import VS import PlayerShip # this uses the original coordinate system of Privateer import GUI GUI.GUIInit(320,200,0.03,0.03) import land_hooks land_hooks.run() time_of_day='' dynamic_mission.CreateMissions() # add landing pad room_landing_pad = Base.Room ('Landing_Pad') land_hooks.setup(room_landing_pad) Base.Texture (room_landing_pad, 'background', 'bases/mining_base/MiningBase_LandingPad'+time_of_day+'.spr', 0, 0) Base.Texture (room_landing_pad, 'lgt', 'bases/mining_base/MiningBase_LandingPad_lgt'+time_of_day+'.spr', 0.6698, 0.564733333) Base.Texture (room_landing_pad, 'shp', 'bases/mining_base/MiningBase_LandingPad_shp'+time_of_day+'.spr', 0, 0) PlayerShip.InitPlayerShips() PlayerShip.AddPlayerShips('mining_base',room_landing_pad,'landship') Base.LaunchPython (room_landing_pad, 'my_launch_id', 'bases/launch_hooks.py', -0.3325, -0.58, 0.875, 0.653333, 'Launch') # add main concourse room_concourse = Base.Room ('Main_Concourse') Base.Texture (room_concourse, 'background', 'bases/mining_base/MiningBase_Concourse'+time_of_day+'.spr', 0, 0) # add links between concourse and landing pad Base.Link (room_landing_pad, 'my_link_id', 0.5875, -0.36, 0.2975, 0.573333, 'Main_Concourse', room_concourse)
import VS import PlayerShip # this uses the original coordinate system of Privateer import GUI GUI.GUIInit(320,200,0.03,0.03) import land_hooks land_hooks.run() time_of_day='' dynamic_mission.CreateMissions() # add landing pad room0 = Base.Room ('Landing_Bay') land_hooks.setup(room0) Base.Texture (room0, 'lps', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_lps.spr', 0.0788125, 0.0) Base.Texture (room0, 'background', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'.spr', 0, 0) Base.Texture (room0, 'lgt', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_lgt.spr', -0.5031875, 0.46) Base.Texture (room0, 'sh0', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh0.spr', -0.2954375, 0.4) Base.Texture (room0, 'sh1', 'bases/new_constantinople/NewCon_LandingBay'+time_of_day+'_sh1.spr', -0.365, 0.54) PlayerShip.InitPlayerShips() PlayerShip.AddPlayerShips('new_constantinople',room0,'landship') Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_hooks.py', -0.515, -0.93, 1.025, 0.94, 'Launch') # add main concourse room1 = Base.Room ('Main_Concourse') Base.Texture (room1, 'stt', 'bases/new_constantinople/NewCon_Concourse'+time_of_day+'_stt.spr', 0, 0.485) # stars Base.Texture (room1, 'background', 'bases/new_constantinople/NewCon_Concourse'+time_of_day+'.spr', 0, 0) # concourse