import VS
import PlayerShip

# this uses the original coordinate system of Privateer
import GUI
GUI.GUIInit(320,200,0.03,0.03)

import land_hooks
land_hooks.run()

time_of_day=''
dynamic_mission.CreateMissions()

# add landing pad
room_landing_pad = Base.Room ('Landing_Pad')
land_hooks.setup(room_landing_pad)
Base.Texture (room_landing_pad, 'background', 'bases/mining_base/MiningBase_LandingPad'+time_of_day+'.spr', 0, 0)
Base.Texture (room_landing_pad, 'lgt', 'bases/mining_base/MiningBase_LandingPad_lgt'+time_of_day+'.spr', 0.6698, 0.564733333)
Base.Texture (room_landing_pad, 'shp', 'bases/mining_base/MiningBase_LandingPad_shp'+time_of_day+'.spr', 0, 0)

PlayerShip.InitPlayerShips()
PlayerShip.AddPlayerShips('mining_base',room_landing_pad,'landship')

Base.LaunchPython (room_landing_pad, 'my_launch_id', 'bases/launch_hooks.py', -0.3325, -0.58, 0.875, 0.653333, 'Launch')

# add main concourse
room_concourse = Base.Room ('Main_Concourse')
Base.Texture (room_concourse, 'background', 'bases/mining_base/MiningBase_Concourse'+time_of_day+'.spr', 0, 0)

# add links between concourse and landing pad
Base.Link (room_landing_pad, 'my_link_id', 0.5875, -0.36, 0.2975, 0.573333, 'Main_Concourse', room_concourse)
import VS
import PlayerShip

# this uses the original coordinate system of Privateer
import GUI
GUI.GUIInit(320,200,0.03,0.03)

import land_hooks
land_hooks.run()

time_of_day=''
dynamic_mission.CreateMissions()

# add landing pad
room0 = Base.Room ('Landing_Bay')
land_hooks.setup(room0)
Base.Texture (room0, 'lps', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_lps.spr', 0.0788125, 0.0)
Base.Texture (room0, 'background', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'.spr', 0, 0)
Base.Texture (room0, 'lgt', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_lgt.spr', -0.5031875, 0.46)
Base.Texture (room0, 'sh0', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh0.spr', -0.2954375, 0.4)
Base.Texture (room0, 'sh1', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh1.spr', -0.365, 0.54)

PlayerShip.InitPlayerShips()
PlayerShip.AddPlayerShips('new_constantinople',room0,'landship')

Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_hooks.py', -0.515, -0.93, 1.025, 0.94, 'Launch')

# add main concourse
room1 = Base.Room ('Main_Concourse')
Base.Texture (room1, 'stt', 'bases/new_constantinople/NewCon_Concourse'+time_of_day+'_stt.spr', 0, 0.485)		# stars
Base.Texture (room1, 'background', 'bases/new_constantinople/NewCon_Concourse'+time_of_day+'.spr', 0, 0)		# concourse