def __gather_channels( blender_action: bpy.types.Action, blender_object: bpy.types.Object, frame_range, # Added frame_range - MrEmjeR export_settings ) -> typing.List[gltf2_io.AnimationChannel]: return gltf2_blender_gather_animation_channels.gather_animation_channels( blender_action, blender_object, frame_range, export_settings) # Added frame_range - MrEmjeR
def __gather_channels( blender_action: bpy.types.Action, blender_object: bpy.types.Object, export_settings) -> typing.List[gltf2_io.AnimationChannel]: return gltf2_blender_gather_animation_channels.gather_animation_channels( blender_action, blender_object, export_settings)
def __gather_channels( obj_uuid: int, blender_action: bpy.types.Action, export_settings) -> typing.List[gltf2_io.AnimationChannel]: return gltf2_blender_gather_animation_channels.gather_animation_channels( obj_uuid, blender_action, export_settings)
def __gather_channels(blender_action: bpy.types.Action, blender_object: bpy.types.Object, export_settings ) -> typing.List[gltf2_io.AnimationChannel]: return gltf2_blender_gather_animation_channels.gather_animation_channels( blender_action, blender_object, export_settings)