text((400, 300),
                           display,
                           14,
                           f"You have unlocked Planet {data.name}",
                           anchor="center")
            else:
                retro_text((400, 300),
                           display,
                           14,
                           f"Restocked Store on {data.name}",
                           anchor="center")
            pt += time_passed
            if pt >= pfr:
                pf += 1
                pt = 0
            if pf > 25:
                pf = 1
        if mode == "ach":  # Short for achievement
            retro_text((400, 250),
                       display,
                       17,
                       f"{data[0]} Achievement Unlocked!",
                       anchor="center",
                       font="Sans")
            retro_text((400, 280),
                       display,
                       15,
                       data[1],
                       anchor="center",
                       bold=True,
                       font="Sans")
            retro_text((400, 300),
                       display,
                       15,
                       f"Money Earned: {data[2]}",
                       bold=True,
                       font="Sans",
                       anchor="center")
        if total_time_passed >= 15:
            done = True
        pygame.display.update()
        time_passed = clock.tick(60) / 1000
        total_time_passed += time_passed
Beispiel #4
0
    def events(self):
        for event in pygame.event.get():
            joystick.Update(event)
            click = False
            if event.type == pygame.QUIT:
                confirmExit(self.display, self.profile, self.profile_number)
                self.pause_time = True
            if event.type == pygame.MOUSEBUTTONDOWN:
                sel = self.selected_point
                rect = pygame.Rect((0, 0), (220, 50))
                rect.midtop = self.map[sel].pos[0], self.map[sel].pos[1] + 35
                backrect = pygame.Rect(0, 0, 32, 32)
                if rect.collidepoint(pygame.mouse.get_pos()):
                    click = True
                elif backrect.collidepoint(pygame.mouse.get_pos()):
                    self.toMenu = True
                    self.done = True
                self.click = True
            if not hasattr(event, "key"):
                event.key = None
            if event.type == pygame.KEYDOWN or joystick.WasEvent():
                if event.key == pygame.K_F2 or joystick.JustPressedLB():
                    screenshot.capture(self.profile_number, self.display)
                    self.pause_time = True
                if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE or joystick.GoEvent():
                    click = True
                if event.key == pygame.K_ESCAPE or joystick.BackEvent():
                    tmm = pause_menu(self.display, self.images, self.profile, self.profile_number)
                    self.pause_time = True
                    if tmm:
                        self.toMenu = True
                        self.done = True
            if event.type == pygame.KEYUP or joystick.WasEvent():
                tabbed = False
                sel = self.selected_point
                if (event.key == pygame.K_TAB) and not self.map[self.selected_point].alien_flag:
                    sel += 1
                    tabbed = True
                FB = self.GoForwardOrBack(event)
                if (FB):
                    sel += 1
                if (FB == False):
                    sel -= 1
#                if (event.key == pygame.K_LEFT or joystick.JustWentLeft()):
#                    sel -= 1
#                if (event.key == pygame.K_RIGHT or joystick.JustWentRight()) and not self.map[self.selected_point].alien_flag:
#                    sel += 1
                if (event.key == pygame.K_END or joystick.JustPressedRT()):
                    self.waypoints = []
                    x = 0
                    for x in range(self.selected_point, len(self.map)):
                        self.waypoints.append(x)
                        if self.map[x].alien_flag:
                            break
                    sel = x
                    if self.waypoints:
                        self.target_pos = self.get_point(self.waypoints[0])
                        self.changed = True
                if (event.key == pygame.K_HOME or joystick.JustPressedLT()):
                    self.waypoints = []
                    x = 0
                    for x in reversed(range(self.selected_point)):
                        self.waypoints.append(x)
                        if self.map[x].alien_flag:
                            break
                    sel = x
                    if self.waypoints:
                        self.target_pos = self.get_point(self.waypoints[0])
                        self.changed = True
                self.selected_point = sel
                if self.target_pos != self.avatar_pos:
                    self.waypoints.append(sel)
                if self.selected_point < 0:
                    self.selected_point = 0
                yes = False
                if self.waypoints:
                    if self.waypoints[-1] >= len(self.map):
                        yes = True
                if self.selected_point >= len(self.map) or yes:
                    if yes:
                        self.waypoints[-1] = len(self.map) - 1
                    if tabbed and not yes:
                        self.selected_point = 0
                        self.waypoints += list(reversed(range(len(self.map))))
                        for x in reversed(range(len(self.map))):
                            if x > 0:
                                if self.map[x - 1].alien_flag:
                                    break
                            self.waypoints.append(x)
                    else:
                        self.selected_point = len(self.map) - 1
            if self.target_pos == self.avatar_pos and click:
                t = self.map[self.selected_point].type
                if t == "spaceport":
                    spacemap = SpaceMap(self.images, self.display, self.profile, self.profile_number, focus = self.planet.name)
                    transition(self.display, 5)
                    self.profile = spacemap.main()
                    self.__init__(self.images, self.display, self.profile, self.profile_number)
                if t == "mission":
                    self.done = True
                if t == "store":
                    sel1 = self.selected_point
                    store = StoreUI(self.display, self.images, self.profile, self.profile_number, self.map[self.selected_point])
                    if store.main():
                        self.waypoints = []
                        self.target_pos = self.get_point(0)
                        self.changed = True
                        self.avatar_pos = self.get_point(0)
                        self.set_velocity()
                        self.selected_point = 0
Beispiel #5
0
 def events(self):
     for event in pygame.event.get():
         joystick.Update(event)
         click = False
         if event.type == pygame.QUIT:
             confirmExit(self.Display, self.profile, self.profile_number)
         if event.type == pygame.MOUSEBUTTONDOWN and not self.focused in ("theSun", None):
             planet = self.planets[self.focused]
             rect = pygame.Rect((0, 0), (205, 50))
             rect.midtop = planet.center[1][0], planet.center[1][1] + 35
             if rect.collidepoint(pygame.mouse.get_pos()):
                 click = True
         if event.type == pygame.MOUSEBUTTONDOWN:
             self.start_click = pygame.math.Vector2(pygame.mouse.get_pos())
             self.last_sample = copy.copy(self.start_click)
             if pygame.Rect(0, 0, 32, 32).collidepoint(pygame.mouse.get_pos()):
                 self.done = True
             rect = pygame.Rect(0, 0, 32, 32)
             rect.midright = self.Display.get_rect().midright
             if rect.collidepoint(pygame.mouse.get_pos()):
                 for e, p in enumerate(self.planets):
                     if p.name == "Earth":
                         self.focused = e
         if event.type == pygame.MOUSEBUTTONUP:
             self.start_click = None
         if event.type == pygame.KEYDOWN or joystick.WasEvent():
             if not hasattr(event, 'key'):
                 event.key = None
             if event.key == pygame.K_ESCAPE or joystick.BackEvent():
                 self.done = True
             if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE or joystick.GoEvent():
                 click = True
             if event.key == pygame.K_LEFT or joystick.JustWentLeft():
                 self.speed -= .1
                 if self.speed <= 0.2:
                     self.speed = 0.2
             if event.key == pygame.K_RIGHT or joystick.JustWentRight():
                 self.speed += .1
                 if self.speed > 2:
                     self.speed = 2
             if event.key == pygame.K_F2 or joystick.JustPressedLB():
                 screenshot.capture(self.profile_number, self.Display)
             if event.key == pygame.K_COMMA or joystick.JustPressedLT():
                 if self.focused == None:
                     self.focused = 0
                 self.focused = (self.focused + 1) % len(self.planets)
                 self.target_zoom = 1.5
             if event.key == pygame.K_PERIOD or joystick.JustPressedRT():
                 if self.focused == None:
                     self.focused = 0
                 self.focused = (self.focused - 1) % len(self.planets)
                 self.target_zoom = 1.5
         if event.type == pygame.MOUSEMOTION:
             self.mouse_on = True
         if event.type == pygame.MOUSEBUTTONUP:
             pos = pygame.mouse.get_pos()
             nto = self.target_offset[:]
             if event.button == 5:
                 self.target_zoom -= self.zoom_amount
                 nto[0] -= (pos[0] - self.Display.get_width() / 2) / 10
                 nto[1] -= (pos[1] - self.Display.get_height() / 2) / 10
             if event.button == 4:
                 self.target_zoom += self.zoom_amount
                 nto[0] += (pos[0] - self.Display.get_width() / 2) / 10
                 nto[1] += (pos[1] - self.Display.get_height() / 2) / 10
             if self.target_zoom < .5:
                self.target_zoom = .5
             elif self.target_zoom > 2:
                 self.target_zoom = 2
             else:
                 self.target_offset = nto
         if not self.focused in ("theSun", None) and self.zoom >= 1.25 and click and self.planets[self.focused] in self.unlocked_planets:
             self.profile["planet"] = self.planets[self.focused]
             self.done = True