def set_mult_uv(node_tree, uv_layer): """Set UV layer to multiplication texture in shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for mult texture :type uv_layer: str """ DifSpec.set_base_uv(node_tree, uv_layer)
def set_detail_uv(node_tree, uv_layer): """Set UV layer to detail texture in shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for detail texture :type uv_layer: str """ DifSpec.set_base_uv(node_tree, uv_layer)
def set_detail_uv(node_tree, uv_layer): """Set UV layer to detail texture in shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for detail texture :type uv_layer: str """ DifSpec.set_base_uv(node_tree, uv_layer)
def set_mult_uv(node_tree, uv_layer): """Set UV layer to multiplication texture in shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for mult texture :type uv_layer: str """ DifSpec.set_base_uv(node_tree, uv_layer)