Beispiel #1
0
def __gather_channels(
    blender_action: bpy.types.Action,
    blender_object: bpy.types.Object,
    frame_range,  # Added frame_range - MrEmjeR
    export_settings
) -> typing.List[gltf2_io.AnimationChannel]:
    return gltf2_blender_gather_animation_channels.gather_animation_channels(
        blender_action, blender_object, frame_range,
        export_settings)  # Added frame_range - MrEmjeR
Beispiel #2
0
def __gather_channels(
        blender_action: bpy.types.Action, blender_object: bpy.types.Object,
        export_settings) -> typing.List[gltf2_io.AnimationChannel]:
    return gltf2_blender_gather_animation_channels.gather_animation_channels(
        blender_action, blender_object, export_settings)
def __gather_channels(
        obj_uuid: int, blender_action: bpy.types.Action,
        export_settings) -> typing.List[gltf2_io.AnimationChannel]:
    return gltf2_blender_gather_animation_channels.gather_animation_channels(
        obj_uuid, blender_action, export_settings)
def __gather_channels(blender_action: bpy.types.Action,
                      blender_object: bpy.types.Object,
                      export_settings
                      ) -> typing.List[gltf2_io.AnimationChannel]:
    return gltf2_blender_gather_animation_channels.gather_animation_channels(
        blender_action, blender_object, export_settings)