# or re-used for any purpose at all, so long as I am # made aware of my contribution. from lib.game import GameInstance as GI from lib.player.player import Player from lib.signal.event import * from lib.signal.turn import * import re if __name__ == "__main__" or 1: m = {} for name in dir(): a = re.match("__", name) if a is None: exec("m[name] =" + name) game = GI() p = Player(game, [], "me") game.addPlayer(p) while True: c = input("$ ").split(" ") if c[0] == "signal": pass elif c[0] == "help": if len(c) == 1: print("Available Signals") for a in m: print(" " + a)
#!/usr/bin/env python # -*- coding: utf-8 -*- # # main.py # # Copyright 2011 Reid McKenzie <*****@*****.**> # This code and all other code in the project may be used # or re-used for any purpose at all, so long as I am # made aware of my contribution. from lib.game import GameInstance as GI from lib.player.player import Player if __name__ == "__main__" or 1: game = GI() p = Player(game, [], "me") game.addPlayer(p)
# or re-used for any purpose at all, so long as I am # made aware of my contribution. from lib.game import GameInstance as GI from lib.player.player import Player from lib.signal.event import * from lib.signal.turn import * import re if __name__ == "__main__" or 1: m = {} for name in dir(): a = re.match("__", name) if a is None: exec("m[name] =" + name) game = GI() p = Player(game, [], "me") game.addPlayer(p) while True: c = input("$ ").split(" ") if (c[0] == "signal"): pass elif (c[0] == "help"): if (len(c) == 1): print("Available Signals") for a in m: print(" " + a)