Beispiel #1
0
#   or re-used for any purpose at all, so long as I am
#   made aware of my contribution.
from lib.game import GameInstance as GI
from lib.player.player import Player
from lib.signal.event import *
from lib.signal.turn import *
import re

if __name__ == "__main__" or 1:
    m = {}
    for name in dir():
        a = re.match("__", name)
        if a is None:
            exec("m[name] =" + name)

    game = GI()
    p = Player(game, [], "me")
    game.addPlayer(p)

    while True:
        c = input("$ ").split(" ")

        if c[0] == "signal":
            pass

        elif c[0] == "help":
            if len(c) == 1:
                print("Available Signals")
                for a in m:
                    print("    " + a)
Beispiel #2
0
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
#   main.py
#
#   Copyright 2011 Reid McKenzie <*****@*****.**>
#   This code and all other code in the project may be used
#   or re-used for any purpose at all, so long as I am
#   made aware of my contribution.

from lib.game           import GameInstance as GI
from lib.player.player  import Player

if __name__ == "__main__" or 1:
    game = GI()
    p = Player(game, [], "me")
    game.addPlayer(p)
Beispiel #3
0
#   or re-used for any purpose at all, so long as I am
#   made aware of my contribution.
from lib.game import GameInstance as GI
from lib.player.player import Player
from lib.signal.event import *
from lib.signal.turn import *
import re

if __name__ == "__main__" or 1:
    m = {}
    for name in dir():
        a = re.match("__", name)
        if a is None:
            exec("m[name] =" + name)

    game = GI()
    p = Player(game, [], "me")
    game.addPlayer(p)

    while True:
        c = input("$ ").split(" ")

        if (c[0] == "signal"):
            pass

        elif (c[0] == "help"):
            if (len(c) == 1):
                print("Available Signals")
                for a in m:
                    print("    " + a)