Beispiel #1
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    def set_mult_uv(node_tree, uv_layer):
        """Set UV layer to multiplication texture in shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param uv_layer: uv layer string used for mult texture
        :type uv_layer: str
        """

        DifSpec.set_base_uv(node_tree, uv_layer)
Beispiel #2
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    def set_detail_uv(node_tree, uv_layer):
        """Set UV layer to detail texture in shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param uv_layer: uv layer string used for detail texture
        :type uv_layer: str
        """

        DifSpec.set_base_uv(node_tree, uv_layer)
Beispiel #3
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    def set_detail_uv(node_tree, uv_layer):
        """Set UV layer to detail texture in shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param uv_layer: uv layer string used for detail texture
        :type uv_layer: str
        """

        DifSpec.set_base_uv(node_tree, uv_layer)
Beispiel #4
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    def set_mult_uv(node_tree, uv_layer):
        """Set UV layer to multiplication texture in shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param uv_layer: uv layer string used for mult texture
        :type uv_layer: str
        """

        DifSpec.set_base_uv(node_tree, uv_layer)