Exemplo n.º 1
0
    def update(self, dt) -> str:
        jvcr.cls(5)
        self.player_left.draw(0, 0, dt)
        self.player_right.draw(16, 0, dt)
        self.player_up.draw(32, 0, dt)
        self.player_down.draw(48, 0, dt)

        self.draw_back(dt)
        self.draw_tiles(dt)
        self.bar_draw.draw(0, 0, dt)
Exemplo n.º 2
0
def update(dt):
    cls(0)

    if btn(jvcr.BTN_UP, 0):
        print_symbol('W', 10, 1, 8)
    if btn(jvcr.BTN_DOWN, 0):
        print_symbol('S', 10, 10, 8)
    if btn(jvcr.BTN_LEFT, 0):
        print_symbol('A', 1, 10, 8)
    if btn(jvcr.BTN_RIGHT, 0):
        print_symbol('D', 20, 10, 8)
    if btn(jvcr.BTN_A, 0):
        print_symbol('Z', 1, 30, 8)
    if btn(jvcr.BTN_B, 0):
        print_symbol('X', 10, 30, 8)
    if btn(jvcr.BTN_X, 0):
        print_symbol('C', 20, 30, 8)
    if btn(jvcr.BTN_Y, 0):
        print_symbol('V', 30, 30, 8)
Exemplo n.º 3
0
def update(dt):
    global t

    jvcr.cls(BLACK)
    i = math.fmod(t, 8.0)
    while i < base:
        jvcr.line(i, 0, 0, base - i, RED)
        jvcr.line(i, base, base, 143 - i, GREY)
        t += 0.005
        i += 8

    i = math.fmod(t / 16.0, PI_8)
    while i < PI_2:
        x = base / 2.0 + (base / 4.0) * math.cos(i)
        y = base / 2.0 + (base / 4.0) * math.cos(i)
        jvcr.line(base, 0, x, y, GREEN)
        jvcr.line(0, base, x, y, GREEN)
        i += PI_8

    jvcr.line(0, 0, base, 0, 8)
    jvcr.line(0, 0, 0, base, 8)
    jvcr.line(base, 0, base, base, 6)
    jvcr.line(0, base, base, base, 6)
Exemplo n.º 4
0
def update(dt):
    jvcr.cls(1)

    jvcr.print("Hello World!", 1, 1, 8)
    jvcr.print("JVCR_ECM_01\nLOL\nWAT\rOMG", 1, 10, 10)
Exemplo n.º 5
0
def update(dt):
    jvcr.cls(1)
    rm.update(dt)
Exemplo n.º 6
0
def update(dt):
    jvcr.cls(1)

    if not ctx.is_game_end():
        ctx.render()
        ctx.step()
Exemplo n.º 7
0
def update(dt):
    jvcr.cls(1)

    jvcr.spr(0, 0, 0, 0, 256, 144, 0, 0, 0)