def update(self, dt) -> str: jvcr.cls(5) self.player_left.draw(0, 0, dt) self.player_right.draw(16, 0, dt) self.player_up.draw(32, 0, dt) self.player_down.draw(48, 0, dt) self.draw_back(dt) self.draw_tiles(dt) self.bar_draw.draw(0, 0, dt)
def update(dt): cls(0) if btn(jvcr.BTN_UP, 0): print_symbol('W', 10, 1, 8) if btn(jvcr.BTN_DOWN, 0): print_symbol('S', 10, 10, 8) if btn(jvcr.BTN_LEFT, 0): print_symbol('A', 1, 10, 8) if btn(jvcr.BTN_RIGHT, 0): print_symbol('D', 20, 10, 8) if btn(jvcr.BTN_A, 0): print_symbol('Z', 1, 30, 8) if btn(jvcr.BTN_B, 0): print_symbol('X', 10, 30, 8) if btn(jvcr.BTN_X, 0): print_symbol('C', 20, 30, 8) if btn(jvcr.BTN_Y, 0): print_symbol('V', 30, 30, 8)
def update(dt): global t jvcr.cls(BLACK) i = math.fmod(t, 8.0) while i < base: jvcr.line(i, 0, 0, base - i, RED) jvcr.line(i, base, base, 143 - i, GREY) t += 0.005 i += 8 i = math.fmod(t / 16.0, PI_8) while i < PI_2: x = base / 2.0 + (base / 4.0) * math.cos(i) y = base / 2.0 + (base / 4.0) * math.cos(i) jvcr.line(base, 0, x, y, GREEN) jvcr.line(0, base, x, y, GREEN) i += PI_8 jvcr.line(0, 0, base, 0, 8) jvcr.line(0, 0, 0, base, 8) jvcr.line(base, 0, base, base, 6) jvcr.line(0, base, base, base, 6)
def update(dt): jvcr.cls(1) jvcr.print("Hello World!", 1, 1, 8) jvcr.print("JVCR_ECM_01\nLOL\nWAT\rOMG", 1, 10, 10)
def update(dt): jvcr.cls(1) rm.update(dt)
def update(dt): jvcr.cls(1) if not ctx.is_game_end(): ctx.render() ctx.step()
def update(dt): jvcr.cls(1) jvcr.spr(0, 0, 0, 0, 256, 144, 0, 0, 0)