def display_info(display, images, item): clock = pygame.time.Clock() background = display.copy() done = False stuff_rect = pygame.Rect(0, 0, 500, 500) stuff_rect.center = display.get_rect().center icon_rect = pygame.Rect(0, 0, 100, 100) icon_rect.topleft = stuff_rect.move(5, 5).topleft data_rect = pygame.Rect(0, 0, 375, 480) data_rect.midtop = stuff_rect.move(50, 5).midtop while not done: for event in pygame.event.get(): joystick.Update(event) if not hasattr(event, "key"): event.key = None if event.type == pygame.QUIT: done = True if event.type == pygame.KEYUP or joystick.WasEvent(): if event.key in (pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_q, pygame.K_SPACE, pygame.K_BACKSPACE, pygame.K_y) or joystick.GoEvent( ) or joystick.BackEvent(): done = True display.blit(background, (0, 0)) pygame.draw.rect(display, (50, 50, 50), stuff_rect) pygame.draw.rect(display, (255, 255, 0), stuff_rect, 2) display.blit(pygame.transform.scale(images[item.icon], (100, 100)), icon_rect) pygame.draw.rect(display, (0, 0, 0), icon_rect, 1) pygame.draw.rect(display, (0, 0, 0), data_rect, 1) retro_text(data_rect.move(0, 10).midtop, display, 15, f'Information for "{item.title}"', anchor="midtop", font="impact") for y, line in enumerate(format_info(item).split("\n")): retro_text(data_rect.move(5, 40 + 14 * y).topleft, display, 14, line, font="Sans") retro_text(stuff_rect.move(0, 2).midbottom, display, 14, "Press Enter to exit", anchor="midbottom", color=(0, 0, 0)) retro_text(stuff_rect.midbottom, display, 14, "Press Enter to exit", anchor="midbottom") pygame.display.update() clock.tick(25) joystick.Reset()
def info(self): display = self.display.copy() done = False rect = pygame.Rect(0, 0, 600, 400) rect.center = self.display.get_rect().center data = f""" Shots fired: {len(self.acc)} Shots hit: {self.acc.count(True)} Shots missed: {self.acc.count(False)} Accuracy: {self.acc_per2}% Total attempts to beat this level:{self.lost} Max Combo: {self.maxcombo}""" while not done: for event in pygame.event.get(): joystick.Update(event) if not hasattr(event, "key"): event.key = None if event.type == pygame.QUIT: done = True if event.type == pygame.KEYUP or joystick.WasEvent(): if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture("WL_info", self.display) if event.key in (pygame.K_q, pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE, pygame.K_y) or joystick.BackEvent( ) or joystick.GoEvent(): done = True self.display.blit(display, (0, 0)) pygame.draw.rect(self.display, (40, 40, 40), rect) pygame.draw.rect(self.display, (255, 255, 0), rect, 1) for index, line in enumerate(data.split("\n")): retro_text((121, 142 + index * 14), self.display, 14, line, color=(0, 0, 0)) retro_text((120, 140 + index * 14), self.display, 14, line) pygame.display.update() joystick.Reset()
def congrats(display, images, mode, data, profile=None): """Display a screen for awarding achievements / unlocking planets""" done = False pf = 1 pt = 0 pfr = 1 / 25 time_passed = 0 total_time_passed = 0 clock = pygame.time.Clock() if profile and mode == "ach": Sound(fix_path("audio/cashRegister.wav")).play() profile["money"] += data[2] profile["achievements"].append(data[0]) while not done: for event in pygame.event.get(): joystick.Update(event) if not hasattr(event, "key"): event.key = None if event.type == pygame.KEYDOWN or joystick.WasEvent(): if event.key in (pygame.K_RETURN, pygame.K_ESCAPE) or joystick.GoEvent( ) or joystick.BackEvent(): done = True if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture("_congrats", display) display.blit(images["background"], (0, 0)) if not mode == "store": retro_text((400, 100), display, 24, "Congratulations!", font="impact", anchor="center") stuff_rect = pygame.Rect(0, 0, 450, 350) if mode == "ach": stuff_rect.w *= 1.5 stuff_rect.midtop = (400, 90) stuff_surf = pygame.Surface(stuff_rect.size) stuff_surf.fill((255, 0, 255)) stuff_surf.set_alpha(50) display.blit(stuff_surf, stuff_rect) if mode == "planet" or mode == "store": rgba = "" if data.rgba: rgba = "RGBA" name = f"spinning{data.name}{rgba}{pf}" if not name in images: name = f"still_{data.name.lower()}" image = images[name] rect = pygame.Rect(0, 0, 100, 100) rect.center = (400, 200) display.blit(pygame.transform.scale(image, (100, 100)), rect) text = "" if not mode == "store": retro_text((400, 300), display, 14, f"You have unlocked Planet {data.name}", anchor="center") else: retro_text((400, 300), display, 14, f"Restocked Store on {data.name}", anchor="center") pt += time_passed if pt >= pfr: pf += 1 pt = 0 if pf > 25: pf = 1 if mode == "ach": # Short for achievement retro_text((400, 250), display, 17, f"{data[0]} Achievement Unlocked!", anchor="center", font="Sans") retro_text((400, 280), display, 15, data[1], anchor="center", bold=True, font="Sans") retro_text((400, 300), display, 15, f"Money Earned: {data[2]}", bold=True, font="Sans", anchor="center") if total_time_passed >= 15: done = True pygame.display.update() time_passed = clock.tick(60) / 1000 total_time_passed += time_passed
def events(self): for event in pygame.event.get(): joystick.Update(event) click = False if event.type == pygame.QUIT: confirmExit(self.display, self.profile, self.profile_number) self.pause_time = True if event.type == pygame.MOUSEBUTTONDOWN: sel = self.selected_point rect = pygame.Rect((0, 0), (220, 50)) rect.midtop = self.map[sel].pos[0], self.map[sel].pos[1] + 35 backrect = pygame.Rect(0, 0, 32, 32) if rect.collidepoint(pygame.mouse.get_pos()): click = True elif backrect.collidepoint(pygame.mouse.get_pos()): self.toMenu = True self.done = True self.click = True if not hasattr(event, "key"): event.key = None if event.type == pygame.KEYDOWN or joystick.WasEvent(): if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture(self.profile_number, self.display) self.pause_time = True if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE or joystick.GoEvent(): click = True if event.key == pygame.K_ESCAPE or joystick.BackEvent(): tmm = pause_menu(self.display, self.images, self.profile, self.profile_number) self.pause_time = True if tmm: self.toMenu = True self.done = True if event.type == pygame.KEYUP or joystick.WasEvent(): tabbed = False sel = self.selected_point if (event.key == pygame.K_TAB) and not self.map[self.selected_point].alien_flag: sel += 1 tabbed = True FB = self.GoForwardOrBack(event) if (FB): sel += 1 if (FB == False): sel -= 1 # if (event.key == pygame.K_LEFT or joystick.JustWentLeft()): # sel -= 1 # if (event.key == pygame.K_RIGHT or joystick.JustWentRight()) and not self.map[self.selected_point].alien_flag: # sel += 1 if (event.key == pygame.K_END or joystick.JustPressedRT()): self.waypoints = [] x = 0 for x in range(self.selected_point, len(self.map)): self.waypoints.append(x) if self.map[x].alien_flag: break sel = x if self.waypoints: self.target_pos = self.get_point(self.waypoints[0]) self.changed = True if (event.key == pygame.K_HOME or joystick.JustPressedLT()): self.waypoints = [] x = 0 for x in reversed(range(self.selected_point)): self.waypoints.append(x) if self.map[x].alien_flag: break sel = x if self.waypoints: self.target_pos = self.get_point(self.waypoints[0]) self.changed = True self.selected_point = sel if self.target_pos != self.avatar_pos: self.waypoints.append(sel) if self.selected_point < 0: self.selected_point = 0 yes = False if self.waypoints: if self.waypoints[-1] >= len(self.map): yes = True if self.selected_point >= len(self.map) or yes: if yes: self.waypoints[-1] = len(self.map) - 1 if tabbed and not yes: self.selected_point = 0 self.waypoints += list(reversed(range(len(self.map)))) for x in reversed(range(len(self.map))): if x > 0: if self.map[x - 1].alien_flag: break self.waypoints.append(x) else: self.selected_point = len(self.map) - 1 if self.target_pos == self.avatar_pos and click: t = self.map[self.selected_point].type if t == "spaceport": spacemap = SpaceMap(self.images, self.display, self.profile, self.profile_number, focus = self.planet.name) transition(self.display, 5) self.profile = spacemap.main() self.__init__(self.images, self.display, self.profile, self.profile_number) if t == "mission": self.done = True if t == "store": sel1 = self.selected_point store = StoreUI(self.display, self.images, self.profile, self.profile_number, self.map[self.selected_point]) if store.main(): self.waypoints = [] self.target_pos = self.get_point(0) self.changed = True self.avatar_pos = self.get_point(0) self.set_velocity() self.selected_point = 0
def events(self): for event in pygame.event.get(): joystick.Update(event) click = False if event.type == pygame.QUIT: confirmExit(self.Display, self.profile, self.profile_number) if event.type == pygame.MOUSEBUTTONDOWN and not self.focused in ("theSun", None): planet = self.planets[self.focused] rect = pygame.Rect((0, 0), (205, 50)) rect.midtop = planet.center[1][0], planet.center[1][1] + 35 if rect.collidepoint(pygame.mouse.get_pos()): click = True if event.type == pygame.MOUSEBUTTONDOWN: self.start_click = pygame.math.Vector2(pygame.mouse.get_pos()) self.last_sample = copy.copy(self.start_click) if pygame.Rect(0, 0, 32, 32).collidepoint(pygame.mouse.get_pos()): self.done = True rect = pygame.Rect(0, 0, 32, 32) rect.midright = self.Display.get_rect().midright if rect.collidepoint(pygame.mouse.get_pos()): for e, p in enumerate(self.planets): if p.name == "Earth": self.focused = e if event.type == pygame.MOUSEBUTTONUP: self.start_click = None if event.type == pygame.KEYDOWN or joystick.WasEvent(): if not hasattr(event, 'key'): event.key = None if event.key == pygame.K_ESCAPE or joystick.BackEvent(): self.done = True if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE or joystick.GoEvent(): click = True if event.key == pygame.K_LEFT or joystick.JustWentLeft(): self.speed -= .1 if self.speed <= 0.2: self.speed = 0.2 if event.key == pygame.K_RIGHT or joystick.JustWentRight(): self.speed += .1 if self.speed > 2: self.speed = 2 if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture(self.profile_number, self.Display) if event.key == pygame.K_COMMA or joystick.JustPressedLT(): if self.focused == None: self.focused = 0 self.focused = (self.focused + 1) % len(self.planets) self.target_zoom = 1.5 if event.key == pygame.K_PERIOD or joystick.JustPressedRT(): if self.focused == None: self.focused = 0 self.focused = (self.focused - 1) % len(self.planets) self.target_zoom = 1.5 if event.type == pygame.MOUSEMOTION: self.mouse_on = True if event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() nto = self.target_offset[:] if event.button == 5: self.target_zoom -= self.zoom_amount nto[0] -= (pos[0] - self.Display.get_width() / 2) / 10 nto[1] -= (pos[1] - self.Display.get_height() / 2) / 10 if event.button == 4: self.target_zoom += self.zoom_amount nto[0] += (pos[0] - self.Display.get_width() / 2) / 10 nto[1] += (pos[1] - self.Display.get_height() / 2) / 10 if self.target_zoom < .5: self.target_zoom = .5 elif self.target_zoom > 2: self.target_zoom = 2 else: self.target_offset = nto if not self.focused in ("theSun", None) and self.zoom >= 1.25 and click and self.planets[self.focused] in self.unlocked_planets: self.profile["planet"] = self.planets[self.focused] self.done = True