Beispiel #1
0
 def __init__(self, menu, parent=None):
     assert menu is not None, 'menu cannot be None'
     Context.__init__(self, parent)
     self.menu = menu
     menu.controller = self
     self.command_queue = []
     self.command_cooldown = 0
     self.done = False
Beispiel #2
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 def __init__(self, menu, parent=None):
     assert menu is not None, 'menu cannot be None'
     Context.__init__(self, parent)
     self.menu = menu
     menu.controller = self
     self.command_queue = []
     self.command_cooldown = 0
     self.done = False
Beispiel #3
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 def __init__(self, map_model, parent=None):
     Context.__init__(self, parent)
     self.map_model = map_model
     self.map_model.controller = self
     self.map_model.initialize(self.map_model.local_state,
                               self.map_model.global_state)
     self.map_view = MapView(self.map_model)
     self.map_music = MapMusic(self.map_model)
     self.__moving_sync = False
     self.message_queue = MessageQueue(self)
     self.do_cancel = False
     self.do_action = False
Beispiel #4
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 def __init__(self, map_model, parent=None):
     Context.__init__(self, parent)
     self.map_model = map_model
     self.map_model.controller = self
     self.map_model.initialize(self.map_model.local_state,
                               self.map_model.global_state)
     self.map_view = MapView(self.map_model)
     self.map_music = MapMusic(self.map_model)
     self.__moving_sync = False
     self.message_queue = MessageQueue(self)
     self.do_cancel = False
     self.do_action = False
Beispiel #5
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 def __init__(self, map):
     Context.__init__(self, map)
     self.map = map
     self.amount = 0
     self.font = pygame.font.SysFont(dialog_config.font_name, dialog_config.font_size)
Beispiel #6
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 def __init__(self, parent=None):
     Context.__init__(self, parent)
     self.current = None
     self.controller = None
     self.queue = []
Beispiel #7
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 def __init__(self, parent=None):
     Context.__init__(self, parent)
     self.current = None
     self.controller = None
     self.queue = []
Beispiel #8
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 def __init__(self, mapping, parent=None):
     Context.__init__(self, parent)
     self.mapping = mapping
Beispiel #9
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 def __init__(self, mapping, parent=None):
     Context.__init__(self, parent)
     self.mapping = mapping
Beispiel #10
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 def __init__(self, map):
     Context.__init__(self, map)
     self.map = map
     self.amount = 0
     self.font = pygame.font.SysFont(dialog_config.font_name,
                                     dialog_config.font_size)